Sacramento Underground Tour

This weekend my wife and I went to Old Sac to take one of Sacramento’s Underground Tours.

Old Sac is a historical neighborhood in Sacramento that has turned into a bit of a tourist trap.

All the old buildings from the Gold Rush in the 1850s and 60s are still there, converted into restaurants and gift shops instead of hotels and supply stores.

(I also feel a personal responsibility to warn you about La Terraza restaurant in Old Sac. Food’s bad! Don’t be tempted by the spectacular view! Stay away!)

Bunch of old buildings, right? What can we learn from the tour?

Tour comes with everything you see here!
Tour comes with everything you see here!

Our tour guide, Schoolmaster Mrs. Appleton, told us the basics of Sacramento history first that every Californian knows. Continue reading

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Characters of Cimmeria: Jovy

One of the purposes of this writing is to connect the stories of the mythical heroes in my campaign world. Cecilia’s story connects to Jovy’s because they both had adventures in the Caspian Sea. Thus, I’m also going to repeat verbatim a few of the paragraphs from Cecilia’s story in Jovy’s. No apologies!

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Jovy followed the guidance of Hermes to become the first captain to sail the Caspian Sea. Hermes gifted Jovy with the first double masted frigate capable of tacking against the wind. Jovy along with his friend and companion, Cecilia, rid the Caspian of monsters making it safe for other voyagers. Jovy declared himself King of the Caspian, exacting tribute from coastal settlements and pillaging those that did not comply with his demands. He named and colonized Those Blasted Islands in the sea and fought to protect the colonies during the Dragon War. He imprisoned the gold dragons. When Jovy retired he beached the Mira Miro at the mouth of the Aractrash River to found the city of Lordodo. Jovy joined the other heroes of the Dragon War in their slumber beneath the earth, awaiting the destruction of the Orbs of Dragonkind and the return of the dragons.

Jovy was born to a group of farmers living in the area around what is now Jipangu. Jovy was a rebellious child, often shirking his duties to swim in the river, whittle toys out of wood, or steal eggs from the hen house. His father arranged an early marriage for Jovy, hoping that the responsibility of a wife and family would straighten Jovy out. Unfortunately, it had the opposite effect. Jovy skipped town the night before the wedding.

He journeyed west to the Caspian and then south following the shore. Along the way Jovy earned money by working odd jobs or more often by stealing. By the time he reached the sea he had himself a nice pair of clothes along with a good set of armor and matching sabers. Jovy found that his natural charm and his wanderer’s mystique attracted many of the young women in the villages he passed through who were bored of their provincial lives just like he once was. In addition to leaving a trail of theft and robberies, Jovy also left a trail of broken hearts and pregnant teenagers.

Throughout his journey, Jovy made offerings to the patron god of thieves and vagabonds, Hermes. Joy saw his life as a dark place with only toil ahead, but for the grace of Hermes who led him towards a full and joyous life. Jovy often spoke to Hermes and as he went south towards the Aractrash River, Hermes spoke back to him. The god of travel told Jovy, “When you reach the Aractrash River chop down the five largest trees. Use the wood of these trees to build a large bowl, as big as a room. Then get the bowl into the river. Do this and I will turn the your life’s fate from woolen thread to cloth of gold.”

Jovy followed Hermes’ command. When he reached the River he located the five largest trees and cut them down with an axe he’d pilfered from a farmer’s woodpile. He bought a saw with stolen gold to make planks out of logs. He boiled water in a large soup pot and painstakingly bent the logs, inch by inch. Jovy nailed them together to make the largest bowl he had ever seen, rounded with a rough bottom. Undoubtedly any soup the gods wished to drink from it would leak out the sides, but Jovy had done it! Hermes’ bowl was completed.

Jovy strained and pushed to get the bowl into the river. He pushed, he pulled, he tied a rope around it and put his back into it. Nothing worked. Then a woman showed up wearing fish scales for armor with a golden sword slung at her hip. She introduced herself as Cecilia the daughter of Zeus and asked his name. Jovy said, “Me name is Jovy. Apollo told me to build this here bowl and put it in tha’ river. He promised a reward. Perhaps iffen you help me we can share it.” Cecilia shrugged and shoved the bowl into the water with a single push.

