Location

Humans live across the plains, hills, and valleys of Cimmeria. Few are found in the forests and mountains. The exceptions are the people of Aractrash that have learned to live with the jungle and the people of Mars’ Oasis who subsist on the magic of the Dythalid Pool. Throughout Cimmeria humans gather in the cities of the region, with dispersed towns, villages, and farms around the major population centers.

Relations with Other Races

Other races are wary of humans. The other long-lived races see humans as babies that need instructing or out of control teenagers to be avoided. Humans have tense but stable relationships with dwarves, elves, and halflings. A dominant relationship exists between with orcs and goblins. Humans captured so many orcs and goblins during the Time of the Conclave and the Age of Monsters that a significant slave population exists within Cimmerian human settlements. Orcs have a tendency to resist their servile position while goblins accept their enslaved status.

Humans are largely hostile to other races besides the ones described above.

Common Deities

Humans worship the twelve gods of the Olympian pantheon. Zeus gets special attention as the king of the gods. The agriculture required for human civilization also places Demeter as a central figure. Ingenuity and invention to support that same civilization brings Athena and Hephaestus into the mix. Human men often choose Apollo as a favored deity while women gravitate towards Hestia or Hera depending on their personalities.

Place in Adventuring

After the Second Alliance War human civilization entered a decline. With so many of their cities ravaged and destroyed by the conflict, many humans were left homeless and jobless. To support themselves, humans have turned to banditry in great numbers. Adventurers are commonly called to a community to kill or drive off human raiders. Additionally, human selfishness is often exemplified in the callous magical research of human wizards. Higher level adventurers encounter human wizards who have committed unthought of travesties to reach unseen magical heights.

As adventurers humans are extremely versatile. They regularly fill any of the standard adventuring roles of fighter, wizard, rogue, and cleric. There are perhaps a higher number of human paladins than other races and a lower number of druids. This seems to stem from humans’ love for the comforts of civilization over the wilds of nature. Humans do still make fine rangers, but with the mindset of conquering nature rather than protecting it.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)