
These Backgrounds are still a work in progress. If one is missing a few parts, they will be added soon.
Amazon
Amazon Details
You grew up among the ferocious Amazons. You learned to fight and ride a horse from a young age. The women of the Amazons became fierce warriors, ranging across Western Cimmeria to pillage and loot other settlements. The Amazon men stayed home to protect the household while the warriors were away. Whatever your position, you decided to leave to become an adventurer.
Ability Scores. Strength, Dexterity, Constitution
Feat. Amazon (New Origin Feat!)
Skill Proficiencies. Animal Handling and Athletics
Tool Proficiency. Smith’s Tools
Equipment. Choose A or B: (A) Handaxe, Smith’s Tools, Backpack, Blanket, 4 days of Rations, Rope, Traveler’s Clothes, Waterskin, 17 GP; or (B) 50 GP
Bandit Rebel
Bandit Rebel Details
You lived on the edges of society far from a stable home or livelihood. You may have committed a crime or stood up against an unjust authority. You escaped the law and have been on the run ever since. Maybe you’re just fighting to survive or maybe you’ve joined an organized resistance group seeking to change the world.
Ability Scores. Strength, Dexterity, Charisma
Feat. Savage Attacker
Skill Proficiencies. Intimidation and Stealth
Tool Proficiency. Choose one kind of Gaming Set
Equipment. Choose A or B: (A) Dagger, Gaming Set (same as above), Thieves’ Tools, Backpack, Bedroll, Net, Pouch, 5 days of Rations, Rope, Signal Whistle, Tinderbox, 3 Torches, Traveler’s Clothes, Waterskin, 11 GP; or (B) 50 GP
Caravan Entertainer
Caravan Entertainer Details
You were a circus performer. You performed an act of some kind, tumbling gymnastics, taming dangerous animals, or simple magic tricks. All part of fleecing the locals of as much of their coin before moving on to the next town. Your only loyalty was to the circus and your found family. You were separated from that family and now you are looking for something new.
Ability Scores. Strength, Dexterity, Charisma
Feat. Alert
Skill Proficiencies. Acrobatics and Animal Handling
Tool Proficiency. Carpenter’s Tools
Equipment. Choose A or B: (A) Carpenter’s Tools, Backpack, Bedroll, Bell, Block and Tackle, 10 Candles, Costume, Mirror, Pouch, Tinderbox, Traveler’s Clothes, 24 GP; or (B) 50 GP
Cursed
Cursed Details
You were cursed. Perhaps a hag with a grudge against your family cursed you as a child. Or you committed a despicable wrong against a powerful enchanter. Maybe you even angered the gods themselves. No matter the reason, you suffer under a terrible curse. You are on the hunt for the cure, having tried many remedies with no success.
This is a special background that should be discussed with your DM before choosing. The nature of your curse is something both of you should agree on. How to cure it is up to your DM. Your character may already know the cure, but must perform some difficult act or find a rare reagent. Alternatively, your character may still be on the hunt for a method to end their curse.
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Magic Initiate
Skill Proficiencies. Acrobatics and Arcana
Tool Proficiency. Alchemist’s Supplies
Equipment. Choose A or B: (A) Alchemist’s Supplies, 1 day of Rations, Sack, Traveler’s Clothes; or (B) 50 GP
Desert Expert
Desert Expert Details
You grew up in the vast wasteland of the Shacklack Desert. Perhaps you were a wandering tribe member, moving between oases in a yearly pattern. You were more likely a citizen of Mars’ Oasis, working under the Roman-descended king’s mission to claim the desert for civilization.
Ability Scores. Strength, Wisdom, Charisma
Feat. Healer
Skill Proficiencies. Medicine and Survival
Tool Proficiency. One type of musical instrument
Equipment. Choose A or B: (A) Musical Instrument (same as above), Backpack, Healer’s Kit, 2 days of Rations, Tinderbox, 5 Torches, Traveler’s Clothes, 2 Waterskins, 22 GP; or (B) 50 GP
Dionysian Reveler
Dionysian Reveler Details
You joined the maenads in their carnal rituals to Dionysus. Together, you raised your voices in song and ecstasy, losing yourself to the pleasure of madness. No finer emotion could be felt than during the Bacchanal revels. Do you regret your actions during the frenzy? Or do you wish to return?