The bowl splashed into the jungle water and began to grow. It lengthened and tapered at the ends, forming a streamlined structure. Huge poles grew out of the bottom rising up into the sky. Wooden slats protruded from the internal sides and then joined together to make two decks. Ropes and sails appeared from nowhere to fill out the rigging of the ship. An anchor and chain grew out of a whorl on the wooden side. Lastly, the steering wheel slowly rose from the upper deck at the rear of the ship. Floating on the river before Jovy and Cecilia was the first sailing ship complete with two masts, a forward boom for a jib and almost a dozen sails. A crew of sailors stood at attention on deck, summoned by the same magic that created the ship.

“Are you to take that into sea against the monsters? asked Cecilia.

“Aye lassy, and I’ve a mind for you to come along too iffen you be willing,” said Jovy.

“An adventure on the open water? I’d like that.”

Jovy named the vessel the Mira Miro and he took his place at the steering wheel as Captain. Cecilia joined him, wearing her fish scale armor with her golden sword always at the ready. After sacrificing a bull to Poseidon, Jovy’s command set the sailors to work taking the Mira Miro downriver. Fresh water turned to salt as they reached the Caspian Sea. Almost immediately something rocked the ship. A great tentacle rose out of the depths and attempted to drag the ship down into the water. Cecilia called out her father’s name and jumped into the water with sword in hand. Her fish scale armor allowed Cecilia to swim through the water with ease and breath it as well. She sliced off the monster’s tentacle with her golden sword, then followed the beast into the deep as it retreated. She slew it and reemerged with a giant octopus eye to document her achievement. Jovy congratulated Zeus’s daughter before setting sail once more.

The heroic duo traveled across the width and breadth of the Caspian, slaying monsters as they went. Cecilia slew monsters through brute force, but Jovy had more finesse. He tricked monsters into giving him their treasure without a fight. He snuck into their caves and grottos at night to slay them in their sleep. He convinced them he was a god and that they were better off swimming ashore than facing his wrath. Jovy hoped his accomplishments would impress Cecilia and win her heart, but she never looked at him with the doe eyes he had come to recognize in his conquests.

Once while sailing Jovy asked her, “Why ain’t a lass such as yerself married?”

Cecilia said, “I vowed to Zeus that I would give my virginity to no man who could not take it for himself.”

“Aye. I’ve seen ye fight. Twould ‘ave to be a mighty man indeed who can claim yer maidenhood.” And I am not that man, thought Jovy to himself. He gave up any hopes of winning Cecilia. They had passed the time on deck by arm wrestling many times. He had never beaten her.

When the pair had defeated most of the monsters in the Caspian they parted ways. Cecilia returned to her village to make it the first fishing town on the Caspian. Jovy stayed upon the water in the Mira Miro. He traveled across every inch of what he called Those Blasted Islands in the sea. He named each one according to who he thought best suited to live there after exploring them. Jovy went to the Caspian’s rapidly increasing coastal population to gather colonists for Those Blasted Islands. The islands were soon inhabited with Jovy proclaiming himself King of the Caspian.

Jovy took tribute from more than just the colonies on Those Blasted Islands. He also claimed all the towns and villages within 10 miles of the sea as his own (excepting those close to Cecilia). Those who would not submit were pillaged.

Jovy took some time off from sailing and became good friends with the Hill Dwarves of Jord. Some say he was even buried in Jord. Others say he was buried on Jovy Isle where his pleasure mansion once stood.

When the Dragon War started, Jovy joined up along with Cecilia. He imprisoned the gold dragons. When the time came for the heroes of the Dragon War to sleep, Jovy beached his ship at the same location he first made the large bowl for Hermes. The Mira Miro remains there to this day, now serving as the city hall for Lordodo.

To be continued

-GoCorral

HCl Spill in the Lab

I had an interesting day in the lab. I spilled a large amount of concentrated HCl on the floor!

I would’ve taken a picture of the damage zone, but my first thought was, “Oh shit!” not, “This would look good on my blog.”

HCl is the strongest acid used in most labs. If you’re familiar with the pH scale it goes from 1-14. Water is 7. Orange juice is 3 and stomach acid is 1.

Concentrated HCl is -1. the pH scale is a log scale so that means concentrated HCl is 100 times stronger than stomach acid.

HCl is used all the time in lab work, but often in a more dilute form. I had the concentrated stuff out so I could dilute a small amount of it in a large bottle of water.

