Gurutama Timeline Revising Part 15

Previous: Gurutama Timeline Revising Part 14

Remember that Dawrven invasion that took many of the cities from the Najar Empire? And do you remember them ever taking Najar, the capital of the Najar Empire? Because they never took that capital. The invasion stalled after all the other cities were claimed.

Najar became a point of light for the rebellious Humans in the new Dwarven Empire. After a century and a half of minor revolts, the Najarns finally got enough coordination to take back a few of their cities. Cynelle already came back under Human control with help from the Merfolk. Alixria and Alrdia now revolt in unison. Najar and Cynelle help them and the Dwarves are forced to hide in Syluk.

The Elves have similar problems and must also retreat to their capital city. They fortunately do not have an ancient demon god tormenting them. The Elves fare a lot better than the Dwarves.

The end effect of this revolt is to solidify the differences between the Empire Dwarves on the Maw and the Metal Dwarves on Hearthland. The Empire Dwarves continue to make ethical lapses as they are now unwitting pawns of Navillus. The Metal Dwarves… They just want to get away from all this, but there will be more on that later.

453 NA: The Black Prince watched Najar and the lands beneath the Red Peaks. The Holy City began to stir, its people cried out to be saved from the Dwarven tyranny and to know once again the pleasures of Old Najar. And so they took up arms against their oppressors! Full-fledged rebellion broke out in the twin cities of Alixria and Alrdia, enough to clear the way for advancing troops from Najar to reclaim their cities.

454 NA: The Najaran forces marched towards the mighty fortress of Syluk but stopped in the foothills. No mortal man ordered the halt. Only one whisper from Navillus and one sly smile stopped the army. He would deal with Syluk himself. With no unifying purpose, the armies dispersed. A few Najarn commanders demanded obedience, but a higher power controlled affairs in the Upper Maw.

Morale sank in occupied Syluk. News of the retaking of the twin cities of Alixria and Alrdia had reached the Dwarven commanders from their post in the mountains and with the fall of Cynelle and the Elves on the coast they were surrounded. They were safe at least, they told themselves. No foe could storm the mountain under the fire of Dwarven siege machines and the old city was rich and well supplied for a siege. They had the military might to keep the native population under control and while sabotage continued, it was petty in its nature. And then, soon after the other cities fell, the nights began to grow longer. Restlessness settled in amongst the Dwarves as nightmares plagued their dreams. Animals were born hideously deformed. Crops seemed to whither and turn to ash. And the Najaran sabotage seemed to grow at supernatural speeds.

They were Dwarves of hard metal but as nights grew longer and the pressure grew… they began to break. Madness, paranoia, and strange illnesses plagued the Syluki Dwarves. New military tribunals were formed with harsher punishments. Loyal Dwarf soldiers began to be executed by their own officers for trifling offenses. Suspicions ran rampant. To those in charge it seemed that all of their men were traitors. The few remaining pure souls wept for the fate of Syluk, the city of terror…

467 NA: The Bastards’ invasion horrified the Elves. They had never seen such brutality. The Hobgoblin race terrified the sylvan people as well. The Elves begin setting traps within the forest, both mundane and magical. The Elves set a great ward around Crodolan to prevent any outsiders from entering the city.

475 NA: The darkness in Syluk began to lift. After twenty years of endless sabotage, military tribunals, and sickness, a semblance of order returned to the mountain city. The Empire Dwarves took stock of themselves cut off as they were from the Dwarves on Hearthland. The whispers of Navillus had turned them away from the Holy Books that they used to know. The priesthood corrupted. Human sacrifice began to take place to ward off the evil. Little did the Dwarves know that the souls they sacrifice went to feed the Dark God. Farpoint, the other Dwarven controlled city in the Upper Maw, was too far away to lend aid or even effectively communicate with the Syluki Dwarves.. The Empire Dwarves knew that the crusade must be completed or their failure would be remember in history for eternity. They recruited among the Humans in the city who finally accepted their new masters. Soon, they planned to march to Najar and face the evil master of the Maw as they should’ve done in the first place.

-Mister Ed

Next: Gurutama Timeline Revising Part 16

Advertisements

Gurutama Timeline Revising Part 14

Previous: Gurutama Timeline Revising Part 13

The Bwarlorn Dwarves finally get their vengeance in this post. Their act parallels the original Dwarf curse in many ways. They target a group that did not suspect such an attack. The group suffers heavy causalities and then forced pregnancies. The pregnancies result in horrible unwanted mutant babies.

