Previous: Cimmerian Timeline Part 15

883BCE: As word spread the people of the land rejoiced. The dragons were sealed away, hopefully never to return. Cimmerians no longer feared elemental breath raining down on them from above. People went about their lives, happy and safer than they’d ever been.
The Heroes remained concerned that one day the Orbs would be broken and the dragons would be released. Tentineh suggested that the Heroes split the Orbs among themselves and place permanent protections around them. Some of the Heroes did not have the resources to defend an Orb of Dragonkind for eternity. Tentineh volunteered to guard those unallocated Orbs along with his own. The Heroes split up and began constructing defenses around the Orbs and rebuilding their respective societies.

There’s still a whind-down after the Dragon War that has to occur. Each of the Heroes will construct their defenses and then Tentineh will also suggest the “cryo-preservation” that the Heroes go into to defend the Orbs for all time. Each Hero will live out their life as best they can before accepting their place in the “cryo-chamber.” The shorter lived races will retire first, followed by the longer lived ones, until finally the elves go to sleep. That will end the Age of the Dragon War.

Which brings me to my next point. I’ve been thinking of splitting the Cimmerian Timeline into “Ages.” The combined Cimmerian Timeline Page is getting unwieldy in size. Cutting the information up into smaller pieces will make it easier to read and understand. I’ll start that splitting work soon.

Going forward with the denouement of the Dragon War, I’m going to focus on each character for Timeline posts and detail what happens to that character before they retire. I’ll add that information to the character’s bio page and the timeline page as I go.

-GoCorral

Next: Cimmerian Timeline Part 17

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)