I got the amount I needed and then I dropped the large bottle on the floor as I was putting it away. SPLOOSH! CRACK! Glass and acid everywhere!

It started eating away at the floor immediately, BUT WAIT! THERE’S MORE!

HCl is composed of Hydrogen (H) and Chlorine (Cl) in water. In concentrated HCl the acid is so smooshed together that it starts falling apart into its component parts of Hydrogen and Chlorine gas.

Chlorine is a deadly gas! Hurray! -_-

I closed off the room and put a warning sign on it before rushing upstairs to contact my PI (boss).

He came down and we agreed that we needed to call Environmental, Health, and Safety (EH&S). They’re the guys who handle spills in the lab that my labmates and I can’t deal with.

EH&S didn’t come by themselves though!

First five firemen came up. Two cops as well, but they left after I told them I wasn’t injured. Some of the acid got on my shoe but nothing serious.

The firefighters stuck around until EH&S arrived. Three people from EH&S came to assess the situation and after doing so they sent two more people to do the actual cleanup work.

So a small spill of a nasty chemical attracted a dozen emergency response personnel.

Meanwhile I took off my shoe just to be safe and am now wearing a bootie for the rest of the day.

The bike ride of shame awaits me when I go home. EVERYONE WILL KNOW!!!
The bike ride of shame awaits me when I go home. EVERYONE WILL KNOW!!!

The cleanup crew removed all the broken glass and chlorine gas as well as most of the acid that was still on the ground.

Supply cart. The crew is inside cleaning up my mistakes.
Supply cart. The crew is inside cleaning up my mistakes.

After they finished up I came in with Sodium Carbonate (grainy baking soda) to clean up the rest of the acid.

I still managed to work with the dilute acid I made, but what a day!

-GoCorral

Characters of Cimmeria: Cecilia

Whew! This one took a lot longer to write than I thought it would. A little late for “D&D Mondays.” I should still be able to keep up with one post a week though.

Cecilia

Cecilia the Salt Champion was the daughter of Zeus and the mortal Hymniara. The founder of the city that now bears her name and liberator of the Caspian, Cecilia slew the great sea beasts that prowled the sea. She accomplished many other great tasks on land as well as befriending the dolphins and the people of the sea. During the Dragon War, Cecilia imprisoned the black dragons. All her tasks were done in the name of her lord-father, Zeus, while wielding a shining sword that he gave to her. The sword was buried with her deep beneath the earth where Cecilia slumbers, awaiting the return of the black dragons.

Continue reading

Characters of Cimmeria: Danar

My friend, Zigfried, chose a character that already existed in Cimmeria’s history as his PC. I gave him a lot of leeway to design the character how he wanted and Zigfried ended up shaping the history of Cimmeria in a big way through his choices. He wrote the backstory for his character, Danar, which is presented here. I have edited it, but this is primarily Zigfried’s work. As such this post is written in a different style than my own.

Additionally, Danar’s history is still a work in progress. I will return to this to edit existing information and add more events in Danar’s life at a later time.

Danar

The Nameless Childhood

Danar was born into a hatch of six brothers and sisters, himself included. This hatch was the 10th royal-blooded generation spawned from the mating of the bronze dragon, Rilopenarol and his human mate, Izalith. From birth, each child of Rilopenarol’s blood was destined to have a brutal upbringing on account of Sheerzen’s laws of royal succession.

For the 10 generations prior, the throne of Sheerzen had been decided by natural selection: every child with a claim to the throne was made to compete in a fraternal contest of might and deception. Only one child could live to assume the throne of Sheerzen, the rest must die. Traditionally, the royal family’s worth was decided through magical duels to the death. A dangerous future loomed before Danar, as he was considered in court to be the “runt” of the litter in terms of magical aptitude.

Danar’s difficulties in harnessing his magical abilities were further compounded by his compassionate spirit. He could not bear the idea of bringing pain to his brothers and sisters during their sparring sessions. Filled with despair, he went to the grand dragon Rilopenarol, who showed compassion to all of his broodlings, and asked for his wisdom. Rilopenarol heard his pleas and said “Henceforth, you are exiled from the city of Sheerzen. Cast aside your surname and flee now.”

The words were harsh, but the tone and meaning were not. Danar understood what it was that he must do. It was forbidden for any broodling to leave Sheerzen before an heir had been decided, so that night Danar fought through a number of guards as he escaped the city and the contest for the
throne. He fled deep into the wilderness until hunger, exhaustion, and his wounds began to overtake him.

