
These Backgrounds are still a work in progress. If one is missing a few parts, they will be added soon.
Amazon (Unfinished)
Amazon Details
Ability Scores. Strength, Dexterity, Constitution
Feat. Amazon (New Origin Feat!)
Skill Proficiencies. Animal Handling and Athletics
Tool Proficiency. Smith’s Tools
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Bandit Rebel (Unfinished)
Bandit Rebel Details
Ability Scores. Strength, Dexterity, Charisma
Feat. Savage Attacker
Skill Proficiencies. Intimidation and Stealth
Tool Proficiency. Choose one kind of Gaming Set
Equipment. Choose A or B: (A) ; or (B) 50 GP
Caravan Entertainer
Caravan Entertainer Details
You were a circus performer. You performed an act of some kind, tumbling gymnastics, taming dangerous animals, or simple magic tricks. All part of fleecing the locals of as much of their coin before moving on to the next town. Your only loyalty was to the circus and your found family. You were separated from that family and now you are looking for something new.
Ability Scores. Strength, Dexterity, Charisma
Feat. Alert
Skill Proficiencies. Acrobatics and Animal Handling
Tool Proficiency. Carpenter’s Tools
Equipment. Choose A or B: (A) Carpenter’s Tools, Backpack, Bedroll, Bell, Block and Tackle, 10 Candles, Costume, Mirror, Pouch, Tinderbox, Traveler’s Clothes, 24 GP; or (B) 50 GP
Cursed (Unfinished)
Cursed Details
You were cursed. Perhaps a hag with a grudge against your family cursed you as a child. Or you committed a despicable wrong against a powerful enchanter. Maybe you even angered the gods themselves. No matter the reason, you suffer a terrible curse. You are on the hunt for the cure, having tried many remedies with no success.
This is a special background that should be discussed with your DM before choosing. The nature of your curse is something both of you should agree on. How to cure it is up to your DM. Your character may already know the cure, but must perform some difficult act or find a rare reagent. Alternatively, your character may still be on the hunt for a method to end the curse.
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Magic Initiate
Skill Proficiencies. Acrobatics and Arcana
Tool Proficiency. Alchemist’s Supplies
Equipment. Choose A or B: (A) ; or (B) 50 GP
Desert Expert (Unfinished)
Desert Expert Details
Ability Scores. Strength, Wisdom, Charisma
Feat. Healer
Skill Proficiencies. Medicine and Survival
Tool Proficiency. One type of musical instrument
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Dionysian Reveler (Unfinished)
Dionysian Reveler Details
Ability Scores. Strength, Constitution, Charisma
Feat. Lucky
Skill Proficiencies. Nature and Performance
Tool Proficiency. Brewer’s Supplies
Equipment. Choose A or B: (A) ; or (B) 50 GP
Egyptian (Unfinished)
Egyptian Details
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Magic Initiate
Skill Proficiencies. History and Nature
Tool Proficiency. Potter’s Tools
Equipment. Choose A or B: (A) ; or (B) 50 GP
Escaped Slave (Unfinished)
Escape Slave Details
Ability Scores. Dexterity, Constitution, Charisma
Feat. Tough
Skill Proficiencies. Acrobatics and Sleight of Hand
Tool Proficiency. Thieves’ Tools
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Farmer (Unfinished)
Farmer Details
Ability Scores. Strength, Constitution, Wisdom
Feat. Crafter
Skill Proficiencies. Animal Handling and Athletics
Tool Proficiency. Cook’s Utensils
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Former Dragovinian
Former Dragovinian Details
You were a noble, officer, priest, or other member of high society in the Xorian Empire. Your position came with dragovinian status. You ruled over lesser mortals and drank their blood to sustain yourself. As the Xorian Empire fell, all dragovinians returned to being mortals. You escaped during the anti-dragovinian riots and have been on the run ever since.
Ability Scores. Strength, Wisdom, Charisma
Feat. Xorian (New Origin Feat!)
Skill Proficiencies. Deception and Intimidation
Tool Proficiency. Disguise Kit
Equipment. Choose A or B: (A) Disguise Kit, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5 sheets of Parchment, Perfume, Tinderbox, 6 GP; or (B) 50 GP
Freed Slave (Unfinished)
Freed Slave Details
Ability Scores. Constitution, Intelligence, Charisma
Feat. Skilled
Skill Proficiencies. Insight and Persuasion
Tool Proficiency. Weaver’s Tools
Equipment. Choose A or B: (A) ; or (B) 50 GP
Greek (Unfinished)
Greek Details
Ability Scores. Strength, Constitution, Wisdom
Feat. Greek (New Origin Feat!)
