The Days of Kruk-Ma-Kali Part 4

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Kruk-Ma-Kali joined Lork-Bran-Dron’s army as a common soldier but he would not stay that way for long. As his psionic power was honed in the Shacklack School for Psions, so too did Kruk-Ma-Kali’s body grow alongside his mind. By the time he completed Lork-Bran-Dron’s boot camp in Trung Town, Kruk-Ma-Kali was a towering seven foot tall wall of muscle. Even without his telepathic abilities, Kruk-Ma-Kali attracted attention. His mind powers provided the extra nudge and Lork-Bran-Dron placed him in command of a small squad of soldiers.

Lork-Bran-Dron ordered a military campaign against the city-state of Tomak’nax. The army approached the dual city, fighting in a series of skirmishes along the way. In every skirmish the Tomak’nax soldiers slew Kruk-Ma-Kali’s superior officer and then he stepped in to lead the troops to victory. Each of these incidents earned Kruk-Ma-Kali a battlefield promotion from Lork-Bran-Dron. No one knew that Kruk-Ma-Kali had psionically called the opposing forces to target his commanders. No one knew that Kruk-Ma-Kali used telepathic nudges to place himself as the best replacement in the minds of the other soldiers of Trung Town. All they saw was a talented hobgoblin stepping in and leading them to victory.

At the siege of Tomak’nax, Kruk-Ma-Kali coated himself in psionic energy. This clouded the minds of others in close proximity to him, so that they never looked at him. With this magic of practical invisibility, Kruk-Ma-Kali reconnoitered the city. While surveying their defenses from inside something caught his eye. In the dirt beside one of the hastly erected wooden walls was a jet black longsword. Kruk-Ma-Kali picked up the sword and it drank in the sunlight, remaining matte black from every angle.

The sword spoke to Kruk-Ma-Kali and promised him power through conquest. It called itself Kharad-khor, Bloodthirster. Kruk-Ma-Kali listened and saw his path to glory. First, he would have to replace Lork-Bran-Dron as king of the assembled forces. He had arleady swiftly risen in esteem during the campaign and was now a trusted adviser to the king. One more step and the final prize could be his. Kruk-Ma-Kali completed his scouting mission and exited Tomak’nax with his black prize.

Next: The Days of Kruk-Ma-Kali Part 5

Untalpid

Untalpid is a small city of just under 13,000 people on the borders of the Shacklack Desert and the Ousreft Wastes. Of the 13,000, the majority are goblins with a tenth being hobgoblins and a twentieth are various other humanoids. Untalpid serves as the overland connection between the Hobgoblin Lands and India. A well-marked trade route winds through the arid climate to the south and then through a pass between the Dominarie and Himalayan mountain ranges.

The geography of the city is defined by a heptagram of temples that encircle the inner city. Three of the temples pay homage to one of the Goblin deities. These three are the Tree, the Bee, and the Ant. The four remaining temples are devoted to the four elements of air, earth, fire, and water. The seven temples also split the city up into seven pie sections, roughly describing the different industry of that section. Milling and baking in Tree, administration in Bee, warehouses in Ant, textiles in Air, housing in Earth, smithing in Fire, and leatherworking in Water.

Enormous flowers grow around Untalpid creating what some have called the Flower Forest. The pollen from these flowers is refined in Untalpid to make flour for bread, but is also used to sustain the particular animal husbandry of the city. The two main livestock species of the town are giant ants and giant bees. Worker ants are used to plow the fields and warrior ants are ridden by the wealthy like horses. The ants of Untalpid have been bred over the centuries to produce a milky fluid instead of a stinging acid. This milk is called soola and tastes like bread pudding overflavored with cinnamon. The bees of Untalpid produce honey. Many leaders of Untalpid have wished to use the bees as aerial cavalry, but the bees do not take well to riders. The bees still prove useful in combat through the use of pheromones. Ant mounted goblins carry a sealed vial of attack pheromones. They ride into an enemy formation and break the vial upon a foe, triggering a bee attack on whomever the vial hits along with anyone else nearby.