Ability Scores. Strength, Constitution, Charisma
Feat. Lucky
Skill Proficiencies. Nature and Performance
Tool Proficiency. Brewer’s Supplies
Equipment. Choose A or B: (A) Brewer’s Supplies, Bell, Costume, Flask, Glass Bottle, Rope, Sack, Tinderbox, 5 Torches, Traveler’s Clothes, Waterskin, 18 GP; or (B) 50 GP
Egyptian
Egyptian Details
You hail from the ancient land of Egypt. When Greece and Cimmeria were young, Egypt was already more than a thousand years old. You grew up there, following the rhythms of the Nile River and learning the ancient magics of the Egyptian people. Now you have brought that knowledge to Cimmeria.
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Magic Initiate
Skill Proficiencies. History and Nature
Tool Proficiency. Potter’s Tools
Equipment. Choose A or B: (A) Potter’s Tools, Backpack, Iron Pot, 4 days of Rations, String, Tinderbox, 5 Torches, Traveler’s Clothes, Waterskin, 31 GP; or (B) 50 GP
Escaped Slave
Escape Slave Details
You were enslaved, doing hard labor most likely on a farm or in the mines. You plotted your escape for months. When your chance came you took it, fleeing from your master and his servants. Perhaps you even killed them on your way out. It doesn’t matter what happens to you now, but you’ll die before you return to that life.
Ability Scores. Dexterity, Constitution, Charisma
Feat. Tough
Skill Proficiencies. Acrobatics and Sleight of Hand
Tool Proficiency. Thieves’ Tools
Equipment. Choose A or B: (A) Thieves’ Tools, Manacles, 2 days of Rations, Sack, Traveler’s Clothes, 20 GP; or (B) 50 GP
Favored by the Gods
Favored by the Gods Details
You are marked by the attention of one or more gods. Maybe you are the descendant or child of a god or just a particular favored hero. Either way, a god is looking out for you and always ready to influence the world on your behalf.
Ability Scores. Strength, Wisdom, Charisma
Feat. Lucky or Invulnerable Skin (New Origin Feat!)
Skill Proficiencies. Athletics and Religion
Tool Proficiency. Choose one kind of Artisan’s Tools
Equipment. Choose A or B: (A) Artisan’s Tools (same as above), Holy Symbol, 3 days of Rations, Sack, Traveler’s Clothes, Waterskin, 26 GP; or (B) 50 GP
Former Dragovinian
Former Dragovinian Details
You were a noble, officer, priest, or other member of high society in the Xorian Empire. Your position came with dragovinian status. You ruled over lesser mortals and drank their blood to sustain yourself. As the Xorian Empire fell, all dragovinians returned to being mortals. You escaped during the anti-dragovinian riots and have been on the run ever since.
Ability Scores. Strength, Wisdom, Charisma
Feat. Xorian (New Origin Feat!)
Skill Proficiencies. Deception and Intimidation
Tool Proficiency. Disguise Kit
Equipment. Choose A or B: (A) Disguise Kit, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5 sheets of Parchment, Perfume, Tinderbox, 6 GP; or (B) 50 GP
Freed Slave
Freed Slave Details
You were enslaved in a master’s household. You worked as a personal servant or scribe. You performed your job well and after working for many years, you were freed. You were granted a small stipend as you left. Now you are free to wander the world, doing as you please instead of being beholden to another.
Ability Scores. Constitution, Intelligence, Charisma
Feat. Skilled
Skill Proficiencies. Insight and Persuasion
Tool Proficiency. Weaver’s Tools
Equipment. Choose A or B: (A) Weaver’s Tools, Blanket, 9 Candles, Fine Clothes, Iron Pot, 1 sheet of Paper, 3 days of Rations, Sack, Tinderbox, Traveler’s Clothes, Waterskin, 27 GP; or (B) 50 GP
Greek
Greek Details
You are from Greece, the original land of the Olympians. Greece is a land of many governments just like Cimmeria. You hail from one of the cities or colonies spread across the Aegean Sea. Your development among the free-spirited people of Greece set you on a heroic path. You headed east into the magical lands of Cimmeria, hoping to find a spark of magic where the Olympian myths are still alive.
Ability Scores. Strength, Constitution, Wisdom
Feat. Greek (New Origin Feat!)
