Previous: The Days of Kruk-Ma-Kali Part 1

Kruk-Ma-Kali was born never knowing who his father was. His impoverished mother, Kona-Ranor, claimed that his sire was Pallas, the Titan of war and the husband of the River Styx. Pallas despaired of his punishment in Tartarus. His rage built for centuries until he freed his bonds and escaped. He blew past the minor demons of Tartarus and swam through his wife’s waters to freedom. Once on the surface world he engaged in sins of gluttony, lust, and debauchery. One of Pallas’s nights of freedom was spent with Kona-Ranor. At the height of their copulation she uttered the name of Zeus who looked down from the heavens at the mention of his name. Zeus saw Pallas and flung him back into Tartarus, but Kruk-Ma-Kali was already conceived. Pallas’s betrayal of the River Styx with Kona-Ranor ensured he would never escape again.

Kruk-Ma-Kali grew up on the fringe of his village in the Great Valley bordering the Shacklack Desert. Zeus sent visions to the local priest to convince him that Kruk-Ma-Kali was an evil soul. The priest spread ugly rumors about Kruk-Ma-Kali and his parentage, claiming that his mother was a whore and that his father was a hunchbacked thief. The other children excluded Kruk-Ma-Kali from their social circle and he became a target for bullies. To protect himself Kruk-Ma-Kali underwent a rigorous physical regime. As his strength grew so did his size. Soon the bullying stopped as it became too dangerous. The other children simply ignored Kruk-Ma-Kali.

When Kruk-Ma-Kali turned twelve his psionic power erupted. He found he could influence people’s minds, but had little control over how he did so. He wished the other children were his friends and they were, but only temporarily. He wished that he was invisible and then people walked by him as if he wasn’t there. He wished the village priest would recant the lies he had spread about Kruk-Ma-Kali and the priest did, but it was too late for anyone’s opinion of the outcast boy to change.

Kruk-Ma-Kali’s psionic abilities grew out of control when he used his powers against his mother. Kona-Ranor told him to chop wood for their fire. He refused and telepathically ordered her to do it. She completed the task and then broke free from his power. At that moment she realized the danger Kruk-Ma-Kali’s psionic strength presented to her and to the boy himself. He would need to control it or those he controlled would realize the invisible sword he held over their heads and kill him. Kona-Ranor confronted her son and convinced him to leave their village. He would go to the nearby psionic enclave and bridle his power under the tutelage of the psions at the Shacklack School for Psions.

Next: The Days of Kruk-Ma-Kali Part 3

2 responses to “The Days of Kruk-Ma-Kali Part 2”

  1. The Days of Kruk-Ma-Kali Part 1 | GoCorral Avatar

    […] Next: The Days of Kruk-Ma-Kali Part 2 […]

  2. The Days of Kruk-Ma-Kali Part 3 | GoCorral Avatar

    […] Previous: The Days of Kruk-Ma-Kali Part 2 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)