Skill Proficiencies. Performance and Religion
Tool Proficiency. Brewer’s Supplies
Equipment. Choose A or B: (A) ; or (B) 50 GP
Indian (Unfinished)
Indian Details
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Musician
Skill Proficiencies. Animal Handling and Medicine
Tool Proficiency. Herbalism Kit
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Livestock Handler (Unfinished)
Livestock Handler Details
Ability Scores. Strength, Constitution, Wisdom
Feat. Tough
Skill Proficiencies. Animal Handling and Athletics
Tool Proficiency. Carpenter’s Tools
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Lumberjack
Lumberjack Details
You grew up along the edge of the forests of Cimmeria. You learned to respect the elves that ruled the forests by replacing the trees you cut with seedlings. The hard labor of cutting trees made you strong. Your axe is equally good at chopping down Cimmeria’s monsters as it is at chopping down trees.
Ability Scores. Strength, Constitution, Wisdom
Feat. Tough
Skill Proficiencies. Athletics and Survival
Tool Proficiency. Carpenter’s Tools or Woodcarver’s Tools
Equipment. Choose A or B: (A) Handaxe, Carpenter’s Tools or Woodcarvers Tools (same as above), Backpack, Climber’s Kit, Iron Pot, Pouch, Tent, Tinderbox, Traveler’s Clothes, 5 GP; or (B) 50 GP
Marine (Unfinished)
Marine Details
Ability Scores. Strength, Dexterity, Constitution
Feat. Alert
Skill Proficiencies. Acrobatics and Perception
Tool Proficiency. Navigator’s Tools
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Miner
Miner Details
You know the dirt and grime of Cimmeria as no one else does. Digging through earth and stone with nothing but a pick and a shovel, you gather the minerals and ore needed for the buildings and equipment of Cimmeria. Working alongside slaves in awful conditions, you saw the brutality of mortals. You now strive to correct injustice anywhere you find it.
Ability Scores. Strength, Constitution, Charisma
Feat. Tough
Skill Proficiencies. Athletics and Performance
Tool Proficiency. Mason’s Tools
Equipment. Choose A or B: (A) War Pick, Mason’s Tools, Backpack, Bedroll, Crowbar, Hooded Lantern, 5 pints of Oil, 6 days of Rations, Rope, Shovel, Tinderbox, Traveler’s Clothes, 16 GP; or (B) 50 GP
Nomad (Unfinished)
Nomad Details
Ability Scores. Dexterity, Constitution, Wisdom
Feat. Skilled
Skill Proficiencies. Athletics and Survival
Tool Proficiency. Leatherworker’s Tools
Equipment. Choose A or B: (A) , X GP; or (B) 50 GP
Persian (Unfinished)
Persian Details
Ability Scores. Dexterity, Intelligence, Charisma
Feat. Persian (New Origin Feat!)
Skill Proficiencies. Insight and Perception
Tool Proficiency. Jeweler’s Tools
Equipment. Choose A or B: (A) ; or (B) 50 GP
Raised by Fey (Unfinished)
Raised by Fey Details
Ability Scores. Dexterity, Intelligence, Charisma
Feat. Musician
Skill Proficiencies. Deception and Sleight of Hand
Tool Proficiency. Painter’s Supplies
Equipment. Choose A or B: (A) ; or (B) 50 GP
Raised by Wolves (Unfinished)
Raised by Wolves Details
Ability Scores. Dexterity, Constitution, Wisdom
Feat. Alert
Skill Proficiencies. Nature and Survival
Tool Proficiency. Leatherworker’s Tools
Equipment. Choose A or B: (A) ; or (B) 50 GP
Smith (Unfinished)
Smith Details
Ability Scores. Strength, Constitution, Intelligence
Feat. Tavern Brawler
Skill Proficiencies. Athletics and Insight
Tool Proficiency. Smith’s Tools
Equipment. Choose A or B: (A) ; or (B) 50 GP
Traveling Merchant
Traveling Merchant Details
You grew up as part of a merchant caravan or ship that took goods between the cities, towns, and villages of Cimmeria. You learned how to make your way across the land or sea and which commodities to buy for maximum profit. Trading was unstable, but you always came through thanks to luck or providence. This instability eventually resulted in an event that drove you towards adventuring.
Ability Scores. Constitution, Wisdom, Charisma
Feat. Lucky
Skill Proficiencies. Deception and Persuasion
Tool Proficiency. Cartographer’s Tools or Navigator’s Tools
Equipment. Choose A or B: (A) Cartographer’s Tools or Navigator’s Tools (same as above), Bedroll, Map or Scroll Case, Ink, Ink Pen, 10 pages of Paper, 5 days of Rations, Tinderbox, 3 Torches, Traveler’s Clothes, Waterskin, 13 GP ; or (B) 50 GP
Underdark Traveler (Unfinished)
Underdark Traveler Details
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Alert
Skill Proficiencies. Perception and Stealth
Tool Proficiency. Cartographer’s Supplies
Equipment. Choose A or B: (A) ; or (B) 50 GP





