Wall of Water
Level 2 Evocation (Cleric, Druid, Sorcerer, Wizard)
Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
You conjure a standing wall of water that surges up out of the ground from any point within range and lasts for the duration. You can make the wall up to 40 feet long, 10 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall’s space is Difficult Terrain.
Attacks made with arrows, bolts, and other ordinary projectiles have Disadvantage if they pass through the wall. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected.
Using a Higher-Level Spell Slot. The length increases by 20 feet and the height increases by 5 feet for each spell slot level above 2.






