Previous: Cimmerian Timeline Part 15

883BCE: As word spread the people of the land rejoiced. The dragons were sealed away, hopefully never to return. Cimmerians no longer feared elemental breath raining down on them from above. People went about their lives, happy and safer than they’d ever been.
The Heroes remained concerned that one day the Orbs would be broken and the dragons would be released. Tentineh suggested that the Heroes split the Orbs among themselves and place permanent protections around them. Some of the Heroes did not have the resources to defend an Orb of Dragonkind for eternity. Tentineh volunteered to guard those unallocated Orbs along with his own. The Heroes split up and began constructing defenses around the Orbs and rebuilding their respective societies.

There’s still a whind-down after the Dragon War that has to occur. Each of the Heroes will construct their defenses and then Tentineh will also suggest the “cryo-preservation” that the Heroes go into to defend the Orbs for all time. Each Hero will live out their life as best they can before accepting their place in the “cryo-chamber.” The shorter lived races will retire first, followed by the longer lived ones, until finally the elves go to sleep. That will end the Age of the Dragon War.

Which brings me to my next point. I’ve been thinking of splitting the Cimmerian Timeline into “Ages.” The combined Cimmerian Timeline Page is getting unwieldy in size. Cutting the information up into smaller pieces will make it easier to read and understand. I’ll start that splitting work soon.

Going forward with the denouement of the Dragon War, I’m going to focus on each character for Timeline posts and detail what happens to that character before they retire. I’ll add that information to the character’s bio page and the timeline page as I go.

-GoCorral

Next: Cimmerian Timeline Part 17

2 responses to “Cimmerian Timeline Part 16”

  1. Cimmerian Timeline Part 15 | GoCorral Avatar

    […] Next: Cimmerian Timeline Part 16 […]

  2. Cimmerian Timeline Part 17 | GoCorral Avatar

    […] Previous: Cimmerian Timeline Part 16 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)