Tentineh labored to build defenses for the Dragon Orbs entrusted to his care. Shratalanda, Bigby, and Danar assisted in designing the protections for the Orbs. While working they discussed the inevitability of their deaths and the release of the dragons. No matter how well-designed their protections were, they would eventually be breached. The Orbs would be found and broken, releasing the terrible scourge of dragons upon the world again. No matter how well defended, the Orbs simply could not be locked away for all eternity.
Tentineh suggested a solution. Each of the Heroes of the Dragon War could bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. There was only one problem with this plan, in order to bind a person to the Orb, that person would have to voluntarily give up their life. A death without the afterlife. Their souls would not pass on to Erebos and Elysium. They would remain with the Orbs ready to reappear when they were needed.
Shratalanda, Bigby, and Danar approved of the idea. They would get their affairs in order before binding their souls to the Orbs. Danar left to inform the other Heroes of the Dragon War who had spread out across Cimmeria. Shratalanda, Bigby, and Tentineh set to designing the specifics of this unusual soul-binding spell.