Continuing our Chinese based review of the World of Darkness book line!

Blood and Silk

Blood and Silk is the Asian version of Dark Ages: Vampire. All you need to get started running a Medieval Age World of Darkness game in Asia. Blood and Silk is fortunately less repetitive than Dark Ages. It assumes that you have a copy of Kindred of the East and doesn’t repeat rules over dozens of useless pages.

The time period of Blood and Silk is 1197 at the height of China’s division before the Mongol invasion. The setting is broad just like Dark Ages. Probably worse as it spreads across China, Japan, Korea, Mongolia, India, and Southeast Asia. There’s a lot of cultural notes but few details for running an actual campaign in a city like Beijing or Kyoto. Most of the book is lore but once again it doesn’t feel very useful for playing the game.

Kuei-jin in Blood and Silk have the opposite moral progression as vampires in Dark Ages. Kuei-jin were nicer in the Medieval Age. The demon Po spirit is selfish instead of manically destructive. The Abilities are changed to reflect the time period just like in Dark Ages. There’s also new disciplines for wuxing stuff. While I like wuxing getting a nod, it feels like an afterthought. The authors needed some new mechanical options for kuei-jin and quickly threw together five Disciplines based on the five elements.

There are a few other changes made in Blood and Silk to reflect the time period. The reduced spread of civilization means there’s more nature chi for kuei-jin to gather. It’s easier for kuei-jin to drain their energy from the environment instead of people’s blood. There’s also rules for mounted combat and period-accurate advanced weapons such as early flamethrowers, rockets, and repeating crossbows.

Blood and Silk still feels like it missed the mark somewhat on usability. Not reprinting all the rules was a smart choice. Altered rules for the technology level and natural chi level of the world are good to include. Unfortunately, there’s not enough to start running a campaign without a massive amount of work from a Storyteller. Just like Dark Ages the setting is too broad. Covering one half of the Earth’s population is fine, but I would’ve appreciated a smaller focus.

If you’re interested in the Blood and Silk book you can check it out on DriveThruRPG: https://www.drivethrurpg.com/en/product/33/world-of-darkness-blood-silk

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)