Faction Charge
Level 4 Conjuration (Bard, Cleric, Wizard)
Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
A squad of ghostly chariots tramples out from you in any horizontal direction you choose, forming a 75-foot-long, 20-foot-wide Line. Creatures within the line must succeed on a Dexterity saving throw or take 5d10 Bludgeoning damage and have the Prone condition. On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.