The Bastards of the Book don’t target the Dwarves though. They attack the Dwarven allies, the Elves.

But in the grand scheme of history, rape is just another tragedy of war. What makes this special enough to include?

The creation of a new race because the hybrid genetics is why. The Hobgoblins will come to play a big role in the Lower Maw.

And we’ve also got the Rana slowly developing into their humanitarian selves by founding Gurutama’s equivalent of the real world charity organization, The Red Cross.

429 NA: The group of Najaran men sought to rebel against their Dwarven overlords. They sent scouts into the Eastern Maw to recruit primitive Humans outside of the boundaries of the Empire to assist in fighting the Dwarves. While the small rebellion of these men was one among many to be squashed by the Dwarven jackboots one good thing came of the Najarn scouts’ journey. They made contact with the Rana.

The words of the Najarns troubled the Rana and left a lasting impact. They had never heard of people who openly sought violence upon other intelligent beings. The Rana set about to bring light to all those who wanted to see once again…

The Rana gathered many of their beloved children, great sages, silver-tongued peace-makers, and humble friends, and sent them forth into the world. And they named them, the Monks of the Gossamer Waves, an order of peace, pacifism, and kindness.

441 NA: With each year the ranks of the Bastards of the Tattered Book grew and their fury seemed endless. Many spoke of purging the Metal Tiers and of making the women and children of Hearthland suffer as their men made the Bwarlor suffer. Still more wanted to storm the Najaran coast and join forces with the Najarns against the Empire Dwarves.

But a cruel streak coming from their primitive ancestors inspired another course of action. The Bastards unfurled their black sails and set out, not west to the Hearthland nor north to join the numerous rebellions against the Empire Dwarves. No, the Bastards went south to the ripe forests hidden behind the indomitable Mandibles.

442 NA: It is said that history is doomed to repeat itself, and just as the Dwarves of Hearthland imposed their sons on the Bwarlor, so did these new Dwarves rape the city of Shianosoth and sow their children amongst the innocent Elven people. A new breed coalesced in the shadow of that damned city, mockery of the goodness and order, a savage combination of its three father races: the swiftness and stature of the good Elves, the greed and steadfast determination of Dwarvenkind, and the madness of their grandfather, Humanity. The first Hobgoblins were born into the world…

-Mister Ed

Next: Gurutama Timeline Revising Part 15

Dracula Untold Review

I saw Dracula Untold the other night in theaters.

It was decent, but not as good as the trailers made it seem to me.

The movie attempts to juggle a lot of different themes and ultimately fails on most of them.

The movie attempts to unify the historical story of Vlad the Impaler with the mythological story of Dracula. It does a decent job.

The historical story is heavily condensed, turning a three year war into something that takes about a week, but that’s to be expected when making a movie. The personalities of the participating characters are changed as well, but that was necessary for the story the script writers wanted to tell.

The mythological story is compromised to make Vlad seem more appealing to the audience. This is an origin story, so Vlad doesn’t start off as a horrible bloodsucking villain. He’s a family man who fights the Turks to protect his country as well as his son. He’s all but turned into card-carrying monster by the end of the movie though.

But if Vlad is a good person, how does he become a vampire? The “evil vampire” is a monster that is trapped by a curse within a cave. The vampire can turn someone else into a vampire. If that person does not drink blood within the next three days then they will turn back into a human. However, if they do drink blood then the original vampire will be freed from the cave to do horrible vampire things to people.

Vlad takes this deal with the devil to protect his family from the coming Turk invasion. The three days don’t prove to be enough to stop the Turk invasion, mostly because Vlad wastes his second day doing nothing of significance. Vlad chooses to extend his gift into eternity by drinking blood. He then shares his gift with a few of his loyal soldiers and they wreck the entire Turk army. The tactics employed by the vampires reminded me so much of the short story Out of the Dark by David Weber that I’m sure the script writers read the short story as well.

There’s lots of actions and special effects. A few wonky camera angles that mess up the movie, but those are fortunately rare.

I think my main issue with the movie was the multiple different personas Vlad has. We all act differently in different situations and around different people, there’s nothing unusual about that.

My problem was that there was no obvious transition between Vlad’s different personas.

Vlad comes back home after encountering the original vampire. This is before he makes a deal with the original. The vampire killed two of Vlad’s most loyal soldiers.

