Spells

More spells are coming! This is just the start.

Choral Ward – Level 3 Evocation (Bard, Sorcerer, Wizard)

Choral Ward
Level 3 Evocation (Bard, Sorcerer, Wizard)

Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

An ethereal chorus appears to provide background music for one creature within range. A 10-foot Emanation originates from the target for the duration. The target and all the target’s allies within the Emanation add 1d4 to their D20 tests.

The target has Resistance to Thunder damage and Disadvantage on Dexterity (Stealth) checks. Ranged attack rolls against the target are made with Disadvantage.

Using a Higher-Level Spell Slot. The Emanation increase by 5 feet for each spell slot level above 3.

Graceful Step – Level 1 Transmutation (Bard, Druid, Ranger, Sorcerer, Warlock, Wizard)

Graceful Step
Level 1 Transmutation (Bard, Druid, Ranger, Sorcerer, Warlock, Wizard)

Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous

One creature within range can immediately move up to its Speed without provoking Opportunity Attacks.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Overwhelming Grief – Level 3 Enchantment (Bard, Cleric, Druid)

Overwhelming Grief
Level 3 Enchantment (Bard, Cleric, Druid)

Casting Time: Action
Range: 45 feet
Components: V, S
Duration: Concentration, up to 1 minute

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Incapacitated condition for the duration. At the start of each of its turns, the target takes 2d6 Psychic damage. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Undead and Construct creatures are unaffected by this spell.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.

Shooting Star – Level 5 Evocation (Bard, Druid, Sorcerer, Wizard)

Shooting Star
Level 5 Evocation (Bard, Druid, Sorcerer, Wizard)

Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

A shooting star appears over the battlefield, creating a 15-foot-radius, 60-foot-high Cylinder centered on a point within range. The star emits Dim Light that fills the Cylinder. While under the star, you and each creature you choose have Resistance to Radiant damage and regain 5 Hit Points at the start of each of your turns.

You can use a Bonus Action to have the star fall. Choose a point within the Cylinder. Each creature in a 10-foot-radius Sphere centered on this point must make a Dexterity saving throw. On a failed save, a creature takes 2d6 Fire damage and 2d6 Bludgeoning damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. After causing the star to fall, the spell ends.

Using a Higher-Level Spell Slot. The Fire and Bludgeoning damage both increase by 1d6 for each spell slot level above 5. The Hit Points regained each turn increase by 1 for each spell slot level above 5.

Tenebrous FuryLevel 5 Evocation (Sorcerer, Warlock)

Tenebrous Fury
Level 5 Evocation (Sorcerer, Warlock)

Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous

Choose any number of creatures within range and choose a Cantrip you known. Cast the Cantrip with each of the creatures as the target. If your chosen Cantrip deals damage, double that damage.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG) Setting the Stage, Campaigns for D&D and Other RPGs

Our guests today are Jay and Sandra from the 3RPG podcast. Their podcast is a talk show, typically with three hosts. Unfortunately the third host Chris was unable to make it.Jay and Sandra are working on a RPG product dubbed The Balance of Aksio. It's a new narrative fantasy TTRPG system with point buy character creation. The world within Balance of Aksio grew out of games that Jay and Sandra have been playing together since high school. Lots of history from important characters over the in-game centuries they have been playing. Balance of Aksio comes with numerous storytelling aids to help with character decision making, generational play, and how to cover long gaps between adventures.Balance of Aksio also introduces a unique idea for running your NPCs. Rather than make all the decisions yourself, Jay and Sandra recommend outsourcing the NPC actions to people you know outside of the campaign. Give those people a profile of the NPC and the decision they are facing. Then let those people decide what the NPC would do without your own biases as a GM entering the equation. Quite a clever way to introduce new developments in your game that even you can't predict!There's a 3RPG Podcast website and the show itself is available on all major podcast platforms.I guested on the 3RPG podcast for episode 61. Check it out!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  2. 87 – Adapted Azeroth D&D (Flare and Akridon)
  3. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  4. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  5. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)