
More spells are coming! This is just the start.
Choral Ward – Level 3 Evocation (Bard, Sorcerer, Wizard)
Choral Ward
Level 3 Evocation (Bard, Sorcerer, Wizard)
Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
An ethereal chorus appears to provide background music for one creature within range. A 10-foot Emanation originates from the target for the duration. The target and all the target’s allies within the Emanation add 1d4 to their D20 tests.
The target has Resistance to Thunder damage and Disadvantage on Dexterity (Stealth) checks. Ranged attack rolls against the target are made with Disadvantage.
Using a Higher-Level Spell Slot. The Emanation increase by 5 feet for each spell slot level above 3.
Graceful Step – Level 1 Transmutation (Bard, Druid, Ranger, Sorcerer, Warlock, Wizard)
Graceful Step
Level 1 Transmutation (Bard, Druid, Ranger, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
One creature within range can immediately move up to its Speed without provoking Opportunity Attacks.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Overwhelming Grief – Level 3 Enchantment (Bard, Cleric, Druid)
Overwhelming Grief
Level 3 Enchantment (Bard, Cleric, Druid)
Casting Time: Action
Range: 45 feet
Components: V, S
Duration: Concentration, up to 1 minute
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Incapacitated condition for the duration. At the start of each of its turns, the target takes 2d6 Psychic damage. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Undead and Construct creatures are unaffected by this spell.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
Shooting Star – Level 5 Evocation (Bard, Druid, Sorcerer, Wizard)
Shooting Star
Level 5 Evocation (Bard, Druid, Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
A shooting star appears over the battlefield, creating a 15-foot-radius, 60-foot-high Cylinder centered on a point within range. The star emits Dim Light that fills the Cylinder. While under the star, you and each creature you choose have Resistance to Radiant damage and regain 5 Hit Points at the start of each of your turns.
You can use a Bonus Action to have the star fall. Choose a point within the Cylinder. Each creature in a 10-foot-radius Sphere centered on this point must make a Dexterity saving throw. On a failed save, a creature takes 2d6 Fire damage and 2d6 Bludgeoning damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. After causing the star to fall, the spell ends.
Using a Higher-Level Spell Slot. The Fire and Bludgeoning damage both increase by 1d6 for each spell slot level above 5. The Hit Points regained each turn increase by 1 for each spell slot level above 5.
Tenebrous Fury – Level 5 Evocation (Sorcerer, Warlock)
Tenebrous Fury
Level 5 Evocation (Sorcerer, Warlock)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Choose any number of creatures within range and choose a Cantrip you known. Cast the Cantrip with each of the creatures as the target. If your chosen Cantrip deals damage, double that damage.




