Cimmerian Timeline Part 56

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Loose ends for coming to the end of the timeline!

1115BCE: The Olympians recognized that the new toys they’d given their mortals were strong tools in the right hands and explosive mistakes in the wrong hands. To ensure the magical artifacts weren’t misused, Zeus created the Museum of Power in Nox. To guard the building, Poseidon set powerful enchantments around it and Hades brought Argus back from the dead to defend it.

742BCE: Enough vampires had arisen in Cimmeria to form a community centered in Crux. They pooled their resources to acquire blood to drink. They offered gold in exchange for blood. This collection of gold and blood grew into the Bank of Lamentation, one of the most securely guarded locations in Cimmeria.

647BCE: The blue dragons of Shacklack took advantage of the sand giant genocide to attack fire giant tribes in the desert. Without their sand giant allies, the fire giants had weaknesses in their defensive network. Many fire giants were wiped out, relocated, or swore fealty to the blue dragons.

646BCE: Chirrigar the fire giant’s tribe was wiped out. Without a home he wandered through the desert and came upon an abandoned scepter. He grasped the rod and felt tremendous power flow into him. He went to the cave of the dragon that had slain his tribe and killed it in return. Chirrigar claimed the dragon’s hoard for himself and then left Shacklack Desert to avoid retribution.

645BCE: Chirrigar spread the dragon’s wealth across Eastern Cimmeria. He told stories of a new city he was founding east of the Aral Sea.

644BCE: Chirrigar went east of the Aral Sea and planted a large piece of quartz he had found his dragon treasure hoard. The quartz grew into the stunning ice city of Dorrowsan.

520BCE: The old lich of Crux, Vectra, developed a new spell of unimaginable destruction. The magic was capable of wiping out all life within a three mile radius of the casting. Vectra demonstrated the spell and then opened negotiations with various governments to sell it. She sold copies of the devastation spell to Xoria, Persia, Ethiopia, and some of the Indian kingdoms.

Cimmerian Timeline Part 52

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Mars’ Oasis needs a little bit of connecting history to establish the threats and the relationship between the city and the Shacklack Desert.

696BCE: The soldiers turned settlers of Mars’ Oasis needed a staple food crop in the desert. The nymphs found a cactus fruit called sithica that when soaked in the Dythalid Pool became edible. The soldiers began cultivating the cactus.

691BCE: Some of the blue dragons of the Shacklack attacked Mars’ Oasis in search of treasure. The experienced Roman soldiers easily defended their community and their families. The blue dragons pleaded with Bavastatner to help, but he refused to get involved. Bavastatner wished to preserve Mars’ Oasis as a good training opportunity for his children.

678BCE: Through accident and experimentation the people of Mars’ Oasis learned the power of the Dythlaid Pool. The town had grown as people learned it was a safe haven within the Shacklack Desert. To protect the secrets of the Dythalid Pool, the original Roman founders of Mars’ Oasis created the Dythalidee to protect the Pool.

665BCE: Sahamathrian completed the process of becoming a lich. He left Crux and returned to the Shacklack Desert to further his study of necromancy and other arcane secrets.

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Cimmerian Timeline Part 38

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Here’s the story of Kruk-Ma-Kali condensed into timeline entries! As well as the conclusion to Shortrastor’s royal line. Of course more happens to Kharad-khor after Kruk-Ma-Kali’s death, but that will be covered another time.

722BCE: Kona-Ranor gave birth to Kruk-Ma-Kali.

710BCE: Kruk-Ma-Kali’s psionic powers emerged.

709BCE: Kona-Ranor noticed Kruk-Ma-Kali’s powers and sent him away to learn how to control them. Kruk-Ma-Kali joined the Shacklack School for Psions.

703BCE: Kruk-Ma-Kali left the Shacklack School for Psions with a journeyman’s understanding of telepathic magic.

