The Early Kingdoms

I’ve barely scratched this era of Cimmerian history. It will focus on the formation of the kingdoms and city-states of Cimmeria after the Dragon War.

883BCE: As word spread the people of the land rejoiced. The dragons were sealed away, hopefully never to return. Cimmerians no longer feared elemental breath raining down on them from above. People went about their lives, happy and safer than they’d ever been.
The Heroes remained concerned that one day the Orbs would be broken and the dragons would be released. Tentineh suggested that the Heroes split the Orbs among themselves and place permanent protections around them. Some of the Heroes did not have the resources to defend an Orb of Dragonkind for eternity. Tentineh volunteered to guard those unallocated Orbs along with his own. The Heroes split up and began constructing defenses around the Orbs and rebuilding their respective societies.
Ashamed of his actions during the Dragon War, Eathirilu left the Dry Woods. He went to the Dark Reaches and studied the saurian monsters of that region.
Many of the Naturalists of Bigby’s Forest elected to take over the trading post at Semanarie. They set up a druidic enclave there that preached naturalism and separation from civilized society. Most of the buildings were knocked down and the residents slept outside, protected by the druids’ magic.
The Naturalists who did not settle in Semanarie set out to find a new location for their community. They traveled eastward along the Caspian Sea, collecting followers along the way.

882BCE: After Semanarie became a druidic commune it could no longer serve as the trade post for Bigby’s Forest. An enterprising Halfling merchant, Glospiel, set up a trading post, but not on the forest’s edge as one might expect. He laid the foundations for a town on the Caspian coast. Glospiel named his city after the Halfling word for sea spray, Makotako.
Toffoun joined the royal court of King Cogard. Amalgami and Jovy went with Toffoun.
As work on the defenses for the Dragon Orbs continued, Tentineh and realized that no matter how well-constructed their protections were, they would eventually be breached. Tentineh suggested a solution. Each of the Heroes of the Dragon War would bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. The other Heroes approved of the idea and Tentineh began designing the complicated spell that would put each of the Heroes in stasis when they were ready to “die.” In this stasis each would await the breaking of the Orb their soul protected.
Gorwinua’s wild nature made her unsuited for helping to construct the Orbs’ defenses. She began writing an epic poem that detailed the Heroes’ exploits during the Dragon War.

881BCE: Condrofalspeth, a descendant of Sadroston, gathered people to resettle Jeutontic.

880BCE: Makotako grew as the premier trade outpost between Bigby’s Forest and the rest of Cimmeria. Merchants picked up goods from the Elves on the forest’s edge and then brought them to Makotako to sell to ship captains or trading caravans.
While Glospiel founded the city, his desire was wealth, not power. As more people immigrated, he deferred to the settlers on how they wished to lead themselves. Coincidentally, the citizens chose a republican system of government where one had to be wealthy in order to hold public office. Glospiel was the first elected king of Makotako.
Tentineh completed his work on the stasis spell to protect the Orbs of Dragonkind. Tracy entered the hibernation stasis as soon as Tentineh prepared it. She was an old woman ready for sleep. She would reawaken when the Blue Orb was destroyed. Cecilia entered hibernation with Tracy. Cecilia was bored with her retirement. Stasis was a way of skipping to the next great adventure, the breaking of the Dragon Orbs. She would reawaken when the Black Orb was destroyed.

879BCE: Amalgami left the Dwarven royal court to assist with the construction of defenses for the Dragon Orbs.
Jovy left the Dwarven royal court as he’d worn out his welcome with the nobles. He gambled and won too often. He slept around with too many nobles’ wives and daughters. He got into too many drunken fights.
Jovy returned to his ship that he’d moored on the eastern coast of the Caspian. He was surprised to find a community had sprung up around his ship, viewing it as a sacred artifact of the Dragon War. Jovy took pleasure in their adoration and resumed his title as King of the Caspian. The town that had grown around the Mira Miro was dubbed Lordodo. King Jovy ruled over his subjects, judged their legal cases, made policy, protected them, and took tribute.
After years of wandering, the Naturalists settled in the Aractrashan Jungle and named their town Tetalya. They sought integration with civilization as a way for the natural world to survive against the ever-increasing pressures of mortal expansion into the wild places of the world.
Dark Elf raids threatened Jeutontic. Condrofalspeth defended the growing city-state using his magical abilities.