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The Days of Kruk-Ma-Kali Part 3

Previous: The Days of Kruk-Ma-Kali Part 2

Kruk-Ma-Kali got to the Shacklack School for Psions and joined the diverse student body. He was exposed to all the major races of Cimmeria and more. Humans, orcs, dwarves, elves, and halflings, as well as thri-keen, half-giants, dromites, githyanki, githzerai, and harssafs. Few of the students shared a common language, but they were able to communicate through the purest form of mental telepathy, sending thoughts and concepts out while receiving those same messages from others. Kruk-Ma-Kali became immersed in this simple telepathy. During his time at the school he even picked up a working knowledge of the underlying languages of the other students. By the time he left he could speak at least a dozen tongues with passable proficiency.

Kruk-Ma-Kali tasted all the disciplines of psionic magic. His experience with psychokinesis for pure energy conjuration, clairsentience for scrying, and metacreativity for conjuring physical matter. While the usefulness of those disciplines was clear, Kruk-Ma-Kali sought a measure of direct control over himself and others. The budding psion experimented with psychometabolism to make himself stronger and psychoportation to make himself faster. Unfortunately the powerful techniques that he desired were too difficult to perform. Frustrated with his failures, Kruk-Ma-Kali turned to the sole study of his natural talent, telepathy. Kruk-Ma-Kali perfected his inborn abilities and slowly rose to the status of journeyman within the Shacklack School for Psions.

As Kruk-Ma-Kali’s control over his psionic mind grew he found himself longing for more than just magical knowledge. He left the Shacklack School for Psions after six years and returned to his mother and his village. His reunion was short. A platoon and an officer of the hobgoblin king, Lork-Bran-Dron, came to the village looking for conscripts a month after Kruk-Ma-Kali returned. Every hobgoblin between the ages of fifteen and twenty-five was drafted by the officer. Kona-Ranor begged Kruk-Ma-Kali to twist the officer’s mind and escape, but her son refused. Kruk-Ma-Kali was enthralled by the prospect of the army. He would finally have a place in hobgoblin society and a chance to prove his worth outside of his community. Kruk-Ma-Kali left with the others to join the army.

Next: The Days of Kruk-Ma-Kali Part 4

The Days of Kruk-Ma-Kali Part 2

Previous: The Days of Kruk-Ma-Kali Part 1

Kruk-Ma-Kali was born never knowing who his father was. His impoverished mother, Kona-Ranor, claimed that his sire was Pallas, the Titan of war and the husband of the River Styx. Pallas despaired of his punishment in Tartarus. His rage built for centuries until he freed his bonds and escaped. He blew past the minor demons of Tartarus and swam through his wife’s waters to freedom. Once on the surface world he engaged in sins of gluttony, lust, and debauchery. One of Pallas’s nights of freedom was spent with Kona-Ranor. At the height of their copulation she uttered the name of Zeus who looked down from the heavens at the mention of his name. Zeus saw Pallas and flung him back into Tartarus, but Kruk-Ma-Kali was already conceived. Pallas’s betrayal of the River Styx with Kona-Ranor ensured he would never escape again.

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Cimmerian Timeline Part 36

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821BCE: The Gish Trio let the githyanki and blue dragons wear themselves down against each other. Tracy and Tereman worked on a banishment spell to throw the Lich-queen back to the Astral Plane. Galandir and Blendegad forged new magical equipment using the metal of the githyanki’s silver swords.

820BCE: Blendegad noticed a peculiar resonant quality to the silver sword material. He began work on a panoply of armor, shield, and sword that would enhance each other when worn together.

