Toffoun was 77 and still in the prime of his life when the Dragon War ended. Toffoun’s people called for him to take up the crown of the High King of the Dwarves; however, Toffoun remember his duty and gave his support to Cogard, the rightful heir of Karnafaust. Toffoun’s accomplishments and loyalty earned him a council seat in the new Dwarven High King’s court.

Toffoun served as a military advisor and smith to the High King. During his tenure he assisted King Cogard in many wars against the denizens of the Terror Mountains and the Underdark. Wishing to provide Cogard an extra edge in the wars beneath the surface of the earth, Toffoun forged his king a weapon without peer. He poured all the knowledge and history of dwarven warfare into an ax blade. He named his creation the Fierce Axe of Dwarvish Lords.

King Cogard used the Axe to claim a vast swath of underground territory, but guarded the weapon jealously. Before Cogard died he hid the weapon, saying that whichever of his four sons found the Axe would be his rightful heir. This decision split the dwarven clans into four groups as the Axe was not found for many centuries after Cogard’s death.

Toffoun was saddened by the civil wars that split his race in fourths. He attempted to foster unity between the sons of Cogard, he was not successful. His wife had passed on before him and all of his children were grown. Feeling that his time on Gaia was coming to a close, Toffoun accepted his fate and went into hibernation with the other Heroes of the Dragon War.

During the early years of Cogard’s reign, Amalgami and Jovy joined Toffoun at court. The two humans integrated themselves quite well into dwarven culture. Jovy capitalized on his celebrity status to score many free drinks at dwarven bars. He made many friends and enemies. Amalgami was more restrained. He assisted the other Heroes of the Dragon War in designing and building the dungeons that would house the Orbs of Dragonkind. He split his time between the Dwarven Royal Court and the construction sites of the various protective dungeons.

Once the dungeons were completed, Amalgami said his farewells to his friends. Before going into hibernation he stopped in Phoenix and met his grown child for the first time. The son of Queen Stasia had become a master of the Merchants Guild in Phoenix. The son had been told that Amalgami was his father and the Dragon War Hero confirmed the tale. Sadly, the meeting was not everything Amalgami had hoped. He left for his hibernation feeling that perhaps he had made the wrong choices in his life.

One response to “After the Dragon War: Toffoun and Amalgami”

  1. Desires for Dwarven Schism | GoCorral Avatar

    […] My plan was that after the Dragon War there would be a king named Cogard. I already wrote that part in with Toffoun’s, After the Dragon War post. […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
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  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
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