878BCE: Tentineh and Bigby built a dungeon beneath the sands of the Shacklack Desert. They built many magical traps and created golem and plant creatures to guard the dungeon forever. Additionally they used magic to appear as gods before various tribes that lived in the desert. With their disguises they gave divine commands to the tribes to keep outsiders away from the area above the dungeon. This dungeon would house the Blue Orb.
King Cogard suddenly took ill. He died sick in bed without naming one of his sons as successor. The brothers gathered on the edge of the river east of Jord to discuss the succession. The conversation swiftly turned to blows and the brothers left to prepare for civil war. As the war started by the river, the waterway came to be known as the Cogardes River, after the four sons that began their conflict there.

877BCE: Bigby retired to the woods of his childhood. He married and had children.
Shratalanda finished building a hidden dungeon deep within the Aractrashan Jungle. She set psionic guardians and traps around the dungeon which would drive people away by trickery or by force. This dungeon would house the Brass Orb.
Danar finished a dungeon in the Underdark beneath his kingdom of Sheerzen. The dungeon had no entrances, only being reachable by passing through hundreds of feet of solid rock. He achieved this with the help of Rhinston, the earth elemental that had given Danar his bronze eye. Rhinston gave Danar a troop of earth elementals to guard the dungeon. In addition to these protectors, the draconic king enchanted many of his full-blooded dragon cousins to guard the dungeon for all time. This dungeon would house the Bronze Orb.
Tentineh himself was responsible for constructing the defenses of five Dragon Orbs. He designed a floating superstructure to house the Orbs, but this massive construct would require more magical ability than Tentineh nor any of the other Heroes possessed. Tentineh began searching in the dark places of the world for the energy required to bring his vision to life.

876BCE: Gorwinua completed her epic poem, the Dracononica. After doing a recitation tour of Cimmeria and leaving physical copies with various scribes, Gorwinua went into hibernation. She would reawaken when the White Orb was destroyed.
Shratalanda traveled to the Shacklack Desert and began building a psionically charged castle in the sand.
Danar returned to Sheerzen and resumed his duties as king. He married multiple women to solidify his position within the aristocracy of Sheerzen. He ruled well and established a just society for his people.
Tentineh found a font of energy that he could use for his superstructure. He freed the Dahak from its ancient prison beneath the Greshen Volcano. In gratitude the Dahak promised to aid Tentineh in his endeavors. The two worked in concert to create a floating city. A gigantic edifice spanning for miles built on the upturned bottom of the Dahak’s volcano and four other lava-filled mountains.
The leader of the Hobgoblins, Kruk-Sho-Kar, invaded Eastern Cimmeria. He and his army destroyed the settlements around the Aral Sea. Toffoun, Amalgami, and Jovy responded, but the scattered people of the region were unable to form an effective army.

875BCE: An enormous amount of power was required to keep Tentineh’s superstructure afloat. Tentineh began manufacturing over a dozen artifacts with untold powers. Upon completion he connected them to the volcano quintet. Additionally, the Dahak bound omnielementals to the volcanoes. A minor version of the elemental planes swirled and formed between the lava tubes.
Kruk-Sho-Kar’s Hobgoblins continued to threaten Eastern Cimmeria. Jovy brought in reinforcements from Those Blasted Islands. Toffoun negotiated a deal for supplies, weapons, and armor from Queen Shortrastor of the Dominarie Mountains. Amalgami avoided open battle while training and drilling the soldiers around the Aral Sea.

874BCE: The tide of the war between the Aral Sea people and the Hobgoblins turned. The unified resistance of Toffoun, Amalgami, and Jovy’s efforts deflected the Hobgoblin advance. Kruk-Sho-Kar’s progress stalled. His leadership came into question within the Hobgoblin command structure and Kruk-Sho-Kar was forced to retreat to secure his position.