702BCE: Kruk-Ma-Kali joined Lork-Bran-Dron’s army. He rose through the ranks quickly as Lork-Bran-Dron led the Goblinoids of Trung Town against Tomak’nax. During the Siege of Tomak’nax, Kruk-Ma-Kali found Kharad-khor. With the Sword of War in his hand, Kruk-Ma-Kali came up with a plan that enabled the capture of the city. At the victory parade, Kruk-Ma-Kali challenged Lork-Bran-Dron for control. He defeated his king and took the crown for himself. Kruk-Ma-Kali led his army on a conquering sweep of the Hobgoblin Lands.

701BCE: King Kruk-Ma-Kali used his secret telepathic powers to forge alliances. Kharad-khor provided the knowledge of how best to defeat those who would not be swayed. In two years of lightning campaigns, Kruk-Ma-Kali unified the Hobgoblin Lands under a single leader.

700BCE: Kruk-Ma-Kali began a long campaign in Eastern Cimmeria. His hobgoblin army marched through the Orc Lands to gain allies. The combined army of goblinoids and orcs attacked Valor Forest, but couldn’t penetrate the interior. Kruk-Ma-Kali took captives, including the elven mage, Sahamathrian. Kruk-Ma-Kali set fire to the forest and left. His army sacked Fangaroot and, thanks to Kruk-Ma-Kali’s telepathic mind, walked away with more troops than they started with.

699BCE: Bjorn Skizofren tricked Kruk-Ma-Kali, allowing Dalleer to be evacuated. Kruk-Ma-Kali burned the empty city and vowed to return to do the same to its people. He sacked Bradel Fields and placed it under occupation. The people of Eastern Cimmeria unified against the goblinoids. The year’s campaign continued as Kruk-Ma-Kali fought battle after battle towards Nomingburg.

698BCE: Kruk-Ma-Kali reached Nomingburg and placed it under siege. He defeated Nomingburg’s defenses by using portal magic to flood the city. Sahamathrian assisted with the portal ritual. Nomingburg was sacked and then abandoned to water and disease. Princess Alfeita died during the looting of Nomingburg.

697BCE: Kruk-Ma-Kali assaulted Jipangu at great loss of life. The goblinoids pillaged the city and occupied it. Kruk-Ma-Kali ordered the execution of all dwarves at Jipangu due to the casualties they had inflicted on his army. Next, Kruk-Ma-Kali led his people into the tunnels beneath the Dominarie Mountains on a genocidal extermination of the dwarves there.

696BCE: Kruk-Ma-Kali’s army ambushed and killed the remnants of the Dominarie army led by Queen Shortrastor. They continued on and reached Shortrastoria. The hobgoblins burned the capital. Princess Tandia entered labor during the fighting, but went missing shortly thereafter.

695BCE: Kruk-Ma-Kali’s army completed their west to east circuit of the Dominarie Mountains, having slain every dwarf they could find. Satisfied with the destruction of Eastern Cimmeria, Kruk-Ma-Kali led his people home to celebrate in the empire’s new capital, Trung Town.

694BCE: Kruk-Ma-Kali enacted many reforms to strengthen the Hobgoblin Empire and its capital, Trung Town.

693BCE: Kruk-Ma-Kali began planning a second long campaign in Eastern and Northern Cimmeria. Before the plans could be finalized, he was assassinated by a goblin servant wielding a poisoned dagger. The hobgoblin generals that Kruk-Ma-Kali had unified through his telepathic might split into warring factions. Overnight the Hobgoblin Empire became a set of squabbling states.

692BCE: Khuz-kukk-ghor and Vokh-jrozzhul began building a tomb for Kruk-Ma-Kali with the help of the elven wizard, Sahamathrian.

672BCE: General Graz-Khrodun emerged from the wars after Kruk-Ma-Kali’s death as the owner of the Trung Town capital.

670BCE: Work on the Tomb of Kruk-Ma-Kal was completed. Sahamathrian turned Khuz-kukk-ghor and Vokh-jrozzhul into undead guardians of the tomb as his last act to earn his freedom.
The elf went to Crux to learn the secret of becoming a lich.