Vlad returns to his family, puts on a happy face, and kisses his wife. She notices he seems distant and he says, “I was only distracted by your unbelievable beauty.” Vlad then goes on to play and joke with his children before tucking them into bed before having sex with his wife in the bathtub.

But he just saw two of his men killed by a demon a few hours before this? It is possible that he transitions this quickly. He probably needs to do so often as he is a military ruler of his country with the nickname, “The Impaler,” but the audience does not see this transition. All the movie needed was to show Vlad outside the door to his family room before going in. He could sigh and shake his head before entering, having mentally prepared himself for hiding the brutal murders he just witnessed from his family. Nothing like that is in the movie. It goes straight from a discussion with a monk about the vampire to him reuniting with his family.

That’s not the only issue. When Vlad first accepts the curse of the vampire he understands that it might cost him his soul. He realizes that later on while praying in a church. Yet when he’s about to lose his power if he doesn’t drink blood, he doesn’t remember. The person who he drinks the blood of doesn’t remind him either. There should’ve been some discussion of whether his soul was worth expelling the Turks from Wallachia and saving his son’s life, but there isn’t! We at least get an anguished scream from Vlad after he drinks the blood, but that’s all. No traumatic battle between good and evil within him over becoming a demon. Just a battle over the sin of cannibalism.

Who would I recommend this movie to? Probably not fans of the historical Vlad the Impaler. Too much of the story is changed to truly match the real version.

It feels more like a typical action/adventure movie. If you liked The Mummy or Raiders of the Lost Ark then this will be a good movie for you to watch. Not as good as those classics, but a decent movie with fighting and special effects to entertain you. The characterization isn’t great and the plot… Well we all already know what happens in the Dracula story.

-Mister Ed

Town of Salem

Main Screen

One of my friends showed me a new game this weekend called Town of Salem.

Town of Salem is a Flash game produced by Blank Media Games that you play in your web browser. The company recently finished a successful Kickstarter campaign to fund mobile versions of the game, an independent PC client, and translations to play the game in other languages. The Kickstarter just finished so those projects are all still in the works.

The game is a more fleshed out version of the party game, Mafia.

For those of you who haven’t played Mafia, it’s pretty simple. All the players sit in a circle and are secretly assigned roles.

The game is effectively split into two teams, the Mafia and the Townies.

The Mafia want to take over the town by killing everyone and the Townies want to live, which means hanging the Mafia members after a swift trial.

There are fewer Mafia than Townies, but the Townies don’t know who the Mafia are.

The game is played in a series of days and nights. The party game simulates night by having everyone close their eyes and put their heads down.

At night the Mafia wake up and silently decide who to kill that night by pointing at people and gesturing wildly. In Town of Salem they can still talk by typing to each other secretly.

In the morning that person is dead and the Townies can vote to hang someone for the murder.

There are a few other roles that occasionally get included in the party game. The Doctor can heal someone each night and prevent the Mafia from killing them. The Sheriff can investigate someone and find out if they’re Mafia or not. Other stuff like that.

Town of Salem gives a special role to everyone. There are Mayors, Lookouts, Escorts, Mediums, Framers, Jesters, Executioners, Jailors. Tons of roles! There’s so many that a wiki page was created to keep track of them.

Town of Salem takes all the intrigue and guess work of Mafia and turns it into an easy to pick up internet game.

Each game has fifteen players. There are a couple different modes, but the classic mode has 3 Mafia members, 3 Neutral people who have their own agenda outside of killing all the Townies or all the Mafia, and 9 Townies that want to eliminate all the evil people like the Mafia or the Serial Killer role.

The game is just like the party game. People die each night and the Townies try to figure out who did it while the Mafia spread misinformation among the townsfolk.

Its a lot of fun and super quick to play as well. You can try it out at Blank Media Games if you’re interested. I’ve also posted a Youtube clip of one of my games with my friends for your viewing pleasure.

-Mister Ed

Twitch.tv Panels

I did a little bit more work on setting up my Twitch channel and I think it is close to its “final form.”

Twitch has these things called panels that hang out below the video of a channel.

Panels Down There

Normally you’re just watching the channel or using the chat and not paying attention to what else is on the page. But what if you want to know a little bit more about this streamer?

That’s what the panels are for.

I added a little bit of basic bio info, some Disney Channel level interview questions, my computer specs, and a list of what games I play.