873BCE: Knowing that the Hobgoblins could return at any time, Toffoun and Amalgami organized their people into a city-state at the Dirt Plateau. They named the city, Jipangu. With the Hobgoblin threat passed, Toffoun and Amalgami left to continue their work with Tentineh to secure the Dragon Orbs.
Jeutontic grew beyond Condrofalspeth’s ability to defend. He organized the citizens into a fighting force that could ward off Dark Elf attacks on their own.
Shratalanda completed her castle in the Shacklack Desert. She sent out a telepathic call to all the psions of Cimmeria telling them to come to her castle for training in the craft of psionic magic.

872BCE: Psions from across Cimmeria arrived at Shratalanda’s school for instruction. She taught them all the disciplines of psionic magic. The school was a success. More and more students continued to arrive.

870BCE: Shratalanda’s school grew beyond her ability to manage. To ensure the continuance of her school, Shratalanda trained her first class of students to pass on their learning to others. Over the years a heirarchy based on talent and public acclaim decided who were the teachers of the school and who were the students.
The people of Jeutontic could defeat the Dark Elves in the field, but their enemies were faster within the Underdark. Condrofalspeth knew his people needed a faster method of mounting a defense. He journeyed north to the Terror Mountains and captured a number of pegasi, hippogriffs, and griffons. The caves along the walls of Gaia’s Navel proved excellent roosting zones for the transplanted aerial creatures. The aerials would be the mounts for Jeutontic’s flying cavalry force. They provided a strong defense for the city and a mobile guard for the caravans that came to Jeutontic with goods going between Cimmeria and Persia.

869BCE: Toffoun and Jovy coordinated with the Dwarven Kings during the Dwarven Civil War to build a dungeon at an unknown location within the Terror Mountains. While many Dwarven nobles were involved in the dungeon’s construction, none of them ever revealed a single clue about the dungeon’s location or its defenses. All took the secret to their graves. This dungeon would house the Gold Orb.

866BCE: Croshan hated Condrofalspeth’s new defense system. The Dark Elf leader organized a massive attack on Jeutontic to wipe the city from the face of the earth. The aerial cavalry proved effective against Drow warriors accustomed to fighting underground. Croshan’s strike failed to destroy Jeutontic, but it did claim the life of Condrofalspeth. The people of Jeutontic burned his body with honors and the rulership of Jeutontic passed to Condrofalspeth’s daughter, Queen Jasaetuparth.
Amalgami designed an aquatic dungeon in the swamps of Demeter’s Garden. The entire dungeon existed in the muck and slime beneath the surface of the vast marsh. Amalgami worked with the other Heroes and incorporated elements from each of the other dungeons in the defense of his dungeon. Additionally, he protected the final chamber with a set of doors that could only be opened by a few riddles of Amalgami’s own creation. His dungeon would house the Copper Orb.

865BCE: Amalgami visited his child in Phoenix. His son was now 48 and had lived most of her life without him. The meeting between the prodigal Dragon War Hero and his progeny did not go well. Amalgami left for his hibernation without the resolution that he desired. He would reawaken when the Copper Orb was destroyed.

864BCE: The Dwarven Civil War lasted sixteen years, four years for each of the four brothers. During the war the Fierce Axe of Dwarvish Lords was lost with a rumor that it would only re-emerge when the Dwarven people were ready to be one nation again.
No resolution to the war was reached. Each of the brothers was only more entrenched in their position. Cogard’s nation was officially separated into four kingdoms. Albirnon in the Western Underdark as King of the Duergar Dwarves, Steffern in the Northern Underdark as King of the Deep Dwarves, Coldruin in the Terror Mountains as King of the Mountain Dwarves, and Yentbern at Jord as King of the Hill Dwarves.

863BCE: Tentineh placed the artifacts he’d created within his superstructure. He used the five Dragon Orbs entrusted to him to power the structure as well. Red, Green, Black, White, and Silver would power the city, one within each of the volcanoes.

