Toffoun was 77 and still in the prime of his life when the Dragon War ended. Toffoun’s people called for him to take up the crown of the High King of the Dwarves; however, Toffoun remember his duty and gave his support to Cogard, the rightful heir of Karnafaust. Toffoun’s accomplishments and loyalty earned him a council seat in the new Dwarven High King’s court.

Toffoun served as a military advisor and smith to the High King. During his tenure he assisted King Cogard in many wars against the denizens of the Terror Mountains and the Underdark. Wishing to provide Cogard an extra edge in the wars beneath the surface of the earth, Toffoun forged his king a weapon without peer. He poured all the knowledge and history of dwarven warfare into an ax blade. He named his creation the Fierce Axe of Dwarvish Lords.

King Cogard used the Axe to claim a vast swath of underground territory, but guarded the weapon jealously. Before Cogard died he hid the weapon, saying that whichever of his four sons found the Axe would be his rightful heir. This decision split the dwarven clans into four groups as the Axe was not found for many centuries after Cogard’s death.

Toffoun was saddened by the civil wars that split his race in fourths. He attempted to foster unity between the sons of Cogard, he was not successful. His wife had passed on before him and all of his children were grown. Feeling that his time on Gaia was coming to a close, Toffoun accepted his fate and went into hibernation with the other Heroes of the Dragon War.

During the early years of Cogard’s reign, Amalgami and Jovy joined Toffoun at court. The two humans integrated themselves quite well into dwarven culture. Jovy capitalized on his celebrity status to score many free drinks at dwarven bars. He made many friends and enemies. Amalgami was more restrained. He assisted the other Heroes of the Dragon War in designing and building the dungeons that would house the Orbs of Dragonkind. He split his time between the Dwarven Royal Court and the construction sites of the various protective dungeons.

Once the dungeons were completed, Amalgami said his farewells to his friends. Before going into hibernation he stopped in Phoenix and met his grown child for the first time. The son of Queen Stasia had become a master of the Merchants Guild in Phoenix. The son had been told that Amalgami was his father and the Dragon War Hero confirmed the tale. Sadly, the meeting was not everything Amalgami had hoped. He left for his hibernation feeling that perhaps he had made the wrong choices in his life.

One response to “After the Dragon War: Toffoun and Amalgami”

  1. Desires for Dwarven Schism | GoCorral Avatar

    […] My plan was that after the Dragon War there would be a king named Cogard. I already wrote that part in with Toffoun’s, After the Dragon War post. […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)