Here's what that looks like. Or you could go to the channel and see for yourself at: http://www.twitch.tv/gocorral
Here’s what that looks like. Or you could go to the channel and see for yourself at: http://www.twitch.tv/gocorral

What’s next for the channel? Well, one of my friends keeps bugging me to wear silly hats while I stream, so that’s probably something I should do.

I still have a random frame dropping issue that I need to deal with. The easiest way to fix that is unfortunately just dropping the quality of the stream slightly.

That sounds bad, but having slightly less detail on the video is probably better than a huge ten minute section of my video having 1 frame per second.

Which brings up another issue, my internet speed. Bad news on that front as well.

There are only two significant internet providers in Davis, Comcast and AT&T. I use AT&T currently and I’ll be damned if I sign up for Comcast ever. That company is run by Satan.

But I already have the fastest upload speed available to me with AT&T. There is no way for me to boost my streaming quality except signing up for the better upload speeds offered by Comcast.

That’s just not happening. One of my friends posts a Comcast horror story every couple months. The most recent one was this guy who spent a year arguing with them on the phone for an erroneous $2000 charge. Comcast ended up calling the guy’s work and getting him fired because he wouldn’t pay their bogus charges.

Just… Not gonna get involved with a company like that.

Back to the stream! The internet speed thing means I can’t stream my League of Legends games. League of Legends eats up to much of my bandwith. If I stream at the same time the video quality will be reduced and my League game suffers some lag problems as well where I can’t react as fast to stuff in the game.

This is fine. I can get by without streaming League, but it creates another issue.

I’ve been wanting to stream my Sunday hangouts with my friends. We get together to play D&D and some video games nearly every Sunday.

The video game we play most often is League. We play at least one game every Sunday.

So if I’m streaming on Sundays, there’s gonna be this random gap in the stream when I leave to play League.

And this is also very strange for a Twitch channel. I imagine a viewer being like, “You’ve stopped streaming so you can play League of Legends? The most popular game on Twitch?”

Another option I’ve considered is throwing a switch to reduce stream quality while I’m playing League of Legends on Sunday. That’s probably a good compromise. I wish AT&T just offered better internet speeds though.

The final thing I’d like to do for the stream is to establish a weekday night where I stream every week on that night. Even if its just for half an hour I’d like to have some consistency. I think that’s the best way to build a fan base. Along with wearing funny hats.

-Mister Ed

Gurutama Timeline Revising Part 13

Previous: Gurutama Timeline Revising Part 12

The Dwarven curse of the Bwarlor created a subrace of Dwarves that were born to Bwarlor mothers and interbred with each other among Bwarlor society. But the evil actions the Dwarves took created another subrace. There was a group of Dwarves that regretted that action and a group of Dwarves that saw it as a necessary punishment for the beard rape of the Dwarven ambassadors sent to Bwolo Isle. The remorseful group of Dwarves grows to become the Metal Dwarves that remain in Hearthland. The vengeful group participated in greater numbers in the invacion of Najar. That group becomes even more corrupted and evil due to its proximity to Navillus and forms the Empire Dwarf subrace.

My personal image of the ideal Dwarf is a Metal Dwarf. One who feels great remorse for his ancestors’ actions and seeks to redeem them through his own just actions. Of course, good must come with bad so the Empire Dwarf subrace exists for the other side of the coin. When I was playing the Dawn of Worlds game I tried to get into the minds of the Dwarves where they always thought their actions were justified, no matter ho horrible. Now that I’m rewriting the timeline, I’m trying to see things from the viewpoints of the other races. The Dwarves don’t look so good from the outside…

Anyways, here’s the next part of the revised timeline.

394 NA: Nearly a century had passed since the Dwarven occupation and Najaran resistance continued just as strong as before. The old aristocracy, united by the will of Navillus, committed brutal, albeit subtle, sabotage. Shipments went missing. Rebels seemed too well armed and organized. Merchants manipulated the economy to thwart Dwarven leaders. Dwarves quickly learned not to go out at night, especially alone, as more and more were savagely attacked, their bodies hung flayed from Dwarvish establishments. The Najaran aristocrats claimed ignorance even as they infiltrated the Dwarven inner circles. Morale seeped away from the occupiers as they continuously rebuilt their missionary schools only to see them burned again.

