You were a circus performer. You performed an act of some kind, tumbling gymnastics, taming dangerous animals, or simple magic tricks. All part of fleecing the locals of as much of their coin before moving on to the next town. Your only loyalty was to the circus and your found family. You were separated from that family and now you are looking for something new.
Ability Scores. Strength, Dexterity, Charisma
Feat. Alert
Skill Proficiencies. Acrobatics and Animal Handling
Tool Proficiency. Carpenter’s Tools
Equipment. Choose A or B: (A) Carpenter’s Tools, Backpack, Bedroll, Bell, Block and Tackle, 10 Candles, Costume, Mirror, Pouch, Tinderbox, Traveler’s Clothes, 24 GP; or (B) 50 GP