Deep in the marshlands east of Sheerzen, Danar saw the flickering lights of a small village. Danar called out to the villagers as he approached and collapsed as several men ran over to meet the wounded young man.

The Rise of Danar

Danar was nursed back to health by the village that had taken him in, and he soon realized that this humble settlement was plagued by all manner of monstrous beasts. Sympathetic to their plight Danar steeled his will and made a resolution: he would protect these people that had saved him or die trying. He borrowed the largest axe he could find from one of the village’s woodcutters and sat himself in a pose of meditation at the center of the town.

That night a black dire wolf approached. The villagers of the town quickly fled into their homes leaving only Danar outside, waiting in the firelight at the center of town. The wolf lunged at him with intent to kill! Danar dodged and struck it down with a furious and desperate assault from his axe. The villagers emerged from their houses as the wolf howled its death throes. Seeing Danar there, standing over the dead beast, they felt truly safe.

In the years that followed Danar became masterful at slaying dangerous creatures with only an axe and martial prowess. Those that saw him were inspired by his strength and courage and in turn Danar was thankful for the humble people that supported his newfound livelihood. Danar began to teach the other men of the village how to fight and soon enough, he had grown a stable troop of warriors brave and strong enough to easily defend their homes.

Although it was only a small militia, in Danar’s eyes they were greater than any king’s army. He began to lead his men on expeditions to tame the surrounding marshlands and begin more settlements. Danar showed his people what they were capable of by doing it himself first. He never asked a follower to undertake a task that he himself was unwilling to perform. In this way the small village began to thrive and grow.

Invernix Cometh

Stories of Danar the Beastslayer and Hero of Men spread far and wide. His brothers and sisters heard of him in Sheerzen, but cared little. Danar was the runaway that had cast off his responsibility to fight and struggle for the throne. Officially he had been exiled and his existence was no longer of concern of the royal court. But the tales of Danar the Beastslayer and the prosperity of his growing federation of villages reached further to other, more sinister ears.

Invernix, the great red dragon and infernal wyrm, heard of the broodling of Rilopenarol who had arrogantly cast aside his draconic heritage to gallivant with men among the swamps. Enraged by the thought of a mere dragonkin believing himself to be greater than his draconic bloodline, Invernix took wing and flew to Danar’s Marshlands. For weeks Invernix burned out settlement after settlement among the riverlands in order to force Danar into confronting him.

Danar hesitated to confront Invernix directly. Not for fear of his own life, but for fear of what would become of his people should he fail and allow Invernix to destroy him. He spent this time evacuating his people safely and trying to devise some means by which to defeat the great red dragon. His hand was forced, however when a brave young elf approached him with a plan to confront Invernix.

Danar had met the elf named Eathirilu before. Eathirilu was a druid, a priest and defender of the wilds. Eathirilu wished to halt the spread of civilization into the unspoiled marshlands which hmade him an enemy of Danar’s in the past. He had been causing issues with Danar’s settlements by destroying dams and foiling the attempts of hunting parties. Despite this, the intrinsic value of human life still held a place in Eathirilu’s heart. Invernix’s wanton destruction was far worse than the slow encroachment of civilization. Eathirilu sought the only one strong enough to standup to Invernix, his previous enemy Danar.

Danar and Eathirilu battled Invernix for hours, surviving by the skin of their teeth by using the dense cover of the marshlands to their advantage. Invernix rained down hellfire and would dive only to find his prey had eluded him. Each time he became more and more enraged by the insolence of the mortals. Inevitably, the brave duo succumbed to Invernix’s power. The young druid was unconscious and on the edge of death and Danar found himself pinned beneath Invernix’s massive foreclaw. It was then that Danar made a final desperate plea to Invernix. He shouted that he would do anything the dragon wished, but spare the elf and his people. Invernix was pleased.

Invernix made Danar a solitary offer. Return to Sheerzen and take the throne with extreme prejudice. Should Danar fail to become king of Sheerzen, Invernix promised that he would hunt down every construct of man west of Sheerzen and raze them to the ground. At this time, a small group of Danar’s men charged Invernix hoping to free their endangered champion. Invernix quickly smote them to ash and a large swath of greenery with them to punctuate his conditions.