819BCE: Tracy and the Gish Trio’s work was complete. They had the best gear they could manufacture and a spell guaranteed to throw the Lich-queen out of the Material Plane permanently. The heroes waited for the best time to strike. Fortunately, the Draco-Gith War gave them plenty of opportunities. The Lich-queen was weakened after a battle with the blue dragons and the Gish Trio chose that time to strike. Their plan proved successful, but not without cost. Tereman banished the Lich-queen to the Astral Plane, but Tracy’s soul was ripped from her body and consumed during the fight rendering her eternally dead.
The Draco-Gith War continued after the Lich-queen’s banishment, but without her direct presence. The Gish Trio fought on without Tracy, eliminating powerful githyanki wherever they could.

818BCE: Blendegad’s guilt over the death of Tracy drove him to alter the shield of the combined panoply he’d made with Galandir and Tereman. With Shratalanda’s notes and his gathered knowledge of the githyanki, Blendegad changed the nature of the resonant power of the panoply. Now when all three were worn together they would transform the bearer into an immortal being. Blendegad completed his work and donned the gear and he changed into a new breed of immortal, a vampire.
Blendegad noticed the drawbacks of his new nature quickly and hid the effects from Galandir and Tereman. He drank from the githyanki they killed when his allies’ backs were turned.

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Cimmerian Timeline Part 35

Previous: Cimmerian Timeline Part 34

826BCE: Bavastatner’s escaped demon experiments became a problem for the githyanki controlled communities. Bavastatner continued his work, actually pleased that he was inadvertently harming his supposed allies.
The Gish Trio traveled to the Shacklack School for Psions that Shratalanda established prior to her slumber. The masters of the school tested the Gish Trio’s mind, body, and soul and the heroes passed. They were given access to Shratalanda’s notes on the nature of immortality and oaths. They returned to Shalerton with the information.

825BCE: Bavastatner’s accelerated breeding program yielded a result, a new draconic variety known as the abyssal drakes. Bavastatner hoped to sacrifice hundreds of them in a necromantic ritual to capture the soul of the Styx. He began the necessary work to create these hundreds.

823BCE: Bavastatner’s experiments with the abyssal drakes were pointless and would not tie his soul to the Styx. He released the hundreds of stored drakes from captivity in the Shacklack Desert. The savage dragons ravaged Eastern Cimmeria and greatly frustrated the Lich-queen in the process.
Tracy saw her chance to strike at the alliance. Using her contacts in Greshendale she sold a copy of Shratalanda’s notes to Blue Dragon Cultists. The information on how to entwine two souls made its way to Bavastatner. If the physical threads were retrieved from the Temple of the Fates on Crete, then the mixing of fates was as simple as rebraiding a string.

822BCE: Bavastatner sent his cultists to Crete to steal the threads for his immortal life and that of the River Styx. With the strings in hand he connected them and bound his soul to the River of Erebos. This act freed Bavastatner from his oaths on the Styx. He recalled his offspring to the Shacklack Desert to prepare for war against the Githyanki, their previous allies. The furious Lich-queen came to the Material Plane herself to lead the assault against the blue dragons. All the resources and manpower of her interdimensional empire came bearing down on the Shacklack Desert. Bavastatner’s children defended their home alongside their patriarch’s demon experiments. The Draco-Gith War had begun.

Next: Cimmerian Timeline Part 36

The First Vampire of Cimmeria Part 7

The Lich-queen on her bone throne

Previous: The First Vampire of Cimmeria Part 6

Tracy needed to feed the information on the tying of immortal threads to the Blue Dragon Cult. Relying on the same methods she’d used during the Dragon War, Tracy formed an information network in Cimmeria. Her spies told Tracy that the Cult was making inquiries on the subject in Greshendale. Tracy went there with copies of Shratalanda’s notes and sold them to the Blue Dragon Cultists. The seeds of discord were sown for her enemies and they paid her to do it. Now all she had to do was wait.

As predicted, Bavastatner acted on the information. He sent his followers to the Temple of the Fates on Crete. They stole the threads of Bavastatner and the Styx. With the threads in his possession, Bavastatner entwined his fate with that of the River Styx. With that, he broke his contract with the Lich-queen. All his offspring were recalled to the Shacklack, except for the eggs the githyanki took to the Astral Plane. These captive hatchlings would be raised by the githyanki and bred within the Astral Plane to maintain their draconic force for centuries afterwards.