862BCE: Still more power was needed for the superstructure so Tentineh ripped the raw life from the Greshen Valley and poured it into the floating city. This greedy act created Spheres of Annihilation throughout the Valley. These black holes roamed the land, erasing everything they touched.

861BCE: Tentineh’s superstructure was completed. He bequeathed the construction to the people of Greshen Valley. It would be a new home for them. A floating city that would protect, feed, and shelter Tentineh’s people for all time. In time this city would be known as Greshendale.
The grand wizard gave the leadership of this city to a council composed of his children and his apprentices. Tentineh would not rule the city. He prepared to enter eternal slumber.
Tentineh told Captain Jovy that the time had come to retire from his life of luxury. Jovy agreed to go into hibernation in one year’s time. The pirate captain took the Mira Miro on one last pleasure cruise through Those Blast Islands.

860BCE: Jovy returned the Mira Miro to the town, Lordodo, where he had ruled the Caspian Sea for the last two decades. He joined Tentineh in hibernation to protect the Dragon Orbs, leaving behind many illegitimate children. Jovy would reawaken when the Gold Orb was destroyed. Tentineh would reawaken when the Silver Orb was destroyed.

859BCE: In Jovy’s absence Lordodo was ruled by the captains of various ships that docked there. These captains formed the Navigator’s Guild. They met in the Mira Miro and dispensed law from the beached relic.

855BCE: Danar left Sheerzen to sleep and await the breaking of the Red Orb. He left the same system of succession that guided his ascension for his progeny. There could be only one heir. All others must be sterilized or executed.

841BCE: A group of Humans, Elves, and Halflings settled a small village at a river junction in the Aractrashan Jungle. It was an important trading post for hunters and traders. Many visitors stayed at the village inn, the Inn of Lost Souls. The village was named Satronwook.

834BCE: Satisfied with her work on her school, Shratalanda retired to her slumber. She slept, only to be awakened by the breaking of the Brass Orb of Dragonkind.

820BCE: Dionysus and Pan began their parade tour of the Caspian starting at the Persian trade post of Baku. They traveled northward, keeping the Sea on their right.

816BCE: Dionysus and Pan arrived at Satronwook. Dionysus created the famous alcohol fountain and the pair founded the drinking contest that now decides the leadership of Satronwook. The first winner was a Halfling woman, Baradera, who the contest is named after. Dionysus crowned her and turned her into a magically intelligent panda. He gave Panda Baradera the command of a pack of blink dogs to enforce her decree for a single year until the drinking contest was held again.

815BCE: The Baradera of Satronwook crowned a new Panda, but Baradera was shocked to learn that she would not be transforming back into a Halfling. Her true form would forever be that of a talking panda. The blink dogs served the new Panda, enforcing her decrees and those of all previous Pandas. The novelty of Satronwook’s leadership and alcohol fountain attracted many people to the village and it grew into a sizable trading town.

772BCE: King Glospiel of Makotako died. After his death the crown passed to another wealthy merchant, Testrey, instead of Glospiel’s son. This peaceful transition of power continued for many years.

761BCE: Lord Bjorn of Dalleer died of old age. Bjorn’s son did not succeed him. Instead, Ballath, a wise, human friend of Bjorn’s, assumed the lordship. Bjorn’s family was outraged. Ballath took Bjorn’s name as a title in a failed attempt to keep the peace, but he refused to surrender control.

759BCE: Bjorn’s children moved to Jord. Most of Dalleer’s Dwarven population followed.

737BCE: Bjorn Ballath of Dalleer died of old age. Like his successor before him, Ballath overlooked his children in favor of an experienced friend, Skizofren.

736BCE: Bjorn Skizofren began to drink heavily after Ballath’s death. He started drafting insanely foolish laws while drunk and he was always drunk. Ballath’s heirs attempted to correct Skizofren’s decisions, but the Bjorn seemed unnaturally skilled at political manuevering.