Danar’s heart sunk as he watched the men die. He steeled himself and agreed to the great dragon’s terms. With his pride satisfied, Invernix moved his claw from Danar and departed as swiftly as he had descended on the marshlands. Danar pulled himself up. Seeing the spirits of nature approaching to care for Eathirilu, Danar left the elven druid and trudged his way back to his village to lick his wounds…

Ascent to the Throne

Danar healed quickly and began to make plans for the return to his city of birth. He had always attempted to fight and lead without the use of his magical potential, but still practiced it all these years, combining his magical talents with his martial abilities in secret. Danar instructed his best blacksmiths to forge a new weapon of his design. This axe was not merely a large implement to behead creatures. No, this time he had his men make a truly elegant weapon of masterful design.

Danar told his people that he needed to seek protection for their settlement from the grand city of Sheerzen, and to know that they were always in his heart. And thus, the hero left the people he had saved to confront his past.

There was a great uproar when Danar showed up at the court of Sheerzen. All were outraged at the audacity of returning to claim what he had cast aside, whilst his siblings had been battling their entire lives for the throne. Furthermore, the heir of Sheerzen had all but been decided already. Danar’s eldest brother, Einhart, had proven himself to be the strongest and most gifted and all of their other siblings had undergone voluntary sterilization rather than be executed. Danar challenged Einhart to mortal combat to be held the next day. The court hissed, saying that Danar no longer had the necessary standing, but Einhart ignored them. The heir apparent confidently accepted the duel with the prodigal son, eager for any chance to further prove his right to the throne.

The two brothers fought the next day in the central elevator for all of Sheerzen to see. Einhart was a truly gifted sorcerer, but Danar had spent years facing overwhelming odds and teaching others how to accomplish the same. He would not be defeated. He cleaved his eldest brother in twain, but not before losing his right eye to a bolt of energy. Danar proved himself the true heir of Sheerzen and no other would challenge his claim to the throne after that day…

Danar, King of Dragonkin

Danar’s coronation was a momentous occasion for the city. The nobles hailed him as a prodigy tempered by the wilds, returned to restore order to the city. Danar was disgusted by the insincerity of the court he now presided over; however, he was overjoyed to be welcomed back by his ancestor Rilopenarol, who seemed truly unsurprised by the events as they unfolded.

Days after Danar’s coronation, an elder earth elemental named Rhinston arrived bearing a gift from the king of earth elementals. It was the fossilized gem eye of one of Rilopenarol’s own ancestors. The eye of an ancient dragon in crystal orb form, magically resized with the intention of serving as Danar’s replacement for the grievous injury he had suffered. The orb looked much like a living draconic eye and glowed with a pale green magical aura. Danar accepted the gift and allowed the earth elemental to place it in his gaping socket. All surviving portraits of Danar display him after this day, wearing an eyepatch of royal status over his crystallized draconic eye.

And so Danar was king of Sheerzen, but in his heart he was biding time. His hate for Invernix and the tyranny he had suffered festered, and Danar dreamt of the day that he could truly ensure that his people were safe. He honed his skills as a warrior, and developed his potential for magic much further than any would have thought possible for the “runt” of his hatch. Under Danar’s wise rule, Sheerzen prospered and the king cared greatly for his people regardless of their dogma for draconic superiority.

The people of swamp, however, forsook his name. They believed their savior had abandoned them for the glory of the throne. They no longer saw him as the hero that had led them to survive and later thrive when it seemed impossible. Eventually, without Danar’s immediate protection, the people of the swamp lands drifted away from the Fingers, leaving it the uninhabited waste that it is today.

To be continued with stories about the Dragon War!

-GoCorral

My Big Fat Greek Wedding 2 Review

My Big Fat Greek Wedding 2 Poster

My wife and I went to see My Big Fat Greek Wedding 2 hoping for a fun comedy with elements of romance. Instead we got a romance with a few jokes.

I saw the original My Big Fat Greek Wedding with my mom when I was about ten years old. I don’t remember much about it, but I do recall not liking it.

Not surprising, why would ten year old me like a romance movie? There were a lot of things I didn’t like when I was ten that I enjoy now.

If you’ve seen the trailer then you already know the movie is about Toula rekindling her romance with Ian while her daughter is getting ready to leave for college. Additionally, Toula’s parents discover that their priest never signed their original wedding license so they are not officially married. Hijinks ensue as the wedding is planned and the family’s exaggerated Greek culture clashes with traditional American values.