Furious, the Lich-queen prepared to go to war with the blue dragons. She led the assault herself rather than relying on the sarath or the adlishar. All the resources and manpower of her interdimensional empire came bearing down on the Shacklack Desert. Bavastatner’s children defended their home alongside their patriarch’s demon experiments. The Draco-Gith War had begun.

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The First Vampire of Cimmeria Part 3

Harssafs look like sand demon people

Previous: The First Vampire of Cimmeria Part 2

The Blue Dragon Cult had gotten closer and closer to the Blue Dragon Orb in the years since it was sealed away. They knew it was in the Shacklack Desert. They even knew which region of the desert, but that region belonged to the harssaf people who violently repelled any intrusion.

The githyanki provided the power the Blue Dragon Cult needed to reach the Orb’s resting place. The Lich-queen sent her best troops, the sarath, to assist in the Blue Dragon Orb’s extraction. They cut through the harssaf warriors with ease and reached the dungeon containing the Orb. Powerful magical defenses prevented the sarath from safely penetrating the dungeon. Rather than risk their own lives, the sarath sent members of the Blue Dragon Cult ahead to their grisly deaths. With this trial and error method the githyanki reached the inner sanctum of the dungeon. There the sarath defeated the plant and golem defenders placed by Bigby and Tentineh. With that, only one barrier stood between the villains and the Dragon Orb, Bavastatner, the blue dragon patriarch set by Tentineh to guard the Blue Orb.

Bavastatner tore through the githyanki sarath, killing many and forcing the others to retreat. They reported their failure to the Lich-queen. She sent one of her most powerful servants, an adlishar, to capture the Blue Orb. The adlishar entered the minds of the surviving sarath to study their battle with Bavastatner. He determined that the dragon was beyond his ability to defeat. Instead of fighting it, the adlishar stole the Orb and teleported away. The Orb would not be safe for long though. Bavastatner had a powerful connection to the Orb’s magic and could sense its location. The githyanki and the Blue Dragon Cult would have to act fast in their plan to destroy the Blue Orb.

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Cimmerian Timeline Part 19

Previous: Cimmerian Timeline Part 18

876BCE: Shratalanda traveled to the Shacklack Desert and began building a psionically charged castle in the sand.
Danar returned to Sheerzen and resumed his duties as king. He married multiple women to solidify his position within the aristocracy of Sheerzen. He ruled well and established a just society for his people.

873BCE: Shratalanda completed her castle in the Shacklack Desert. She sent out a telepathic call to all the psions of Cimmeria telling them to come to her castle for training in the craft of psionic magic.

872BCE: Psions from across Cimmeria arrived at Shratalanda’s school for instruction. She taught them all the disciplines of psionic magic. The school was a success. More and more students continued to arrive.

870BCE: Shratalanda’s school grew beyond her ability to manage. To ensure the continuance of her school, Shratalanda trained her first class of students to pass on their learning to others. Over the years a heirarchy based on talent and public acclaim decided who were the teachers of the school and who were the students.

855BCE: Danar left Sheerzen to sleep and await the breaking of the Red Orb. He left the same system of succession that guided his ascension for his progeny. There could be only one heir. All others must be sterilized or executed.

834BCE: Satisfied with her work on her school, Shratalanda retired to her slumber. She slept, only to be awakened by the breaking of the Brass Orb of Dragonkind.

-GoCorral

Next: Cimmerian Timeline Part 20

After the Dragon War: The Dungeons

The Heroes of the Dragon War pooled their resources to erect defenses around the Orbs of Dragonkind. They decided that five of the Orbs would be defended in the same location by a nearly impassable obstacle. The other five Orbs would be hidden separately within dungeons that the Heroes would build and protect. Continue reading