Shacklack Desert

Shacklack Desert is a large arid sandscape north and east of the Dominarie Mountains. The dry area supports minimal natural vegetation. There are a few farms on the mountains’ edge and by oases that freckle the land. Various monsters live within the desert, with the blue dragon descendants of Bavastatner dominating the ecology. The desert has been settled by Romans at Mars’ Oasis and the magical Dythalid Pool. King Mero III of Mars’ Oasis seeks to expand his kingdom by establishing colonies at each of the oases in the desert, but the hostile wildlife has prevented him from doing so thus far.

Lich Shade

The Lich Shade is a thousand foot tall stone obelisk in the Shacklack Desert. The Lich Shade was constructed by the Bane, a powerful lich. From the monolith the Bane fabricated an undead army using his Black Crystal of Horror. He used this army to threaten Mars’ Oasis and other civilized communities in the desert.

The settlements threatened by the Bane fought back. The sand giants sent a small force into the Lich Shade that never returned. In response, the Bane exterminated the sand giants. The Bane’s end came when the Second Alliance fought him to secure a defensive pact with Mars’ Oasis. The Bane was permanently slain and his undead army was destroyed. The Lich Shade stands empty but for a powerful evil aura that clings to the foul space like the claws of a starved cat.

Bavastatner’s Cave

Bavastatner made his lair in the Shacklack Desert from the time of his hatching. He ruled over the desert during the Dragon Hegemony, but was imprisoned by the Blue Dragon Orb for close to a hundred years. When he was freed by the githyanki, Bavastatner returned to his cave in the Dominarie Mountains. From there he reigned for centuries until he was slain by the Second Alliance. The cave was thoroughly looted, but Bavastatner’s many children and followers were left untouched. A civil war tests the descendants of Bavastatner to see who is most worthy to succeed him.

Tomb of Kruk-Ma-Kali

When the Hobgoblin Emperor Kruk-Ma-Kali was assassinated his soul endured. He transferred his ethereal consciousness into Kharad-khor, his black sword. The sword was housed in a great trap-filled tomb surrounded by many false tombs. Kruk-Ma-Kali’s will was that his true heir would inherit his sword, his treasure, and his consciousness, but only if they conquered the trials of the tombs.

The Tomb of Kruk-Ma-Kali was eventually discovered by members of the Second Alliance. They recovered Kharad-khor, hoping that the powerful sword could be used against the Xorians. Unfortunately, the sword’s possession by Kruk-Ma-Kali’s ghost made it unusable by all except hobgoblins. The sword eventually found its way into the hands of Hades who recovered Kruk-Ma-Kali’s soul from it.

The Tomb itself was plundered by the Second Alliance, but they did not search every crack and crevice. A resourceful and meticulous adventurer may still find that tomb robbing has its rewards.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)