Is it a comedy? Is it a romance? Is it a drama? The trailer certainly presents it as a comedy.

Unfortunately, the trailer was designed to trick you. The movie is definitely a romance. There aren’t many jokes in the actual movie that weren’t present in the movie.

Even worse, the trailer edited the punchlines with better comedic timing and music. Many of the jokes in the trailer fall flat in the movie because of poor timing that the editor should have corrected.

The drama element of the movie is… dull and predictable. Gus, the grandpa, doesn’t want to propose again to the grandma, Maria, because he thinks his first proposal was good enough. She stops being his housewife and doing all his chores until he finally gives her a lackluster proposal while being hauled away in a stretcher to an ambulance (his hip broke or something).

There’s also some stuff about Toula not wanting her daughter to leave Illinois for college. Surprise! The daughter decides to leave and Toula decides to support her decision.

You weren’t really surprised were you? Neither was I.

Fortunately, the romance of the movie was spot on. There’s a few tear-jerker elements and the weak jokes spice up the romance enough to make it interesting.

Greek Wedding 2 isn’t a homerun romance movie like The Notebook or anything else made by Nicholas Sparks, but it was decent. My wife and I felt closer after seeing parts of our happy relationship paralleled on the big screen.

Greek Wedding 2 had dozens of callbacks to the first movie that neither my wife nor I recognized. I’m sure that someone who enjoyed the original movie would like those parts of the sequel as well.

Thus, it should come as no surprise that I’m recommending this movie to people that liked the original. My faint memory of the first movie tells me that the second is a lot like it in many respects. You get to see how the characters have aged and grown and hear all your favorite jokes told in different ways.

The best part, you get to see Gus and some of his grandkids explain how every word in the world has a Greek origin. As a grecophile myself, I loved this running joke.

-GoCorral

Cimmeria Planning: The Dragon War

There’s an event in Cimmerian history that I described to my players but never really detailed called the Dragon War.

It’s a turning point in the history of my campaign world. I have a basic outline of it, but managing the writing of it is difficult with the way I’ve set the blog right now.

Let me explain what the event is first.

My campaign is currently taking place around 400BCE. 500 years ago, around 900BCE, dragons ruled Cimmeria.

The dragons were definitely evil and nasty. They ate people, stole wealth, and burned crops just to watch people starve.

Ten brave heroes, who had accomplished many things on their own, joined together to lead a rebellion against the dragons.

The dragon’s slave armies were defeated and the heroes took the fight directly to the dragons.

Dragons come in ten varieties in D&D, Red, Blue, Green, Black, White, Gold, Silver, Bronze, Copper, and Brass. One for each of the ten heroes.

Death is only a temporary thing for divine creatures in Greek mythology so when the heroes defeated the dragons, they imprisoned the monsters instead of killing them.

A pair of dragons had ruled each of the colors. The heroes trapped one dragon of each pair in a mystical orb while the other dragon was set to guard the orb for all eternity. The orbs, infused with draconic might, give whoever holds them the power to command dragons of that orb’s color.

If you’ve played D&D, yes, these are the infamous artifacts, the Orbs of Dragonkind.

The heroes split the Orbs up and set further defenses around them. Additionally, instead of dying normal deaths, the heroes accepted a sort of cryopreservation. If the Orbs were ever broken and the dragons released upon the world once more, a hero would be awoken to renew the fight against the flying lizards.

One of my players, Zigfried, has a character who is one of these awakened heroes, Danar.

But back to the point of this post, why is it difficult to write about this for my blog?

The problem hinges around the heroes having “accomplished many things on their own” prior to working as a group.

If I write this as a Timeline post first, then I practically have to come up with the history for all ten heroes before even starting.

If I write this as Characters of Cimmeria entries, I still have to come up with the specific events of the Dragon War as all ten of the heroes would’ve interacted with that part.

I’m going to break away from the boundaries I set for myself a little bit and write about the events leading up to the Dragon War in a different way.

I’ll start with an unfinished Characters of Cimmeria entry for each of the ten heroes detailing their adventures during the time of draconic opression before joining together. Once the events of the Dragon War are completely written I can go back and complete the Characters of Cimmeria entries along with the Timeline.

Zigfried already did a lot of work on Danar’s backstory. I’ll post an editted version of his work on Monday and start writing the others for the coming weeks.

-GoCorral