Skill Proficiencies. Performance and Religion
Tool Proficiency. Brewer’s Supplies
Equipment. Choose A or B: (A) Brewer’s Supplies, Backpack, 5 Candles, 4 days of Rations, Tinderbox, 5 Torches, Traveler’s Clothes, Waterskin, 23 GP; or (B) 50 GP
Indian
Indian Details
You spent your childhood in the varied lands of India. In a country with two million gods, you learned to respect all living things. After all, even a lowly mosquito could be the reincarnation of one of your relatives. Whatever brought you to Cimmeria, you are curious about the new land you find yourself in.
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Musician
Skill Proficiencies. Animal Handling and Medicine
Tool Proficiency. Herbalism Kit
Equipment. Choose A or B: (A) Herbalism Kit, Backpack, Bedroll, 10 Candles, Holy Symbol, Musical Instrument (one of your choices from the Musician feat), 4 days of Rations, Tinderbox, Traveler’s Clothes, Waterskin, 15 GP; or (B) 50 GP
Livestock Handler
Livestock Handler Details
You lived on a ranch, taking care of animals. Cows, horses, sheep, or goats, you made sure their feet and coats were in good condition to maintain a thriving and productive herd of animals. In addition to taking care of the animals, you also learned how to build and repair things around the ranch.
Ability Scores. Strength, Constitution, Wisdom
Feat. Tough
Skill Proficiencies. Animal Handling and Athletics
Tool Proficiency. Carpenter’s Tools
Equipment. Choose A or B: (A) Carpenter’s Tools, Hooded Lantern, 2 pints of Oil, Pole, 2 days of Rations, Rope, Sack, String, Tinderbox, Traveler’s Clothes, Waterskin, 32 GP; or (B) 50 GP
Lumberjack
Lumberjack Details
You grew up along the edge of the forests of Cimmeria. You learned to respect the elves that ruled the forests by replacing the trees you cut with seedlings. The hard labor of cutting trees made you strong. Your axe is equally good at chopping down Cimmeria’s monsters as it is at chopping down trees.
Ability Scores. Strength, Constitution, Wisdom
Feat. Tough
Skill Proficiencies. Athletics and Survival
Tool Proficiency. Carpenter’s Tools or Woodcarver’s Tools
Equipment. Choose A or B: (A) Handaxe, Carpenter’s Tools or Woodcarvers Tools (same as above), Backpack, Climber’s Kit, Iron Pot, Pouch, Tent, Tinderbox, Traveler’s Clothes, 5 GP; or (B) 50 GP
Marine
Marine Details
You served on a ship as one of the armed warriors ready to defend from pirates while at sea. You were also the first to jump ashore in case of danger when the ship stopped for provisions. You are capable on land and sea while always keeping your eyes peeled for threats both above and below the water.
Ability Scores. Strength, Dexterity, Constitution
Feat. Alert
Skill Proficiencies. Choose 2: Acrobatics, Athletics, and Perception
Tool Proficiency. Navigator’s Tools
Equipment. Choose A or B: (A) Navigator’s Tools, Backpack, Bedroll, Iron Spikes, 3 days of Rations, Rope, Traveler’s Clothes, Waterskin, 16 GP; or (B) 50 GP
Miner
Miner Details
You know the dirt and grime of Cimmeria as no one else does. Digging through earth and stone with nothing but a pick and a shovel, you gather the minerals and ore needed for the buildings and equipment of Cimmeria. Working alongside slaves in awful conditions, you saw the brutality of mortals. You now strive to correct injustice anywhere you find it.
Ability Scores. Strength, Constitution, Charisma
Feat. Tough
Skill Proficiencies. Athletics and Performance
Tool Proficiency. Mason’s Tools
Equipment. Choose A or B: (A) War Pick, Mason’s Tools, Backpack, Bedroll, Crowbar, Hooded Lantern, 5 pints of Oil, 6 days of Rations, Rope, Shovel, Tinderbox, Traveler’s Clothes, 16 GP; or (B) 50 GP
Nomad
Nomad Details
You grew up without a home, moving from place to place with your family. You hunted and foraged for your meals and made your own clothes and tools. You brought furs, herbs, and the bounty of the wild to cities when you family required the goods of the civilized world. Your self reliance and confidence in unexpected situations makes you an excellent adventurer.