640BCE: Graz-Khrodun’s daughter, Graz-Lokbar, ascended to the throne of “Emperor of the Hobgoblins.” Her charismatic pull actually made it seem that she could reunite the Hobgoblin Lands. Many unaffiliated goblinoids flocked to her banner at Trung Town

639BCE: Graz-Lokbar led her legion of goblinoids on an invasion of Dalleer’s territory. The Bjorn took the city’s army out and waited to ambush the hobgoblins. The enemy entered the kill zone, but the Bjorn refused to give the command to attack. The hobgoblins walked past the Dalleer army and raided villages. The Bjorn’s commanders were infuriated. They took the army into their own hands and vanquished the hobgoblin threat.
When the generals returned they conferred with the other authorities in Dalleer. They agreed the new Bjorn couldn’t be allowed to make decisions. The position’s power was reduced to that of ceremony while the civil servants would run the city from the shadows.
Graz-Lokbar returned to Trung Town in disgrace. Her magnetic personality brought her followers, but she had no skill in battle. The former capital of the Hobgoblin Empire entered a steep decline.

Next: Cimmerian Timeline Part 39

The Days of Kruk-Ma-Kali Part 12

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Kruk-Ma-Kali’s assassination and his “last will and testament” led to immediate infighting amongst his generals. They were unified by Kruk-Ma-Kali’s hidden telepathic influence. As that power disappeared, those who used to be friends became bitter enemies. The generals occupying Bradel Fields and Jipangu decamped the cities to make a play for the imperial throne. A series of civil wars engulfed the Hobgoblin Lands for several decades.

Although dead, Kruk-Ma-Kali’s psionic soul endured. As he died he transferred his ethereal consciousness into Kharad-khor. The black sword was taken by Kruk-Ma-Kali’s loyal generals, Khuz-kukk-ghor and Vokh-jrozzhul, to his birthplace within the Great Valley of Shacklack Desert. The two generals oversaw the construction of a great trap-filled tomb and many false tombs in honor of Kruk-Ma-Kali’s final words. His true heir would inherit his sword, his treasure, and his consciousness, but only if they conquered the trials of the tombs.

One of the elven mages that Kruk-Ma-Kali captured in Valor Forest assisted with the construction of the tombs. This elf, Sahamathrian, had helped Kruk-Ma-Kali at Nomingburg with the teleportation wormhole ritual. Now, under the influence of the diabolic goblins his magical interests had drifted towards necromancy. Sahamathrian created hundreds of undead creatures to help defend the tomb of Kruk-Ma-Kali. After two decades of building, his final act was to kill the two generals, Khuz-kukk-ghor and Vokh-jrozzhul. Their devotion to Kruk-Ma-Kali extended into the afterlife. Sahamathrian raised them into willing undead warriors, eternal servants of Kruk-Ma-Kali’s will.

After completing the tomb, Sahamathrian killed all those who had worked on it or knew of its location. Without a master, the elf was finally free. He researched a method of turning his own body into an immortal undead creature. He found the answer in the ritual of the lich at Crux. After his transformation he returned to the Shacklack Desert as the Bane of the Lich Shade.

Next: The Days of Kruk-Ma-Kali Part 13

The Days of Kruk-Ma-Kali Part 4

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Kruk-Ma-Kali joined Lork-Bran-Dron’s army as a common soldier but he would not stay that way for long. As his psionic power was honed in the Shacklack School for Psions, so too did Kruk-Ma-Kali’s body grow alongside his mind. By the time he completed Lork-Bran-Dron’s boot camp in Trung Town, Kruk-Ma-Kali was a towering seven foot tall wall of muscle. Even without his telepathic abilities, Kruk-Ma-Kali attracted attention. His mind powers provided the extra nudge and Lork-Bran-Dron placed him in command of a small squad of soldiers.

