Subraces

There are dozens of subraces of fey, far too many to describe them all. The most prominent fey are described here, with many less common subraces living in the woods and wilds of Cimmeria. Centaurs are one of the largest fey subraces as a horse-human hybrid. Satyrs are a frequent trickster with a goat-human hybrid body. Nymphs are the beautiful daughters of gods and the spirits of nature. Pixies are tiny winged faeries gifted with powerful magical ability. Harpies are horrid winged humanoids with enchanting voices that lure people to their deaths.

Centaurs: Centaurs are half-human half-horse hybrids. They have the body of a horse, but where the horse’s head and neck would be there is a human torso instead, complete with arms and a head. Centaurs are one of the faster races of Cimmeria due to their horse body. They are incredible shots with bows as well.

Centaurs live in hilly areas of Cimmeria. Every few years a group of centaurs descends from the hills into the civilized lands. These groups are ravaging plunderers. They rape and pillage every settlement they come across. Their primary goal is alcohol. Any food or drink they can find is consumed immediately before the centaurs move on to the next town or village. Villagers in centaur areas often build basements to take shelter in during these raids. As they are horse-people, centaurs don’t understand basements and leave them untouched during their assaults.

Satyrs: Satyrs are half-human half-goat hybrids. They have two hairy goats legs attached to the upper body of a human. Goat horns grown from their head. Satyrs are shorter than humans, standing about four and a half feet tall and they are always male. Satyrs are frequently bearded with goatees.

Satyrs are famous partiers. They’re always drunk, hungover, or on the hunt for more alcohol. Hundreds of satyrs follow Dionysus around in service to him and his gifts. Satyrs are also famously horny, desiring to fuck practically anything that moves. Women must be careful around satyrs. Fortunately satyrs can be easily fooled or overpowered when their arousal is peaked.

Nymphs: Nymphs are beautiful nature spirits. Each nymph is female and each nymph is bound to a natural feature of some kind. This binding occurs when the nymph is created through some magical or divine process. Nymphs draw their strength from their bound natural feature. If separated, the nymph will sicken. If the natural feature is destroyed, the attached nymph suffers an agonizing death.

The particular natural feature defines the specific variety of nymph. Dryads are bound to plants, usually trees. Naiads are bound to rivers, streams, lakes, and ponds. Oreads are bound to mountains and prominent rock formations. Oceanids are an exception. While they naturally live in salt water bodies, they are not bound to those areas in the same way other nymphs are. Oceanids can wander freely across the world with no restrictions on land or water.

Nymphs’ main motivation is to protect their bound object. Their main weapons are their profound beauty and magical power over nature. Trespassers in a nymph’s domain risk being led astray by an enticing woman. Once distracted, poisonous thorns, rockslides, and drowning are common occurrences for those that don’t respect the power of a nymph.

Pixies: Pixies are the smallest of the fey, standing between one inch and one foot tall. Their skin, hair, and eyes can be any color of the rainbow, but tend towards muted pastels. Pixies have rail thin humanoid shaped bodies. Out of their backs grow gossamer wings that allow them to fly in calm weather.

Pixies possess the most powerful magic of the fey. A young pixie’s spellcasting abilities rival those of experienced wizards. Their expertise lies in illusion and enchantment magic. Most pixies are able to turn invisible. Older pixies develop magical powers related to music and nature. All of them use their skills to play tricks of the mind on other races.

Pixies are unusual among the fey and other races of Cimmeria as they are functionally immortal. Pixies are born from nature in their fully matured form. They are able to walk, talk, and fly from their origin. Pixies live forever without aging. When they die due to accident or design their spirit rejoins the flow of nature and is reborn the next spring in a new body. Pixies recall pieces of their previous life, but their magical powers regress to their beginning with every reincarnation. A pixie that suffers a true death release a powerful magical aura. Some nefarious wizards seek out ways to truly kill pixies in order to harvest this aura for magical experimentation.

Harpies: Harpies are female human-bird hybrids. Their lower bodies are the feathery legs and talons of a large bird of prey. They have wings instead of arms, but with crude hands at the ends for grabbing objects. The rest of their features are human. Harpies favor straight hair with brown coloration for their eyes, hair, and feathers. The combination of features gives harpies a universally grotesque appearance.

Harpies use their many gifts to aid their favorite pursuit, luring mortals to their deaths. Harpies typically make their homes on mountain cliffs or sea bluffs. They hunt surrounding fish or wildlife for food just like animal birds of prey. They also possess beautiful, melodious voices that are spiked with enchanting magic. Any mortal that hears the sound becomes enraptured and must follow the music to its source. Harpies position themselves such that their victims walk on a path that leads towards a deadly fall or drowning.

Harpies hate interruptions in their favorite activity of leading people to their doom. When prevented they grab the offender with their talons. Next they fly to a great height to drop their victim upon a rock or in the deep ocean. If this secondary activity is halted, harpies become sullen and hateful. They land and sulk until they can resume their murderous tendencies unimpeded.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
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  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)