After the Dragon War: Shratalanda

Shratalanda was a mystery to the people of Cimmeria. No one knew how old Shratalanda was at the end of the Dragon War. She had emerged from nowhere to orchestrate the rebellion against the dragons’ rule. She was part of no community and had no family. Many suspected she was a god, one of the Fates, sent to walk the Earth and ensure that the proper events occurred. Others thought her simply an elf with the natural talent needed for psionic magic.

After the Dragon War Shratalanda coordinated with the other Heroes to create protections around the Orbs of Dragonkind. Hidden within the Aractrashan Jungle she designed and built a dungeon filled with psionic monsters, traps, and riddles. At the end she placed the Brass Orb of Dragonkind entrusted to her care. Shratalanda aided the construction of the other Dragon Orb dungeons as well, providing her insight, knowledge, and raw magical energy to speed the construction.

Once Shratalanda completed her work on the dungeons she retired to live in the barren Shacklack Desert. Her appetite for building large underground fortresses was not yet sated. The elvish psion set her hand to making a castle that extended beneath the sands as well as above it. Once finished she sent out a telepathic call to all the psions of Cimmeria telling them to come to her castle for training in the craft of psionic magic.

Shratalanda’s Psionic School was a success. Students from across Cimmeria were drawn to her school. She taught them all the disciplines of psionic magic. How to manipulate and create matter. How to modify one’s own body. How to slip into another’s mind and make it your own. How to command the elements themselves. Dozens of powerful psions mastered their talent under Shratalanda’s tutelage. To ensure the continuance of her school, Shratalanda trained her first class of students to pass on their learning to others.

When the time came for Shratalanda to enter her slumber to protect the Brass Orb, her school was ready. The Shacklack School for Psions would continue in her absence. Over the centuries the structure of the school changed. The heirarchy of teacher and student based on talent and public acclaim was replaced with a series of tests with religious-like significance to the inhabitants of the school. Shratalanda’s school remains the finest institution for psionic learning, but the castle has become a like a paper finger trap. Those who are accepted as students rarely leave willingly.

-GoCorral

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After the Dragon War: Toffoun and Amalgami

Toffoun was 77 and still in the prime of his life when the Dragon War ended. Toffoun’s people called for him to take up the crown of the High King of the Dwarves; however, Toffoun remember his duty and gave his support to Cogard, the rightful heir of Karnafaust. Toffoun’s accomplishments and loyalty earned him a council seat in the new Dwarven High King’s court. Continue reading

Xorian Wars has Finished!

My 8 year long campaign has finished and the conclusion is now uploaded to YouTube!

 

It’s pretty long. Thirteen hours of me jabbing with my friends about Dungeons and Dragons. I’ve noticed that people who do this professionally make recap episodes that are about 10 minutes long with summaries and only the best bits of the action. That’s something I might do if a lot of viewers request them.

I’m proud of the visual setup I created for this. The globe picture seems like it would work for any genre of RPG and I have other camera borders ready to go for other genres.

I had some issues with the audio, but they were easy to fix. I’m aware of them for the future.

Skype was also annoying in how the video locations kept changing when people left the call or turned off their cameras. I’ve started looking at alternatives that might have a better interface for capturing the images with OBS. Current list includes: Discord, Hangouts, Jitsi, VSee, and Viber.

Streaming was definitely popular with the members of the D&D group. We’ll keep doing it, if only for ourselves to rewatch.

The Final Sessions

I am approaching the final session of the longest D&D campaign I’ve ever run.

The players have made their way through all the challenges I constructed for them. The only thing left to do is confront the final villain and defeat him.

I’m reminded of something I wrote in high school, that people are attracted to stories that excite them regardless of how real those stories are. The world, characters, and stories I’ve built through Dungeons and Dragons aren’t real, but the outcome is as important to me as the outcome of other things in my life.

Continue reading

After the Dragon War: The Dungeons

The Heroes of the Dragon War pooled their resources to erect defenses around the Orbs of Dragonkind. They decided that five of the Orbs would be defended in the same location by a nearly impassable obstacle. The other five Orbs would be hidden separately within dungeons that the Heroes would build and protect. Continue reading

After the Dragon War: Hibernation

Tentineh labored to build defenses for the Dragon Orbs entrusted to his care. Shratalanda, Bigby, and Danar assisted in designing the protections for the Orbs. While working they discussed the inevitability of their deaths and the release of the dragons. No matter how well-designed their protections were, they would eventually be breached. The Orbs would be found and broken, releasing the terrible scourge of dragons upon the world again. No matter how well defended, the Orbs simply could not be locked away for all eternity.

Tentineh suggested a solution. Each of the Heroes of the Dragon War could bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. There was only one problem with this plan, in order to bind a person to the Orb, that person would have to voluntarily give up their life. A death without the afterlife. Their souls would not pass on to Erebos and Elysium. They would remain with the Orbs ready to reappear when they were needed.

Shratalanda, Bigby, and Danar approved of the idea. They would get their affairs in order before binding their souls to the Orbs. Danar left to inform the other Heroes of the Dragon War who had spread out across Cimmeria. Shratalanda, Bigby, and Tentineh set to designing the specifics of this unusual soul-binding spell.