735BCE: Bjorn Skizofren insulted Ballath’s family. Frustrated with the Bjorn, the children of Ballath left Dalleer. They traveled downriver and founded Bradel Fields near the mouth of the Black River.

734BCE: Luwia, the daughter of Ballath, became Queen of Bradel Fields with her brothers and sisters as fellow nobles. Wandered from across Cimmeria began to flock to the new settlement. Citizens of Dalleer who feared Bjorn Skizofren’s irrational behavior also came to Bradel Fields.

733BCE: Suffering under Bjorn Skizofren’s drunken rule, the citizens of Dalleer planned a revolt. Skizofren was remarkably keen eyed in his drunken state. He identified key members of the revolt and befriended them during his drunken escapades. He learned the names of the other revolt leaders from his new friends and then had them arrested.

731BCE: Orc attacks became frequent for the farming villages surrounding Bradel Fields. Queen Luwia began forming an order of mounted knights to quickly respond to any attacks.

730BCE: A reckless mage opened a dangerous interdimensional portal in Dalleer. Bjorn Skizofren haphazardly led the city guard of Dalleer into the portal and found a way to close it from the inside. The collapse of the portal shunted them back to Dalleer. The people of Dalleer rejoiced that their Bjorn had saved them.
Queen Luwia’s mounted knights repelled the Orc attacks and made Bradel Fields safe once more.

728BCE: To assist commerce and travel within the kingdom, Queen Luwia initiated a number of public works projects. Roads and aqueducts were built. A grand arena was constructed in town along with a number of temples and parks.

720BCE: Queen Luwia felt her new kingdom had finally matured. She gathered her people together to reclaim her birthright, the lordship of Dalleer. The army marched against Bjorn Skizofren. Skizofren brought his people within the walls of Dalleer and constructed catapults to ward off attacks. Queen Luwia’s army raided and burned the countryside and left.

719BCE: Queen Luwia returned to raid and burn once again. Dalleer’s food stocks began to run low, but Bjorn Skizofren led the people in planting root crops that resisted the fires started by the soldiers of Bradel Fields.

718BCE: Queen Luwia raided the Dalleer countryside again.

717BCE: Bjorn Skizofren negotiated a peace with Queen Luwia. Dalleer would pay a small tribute to Bradel Fields for fifty years in exchange for leaving their crops unmolested.
After the conclusion of the peace, Bjorn Skizofren began training an army of his people. Additionally he hired the local Orc raiders as mercenaries.

715BCE: Bjorn Skizofren sent the Orc raiders south to attack Bradel Fields. The Orcs rode wargs to escape the mounted knights of Bradel Fields. Queen Luwia recognized the false flag attack and declared war on Dalleer.

714BCE: Queen Luwia led her army against Dalleer once more, but this time Bjorn Skizofren was ready to respond. His troops ambushed Queen Luwia. Her army was routed and she was forced to surrender. Queen Luwia returned home in disgrace.

713BCE: Queen Luwia’s defeat destroyed the people’s confidence in her. Her extended family intervened and organized a peaceful transition of power. Queen Luwia would abdicate and a council of five would rule instead. The council would be made up of one member from each of the families of the five children of Ballath. Queen Luwia agreed. She ceded the crown to her relatives and retired.

711BCE: Queen Luwia died in her sleep.

641BCE: Bjorn Skizofren of Dalleer finally came to the end of his life. He named an unknown young man as his successor. The people of Dalleer followed their Bjorn’s wishes. This new Bjorn became stark mad when he took the throne.

639BCE: A legion of Hobgoblins invaded Dalleer’s territory. The Bjorn took the army out and waited to ambush the Hobgoblins. The enemy entered the kill zone, but the Bjorn refused to give the command to attack. The Hobgoblins walked past the Dalleer army and raided villages. The Bjorn’s commanders were infuriated. They took the army into their own hands and vanquished the Hobgoblin threat.
When the generals returned they conferred with the other authorities in Dalleer. They agreed the new Bjorn couldn’t be allowed to make decisions. The position’s power was reduced to that of ceremony while the civil servants would run the city from the shadows.