After the Dragon War: Toffoun and Amalgami

Toffoun was 77 and still in the prime of his life when the Dragon War ended. Toffoun’s people called for him to take up the crown of the High King of the Dwarves; however, Toffoun remember his duty and gave his support to Cogard, the rightful heir of Karnafaust. Toffoun’s accomplishments and loyalty earned him a council seat in the new Dwarven High King’s court. Continue reading


Xorian Wars has Finished!

My 8 year long campaign has finished and the conclusion is now uploaded to YouTube!


It’s pretty long. Thirteen hours of me jabbing with my friends about Dungeons and Dragons. I’ve noticed that people who do this professionally make recap episodes that are about 10 minutes long with summaries and only the best bits of the action. That’s something I might do if a lot of viewers request them.

I’m proud of the visual setup I created for this. The globe picture seems like it would work for any genre of RPG and I have other camera borders ready to go for other genres.

I had some issues with the audio, but they were easy to fix. I’m aware of them for the future.

Skype was also annoying in how the video locations kept changing when people left the call or turned off their cameras. I’ve started looking at alternatives that might have a better interface for capturing the images with OBS. Current list includes: Discord, Hangouts, Jitsi, VSee, and Viber.

Streaming was definitely popular with the members of the D&D group. We’ll keep doing it, if only for ourselves to rewatch.

The Final Sessions

I am approaching the final session of the longest D&D campaign I’ve ever run.

The players have made their way through all the challenges I constructed for them. The only thing left to do is confront the final villain and defeat him.

I’m reminded of something I wrote in high school, that people are attracted to stories that excite them regardless of how real those stories are. The world, characters, and stories I’ve built through Dungeons and Dragons aren’t real, but the outcome is as important to me as the outcome of other things in my life.

Continue reading

After the Dragon War: The Dungeons

The Heroes of the Dragon War pooled their resources to erect defenses around the Orbs of Dragonkind. They decided that five of the Orbs would be defended in the same location by a nearly impassable obstacle. The other five Orbs would be hidden separately within dungeons that the Heroes would build and protect. Continue reading

After the Dragon War: Hibernation

Tentineh labored to build defenses for the Dragon Orbs entrusted to his care. Shratalanda, Bigby, and Danar assisted in designing the protections for the Orbs. While working they discussed the inevitability of their deaths and the release of the dragons. No matter how well-designed their protections were, they would eventually be breached. The Orbs would be found and broken, releasing the terrible scourge of dragons upon the world again. No matter how well defended, the Orbs simply could not be locked away for all eternity.

Tentineh suggested a solution. Each of the Heroes of the Dragon War could bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. There was only one problem with this plan, in order to bind a person to the Orb, that person would have to voluntarily give up their life. A death without the afterlife. Their souls would not pass on to Erebos and Elysium. They would remain with the Orbs ready to reappear when they were needed.

Shratalanda, Bigby, and Danar approved of the idea. They would get their affairs in order before binding their souls to the Orbs. Danar left to inform the other Heroes of the Dragon War who had spread out across Cimmeria. Shratalanda, Bigby, and Tentineh set to designing the specifics of this unusual soul-binding spell.

After the Dragon War: Gorwinua, Tracy, and Cecilia

Gorwinua was 44 at the end of the Dragon War which would make her solidly middle-aged for a Human. For a full-blooded Orc she was practically frail. Gorwinua spent a few years writing an epic poem about the Dragon War. She hoped the poem would provide guidance for the Orcs and the other races to live in harmony. After completing the poem she went into hibernation at the age of 50.

Tracy was 119 at the end of the Dragon War. The Dragon War had occurred when she was already in her twilight years. She was the first to enter hibernation when she was 121.

Cecilia was 55 at the end of the Dragon War. She returned to her hometown, now a thriving city. The place felt alien to her. Everything was unfamiliar and strange. The few old neighborhoods and shops from before the war brought back painful memories. Cecilia was trapped between neophobia and reminders of the evil acts she committed while under Warlock Hargath’s spell. Additionally, she disliked the predictability of retirement compared to the excitement of adventuring. Tentineh’s hibernation idea appealed to her and she accepted soon after Tracy, entering hibernation at the age of 57.


Cimmerian Timeline Part 16

Previous: Cimmerian Timeline Part 15

883BCE: As word spread the people of the land rejoiced. The dragons were sealed away, hopefully never to return. Cimmerians no longer feared elemental breath raining down on them from above. People went about their lives, happy and safer than they’d ever been.
The Heroes remained concerned that one day the Orbs would be broken and the dragons would be released. Tentineh suggested that the Heroes split the Orbs among themselves and place permanent protections around them. Some of the Heroes did not have the resources to defend an Orb of Dragonkind for eternity. Tentineh volunteered to guard those unallocated Orbs along with his own. The Heroes split up and began constructing defenses around the Orbs and rebuilding their respective societies. Continue reading