Location

Humans live across the plains, hills, and valleys of Cimmeria. Few are found in the forests and mountains. The exceptions are the people of Aractrash that have learned to live with the jungle and the people of Mars’ Oasis who subsist on the magic of the Dythalid Pool. Throughout Cimmeria humans gather in the cities of the region, with dispersed towns, villages, and farms around the major population centers.

Relations with Other Races

Other races are wary of humans. The other long-lived races see humans as babies that need instructing or out of control teenagers to be avoided. Humans have tense but stable relationships with dwarves, elves, and halflings. A dominant relationship exists between with orcs and goblins. Humans captured so many orcs and goblins during the Time of the Conclave and the Age of Monsters that a significant slave population exists within Cimmerian human settlements. Orcs have a tendency to resist their servile position while goblins accept their enslaved status.

Humans are largely hostile to other races besides the ones described above.

Common Deities

Humans worship the twelve gods of the Olympian pantheon. Zeus gets special attention as the king of the gods. The agriculture required for human civilization also places Demeter as a central figure. Ingenuity and invention to support that same civilization brings Athena and Hephaestus into the mix. Human men often choose Apollo as a favored deity while women gravitate towards Hestia or Hera depending on their personalities.

Place in Adventuring

After the Second Alliance War human civilization entered a decline. With so many of their cities ravaged and destroyed by the conflict, many humans were left homeless and jobless. To support themselves, humans have turned to banditry in great numbers. Adventurers are commonly called to a community to kill or drive off human raiders. Additionally, human selfishness is often exemplified in the callous magical research of human wizards. Higher level adventurers encounter human wizards who have committed unthought of travesties to reach unseen magical heights.

As adventurers humans are extremely versatile. They regularly fill any of the standard adventuring roles of fighter, wizard, rogue, and cleric. There are perhaps a higher number of human paladins than other races and a lower number of druids. This seems to stem from humans’ love for the comforts of civilization over the wilds of nature. Humans do still make fine rangers, but with the mindset of conquering nature rather than protecting it.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)