And amongst the horrors of the occupation the Dwarven lords grew fat and decadent from their new found wealth. The pious behaviors encouraged by The Books were abandoned for the decadent pleasures of Najar and The Maw. They cared less and less for saving the souls of the Humans. Expanding their wealth and luxuries became the goal of the Dwarves in power. In the shadows, the Demon God’s cruelty seeped into the lifeblood of Dwarvenkind.

The Black Prince began to stir, silent during the Dwarven invasion he now whispering old eldritch words to his most devout followers. Soon he said to his people… Soon. But soon was a long time for the immortal Navillus.

412 NA: While the Merfolk were at war with the Dwarves and Elves in principle, many of the sea people continued their profitable trade with the invaders. Drolfo looked for zeal in his people and found it difficult to spot. A few Merfolk still sought battle with the Dwarves and Elves after the capture of Cynelle. The god of the sea raised those people to positions of leadership and ordered them to take Cyflenwi. The Merfolk sent all of their armies to Cyflenwi and handily took it. They claimed the city and its inhabitants for the Merfolk nation.

422 NA: Reesrevo demanded the icy reach of the Grez extend. The Grez armies sculpted and constructed massive glaciers all over the north.

-Mister Ed

Next: Gurutama Timeline Revising Part 14

Darth Vader in League of Legends

For the last time! Who ate my sandwich?!?
For the last time! Who ate my sandwich?!?

One of my personal goals for this blog when I was first constructing it was to post designs for League of Legends champions, items, and game modes.

When I first read about where champions came from in League of Legends it was pretty clear that the answer was Anywhere.

Champions come from cities, farms, mountain villages, deserts, jungles, and out of the ocean. They can come from more exotic places too like the distant past or other dimensions. Kayle and Morgana come a dimension populated by angels. Lots of champions come from The Void. Malphite comes from a rock dimension. You get the idea.

So why couldn’t a champion come from an alternate dimension like Star Wars?

There’s a precedent for this kind of crossover in other games. There’s a whole wikipedia article on crossovers between video games. For Star Wars specifically, Soul Calibur IV had Yoda, Darth Vader, and Starkiller in it.

So there is room in League of Legends for crossover characters if Riot decides to go that route. It could be Link, Donkey Kong, Master Chief or Darth Vader who I’ll be designing today.

One issue with making a Darth Vader champion is there is already a character very similar to Darth Vader within League of Legends. That character is Kassadin.

Freaky helmet, evil lazer sword, dark energy coursing through him. NOPE! Definitely not a Sith Lord...
Freaky helmet, evil lazer sword, dark energy coursing through him. NOPE! Definitely not a Sith Lord…

I don’t mean similar in story or personality, Kassadin is nothing like Anakin Skywalker. I mean in terms of what that character can do.

Darth Vader has an ability to choke people from a distance. Kassadin can interrupt what people are saying from a distance.

Darth Vader has a shining lazer sword. Kassadin has a shining lazer sword.

Darth Vader can summon powerful winds (remember when that whirlwind hits Luke in The Empire Strikes Back?). Kassadin can throw out magical energy that slows people down in a cone close to him.

They even look similar!

So how do we differentiate a League of Legends Darth Vader from Kassadin?

Let’s just go through the abilities I had in mind for Vader and see how they compare.

The Imperial MarchPassive (The Imperial March): When Vader attacks an enemy champion all allied minions with an attack range within 100 of that champion will also attack that champion for the next 2 seconds. The minions will lose aggro if the target gets more than 200 outside of their attack range. This ability has a cooldown per champion targeted of 12 seconds (like Nautilus’ passive).
This ability brings in a little of the stormtrooper element of Vader’s strategies in the movies. He gets the little guys to do his dirty work. The minions still have to move in range and complete their attack animations though, so there is some ability to escape the minion assault. Plus, Vader’s minion won’t be attacking the opposing wave, resulting in the opposing wave pushing in. I’d like to say that I can predict how this passive would play out in actual games, but I can’t. Is it broken? Is it awful? I can’t say. The good news is the passive fits thematically and it is unique, making the gameplay of Vader easily identifiable, even if he’s not using his abilities.