Ability Scores. Dexterity, Constitution, Wisdom
Feat. Skilled
Skill Proficiencies. Athletics and Survival
Tool Proficiency. Leatherworker’s Tools
Equipment. Choose A or B: (A) Shortbow, 20 Arrows, Leatherworker’s Tools, Backpack, Bedroll, Hunting Trap, Sack, Tent, Tinderbox, Traveler’s Clothes, Waterskin, 6 GP; or (B) 50 GP
Persian
Persian Details
You come from the great Empire of Persia. There are many different satrapies within the Empire, the greatest being Lydia, Babylonia, Media, and Persis. You most likely hail from one of the satrapies on the southern border of Cimmeria such as Armenia, Cadusia, Hycarnia, or Parthia. Within the Empire you were exposed to every culture of the world as all people and goods pass through Persia on their way in-between Europe, Africa, Asia, and India. From a young age, you developed a keen ability to read people of all kinds and how to extract value from them.
Ability Scores. Dexterity, Intelligence, Charisma
Feat. Persian (New Origin Feat!)
Skill Proficiencies. Insight and Perception
Tool Proficiency. Jeweler’s Tools
Equipment. Choose A or B: (A) Jeweler’s Tools, Backpack, Fine Clothes, Map (Region of your choice), Map Case, Pouch, 2 days of Rations, Waterskin, 4 GP; or (B) 50 GP
Raised by Fey
Raised by Fey Details
You were raised by nymphs and fey, just as the almighty Zeus was. He was taken by Gaia to a cave on the island of Crete to save him from his ravenous father Cronus. There Zeus was raised by nymphs and secretly trained to overthrow Cronus. Who knows why you were given to the nymphs? Whatever the reason, you have returned to civilization seeking the answers to your past.
Ability Scores. Dexterity, Intelligence, Charisma
Feat. Musician
Skill Proficiencies. Deception and Sleight of Hand
Tool Proficiency. Painter’s Supplies
Equipment. Choose A or B: (A) Painter’s Supplies, Musical Instrument (one of your choices from the Musician feat), Backpack, Bell, Net, 10 sheets of Parchment, 3 days of Rations, Rope, Traveler’s Clothes, Waterskin, 18 GP; or (B) 50 GP
Raised by Wolves
Raised by Wolves Details
Just as Romulus and Remulus were nursed by the Capitoline Wolf, you were raised by the wolves of Cimmeria. Abandoned, exposed, or lost at a young age, a wolf pack took you in. You learned to survive in the wild alongside your adopted family. As you grew into an adult, you returned to the world of people to find a place for yourself.
Ability Scores. Dexterity, Constitution, Wisdom
Feat. Alert
Skill Proficiencies. Choose 2: Animal Handling, Nature, or Survival
Tool Proficiency. Leatherworker’s Tools
Equipment. Choose A or B: (A) Spear, Leatherworker’s Tools, Blanket, 2 days of Rations, Sack, Traveler’s Clothes, Waterskin, 40 GP; or (B) 50 GP
Smith
Smith Details
You forge the weapons and armor used by adventurers across Cimmeria. You spent years mastering the heat of the forge and the rhythm of hammer on anvil. You learned your craft in a bustling city, a dwarven stronghold, or the workshop of a solitary master. All together, your skill, patience, and eye for quality have earned you the respect of artisans and warriors alike.
Ability Scores. Strength, Constitution, Intelligence
Feat. Tavern Brawler
Skill Proficiencies. Athletics and Insight
Tool Proficiency. Smith’s Tools
Equipment. Choose A or B: (A) Light Hammer, Smith’s Tools, Backpack, Bedroll, Caltrops, Crowbar, 10 Iron Spikes, 2 days of Rations, Tinderbox, 3 Torches, Traveler’s Clothes, Waterskin, 17 GP; or (B) 50 GP
Underdark Traveler
Underdark Traveler Details
You spent time below the surface of the earth. In the hidden tunnels of stone, you learned to navigate without sun, stars, or wind. It takes a special type of person to carve out a living in the Underdark, and that type of person is you. Now you’ve left that world for the brighter one up above. Is the surface world better or do you still long for the comforting shelter of the Underdark?
Ability Scores. Dexterity, Intelligence, Wisdom
Feat. Alert
Skill Proficiencies. Perception and Stealth
Tool Proficiency. Cartographer’s Tools
Equipment. Choose A or B: (A) Cartographer’s Tools, Backpack, Ball Bearings, Bedroll, 2 days of Rations, Tinderbox, 10 Torches, Traveler’s Clothes, Waterskin, 27 GP; or (B) 50 GP