Force ChokeQ (Force Choke): Vader lifts an enemy off the ground with the Force and chokes them. This is a short ranged ability, probably 500. Vader will channel for 1 second while the opponent is knocked up and takes damage over the duration. The knockup can be interrupted if Vader’s channel is broken. The target takes damage over the channel that scales off Vader’s AP and the target’s missing health. The last tic of damage should be three times as much as the other tics. The last tic is supposed to be from the target hitting the ground, so it will trigger if Vader cancels Force Choke or is interrupted. The ability refunds half its mana if it kills the target. Force Choke will have a short cooldown of about 6 seconds.
The base damage on this ability would be pretty low so that Vader either has to rely on the execute part of it or the AP part late game to get any use out of it. The knockup will be almost useless to Vader for trading in lane because he can’t do anything during the channel either. The short cooldown will allow Vader to CS with it against ranged champs that might zone him. In team fights it should be a great initiation tool, but it has the drawbacks that Vader must expose himself when using it and CC on Vader will interrupt the knockup.

Dark Side FuryW (Dark Side Fury): Vader draws additional power from the Dark Side of the Force and channels it into his weapon. His weapon crackles with purple lightning and Vader gains increased AD and attack speed for the next 6 seconds. His next auto attack is also empowered to deal additional magic damage scaling off his AP.
There were other ideas considered for this ability slot, but none of them fit the overall concept as well as a simple steroid. Throwing Vader’s lightsaber was one idea as he does that in Return of the Jedi, but Vader should be a melee champion and giving him what is effectively a ranged auto didn’t seem right. I also considered an ability called Turn to the Dark Side that taunted an enemy champion, but that really put too much CC power in Vader’s hands. Force Gale was also considered for this slot, but my friends convinced me that it belonged as an ultimate. The auto attack empowerment matches the lightning enhanced attacks and the Force Fury mechanic in the Force Unleashed games. At first I felt uneasy about this because Vader never uses lightning in the movies, but if professionals designed Vader with this ability in Force Unleashed then maybe I should too!

Feel the ForceE (Feel the Force): For the next 3 seconds Vader uses his lightsaber to deflect all incoming ranged auto attacks, effectively dodging them. During those three seconds Vader also reveals all enemy champions within 1,500 of Vader. As this ability all but nullifies ganks it would have a long cooldown on the order of 30 to 60 seconds.
This ability is one of the chief things that all force users do in the Star Wars movies, deflect lazer shots with their lightsabers! Its one of the first things that Obi-Wan teaches Luke! Gotta include it. Force users can also sense the presence of other force users which covers the other use of the active. When Obi-wan is on the Death Star, Vader says, “I sense something; a presence I’ve not felt since…”

Force GaleR (Force Gale): Vader stands still and shoots a wind gale in front of him. All enemies in the gale are pushed back 150 and a zone is established while Vader continues to channel the ability that slows enemies moving towards Vader and deals damage to all enemies within it.
This is that power that Vader used to throw a bunch of stuff at Luke in the fight before he says, “I am your father.” He also throws other stuff with the Force at other times in the movies and all the time in the Force Unleashed. Force Gale is basically a weaker form of Rumble’s Equalizer because it deals damage over time and slows in a linear area. The area in which Vader can place the Force Gale is more limited than the Equalizer though. Vader acts as one of the ends of the line. This ability could be used for damage in combination with other champions like Amumu or it could be used to zone people in a team fight.

How do you play Vader? He is an AP bruiser who is best suited for Top lane or Jungle. He could work as a Support as well. Hard to say without getting to play him.

A basic combo for Vader would be to walk to an enemy champion during laning phase and auto attack that champion. This sets off his Imperial March passive. He follows up with Force Choke while the minions attack. When the enemy champion lands, Vader hits them with a Dark Side Fury auto attack. Then, depending on the situation, Vader can give chase with his enhanced autos or retreat now that his combo is done.

In teamfights Vader provides short cooldown CC with his Force Choke. He has a strong battlefield control option with his Force Gale and in rare situations it can be used to snipe fleeing opponents. Feel the Force gives Vader a tool for fighting ADCs as well. His weakness lies in his lack of mobility. Vader never moves quickly in the games or the movies. He walks freaking everywhere all the time. While his ultimate is strong if used in the right place, Vader has to position himself in the right place. Mixing that positioning with Vader’s strong kit will separate the good Sith Lords from the great Sith Lords.

Tadah! There’s my first idea for a League of Legends champion! I think Darth Vader will play and feel quite different than Kassadin. Their laning phases are differentiated by Vader’s passive and Kassadin becomes an assassin upon getting his ultimate while Vader gains more CC to solidify his tank role. Thanks a lot to my friends who gave me feedback while I was coming up with the idea. You know who you are!

-Mister Ed

P.S. If this post has made you interested in playing League of Legends you can try it out by clicking this link.