Lork-Bran-Dron ordered a military campaign against the city-state of Tomak’nax. The army approached the dual city, fighting in a series of skirmishes along the way. In every skirmish the Tomak’nax soldiers slew Kruk-Ma-Kali’s superior officer and then he stepped in to lead the troops to victory. Each of these incidents earned Kruk-Ma-Kali a battlefield promotion from Lork-Bran-Dron. No one knew that Kruk-Ma-Kali had psionically called the opposing forces to target his commanders. No one knew that Kruk-Ma-Kali used telepathic nudges to place himself as the best replacement in the minds of the other soldiers of Trung Town. All they saw was a talented hobgoblin stepping in and leading them to victory.

At the siege of Tomak’nax, Kruk-Ma-Kali coated himself in psionic energy. This clouded the minds of others in close proximity to him, so that they never looked at him. With this magic of practical invisibility, Kruk-Ma-Kali reconnoitered the city. While surveying their defenses from inside something caught his eye. In the dirt beside one of the hastly erected wooden walls was a jet black longsword. Kruk-Ma-Kali picked up the sword and it drank in the sunlight, remaining matte black from every angle.

The sword spoke to Kruk-Ma-Kali and promised him power through conquest. It called itself Kharad-khor, Bloodthirster. Kruk-Ma-Kali listened and saw his path to glory. First, he would have to replace Lork-Bran-Dron as king of the assembled forces. He had arleady swiftly risen in esteem during the campaign and was now a trusted adviser to the king. One more step and the final prize could be his. Kruk-Ma-Kali completed his scouting mission and exited Tomak’nax with his black prize.

Next: The Days of Kruk-Ma-Kali Part 5

Untalpid

Untalpid is a small city of just under 13,000 people on the borders of the Shacklack Desert and the Ousreft Wastes. Of the 13,000, the majority are goblins with a tenth being hobgoblins and a twentieth are various other humanoids. Untalpid serves as the overland connection between the Hobgoblin Lands and India. A well-marked trade route winds through the arid climate to the south and then through a pass between the Dominarie and Himalayan mountain ranges.

The geography of the city is defined by a heptagram of temples that encircle the inner city. Three of the temples pay homage to one of the Goblin deities. These three are the Tree, the Bee, and the Ant. The four remaining temples are devoted to the four elements of air, earth, fire, and water. The seven temples also split the city up into seven pie sections, roughly describing the different industry of that section. Milling and baking in Tree, administration in Bee, warehouses in Ant, textiles in Air, housing in Earth, smithing in Fire, and leatherworking in Water.

Enormous flowers grow around Untalpid creating what some have called the Flower Forest. The pollen from these flowers is refined in Untalpid to make flour for bread, but is also used to sustain the particular animal husbandry of the city. The two main livestock species of the town are giant ants and giant bees. Worker ants are used to plow the fields and warrior ants are ridden by the wealthy like horses. The ants of Untalpid have been bred over the centuries to produce a milky fluid instead of a stinging acid. This milk is called soola and tastes like bread pudding overflavored with cinnamon. The bees of Untalpid produce honey. Many leaders of Untalpid have wished to use the bees as aerial cavalry, but the bees do not take well to riders. The bees still prove useful in combat through the use of pheromones. Ant mounted goblins carry a sealed vial of attack pheromones. They ride into an enemy formation and break the vial upon a foe, triggering a bee attack on whomever the vial hits along with anyone else nearby.

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The Days of Kruk-Ma-Kali Part 3

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Kruk-Ma-Kali got to the Shacklack School for Psions and joined the diverse student body. He was exposed to all the major races of Cimmeria and more. Humans, orcs, dwarves, elves, and halflings, as well as thri-keen, half-giants, dromites, githyanki, githzerai, and harssafs. Few of the students shared a common language, but they were able to communicate through the purest form of mental telepathy, sending thoughts and concepts out while receiving those same messages from others. Kruk-Ma-Kali became immersed in this simple telepathy. During his time at the school he even picked up a working knowledge of the underlying languages of the other students. By the time he left he could speak at least a dozen tongues with passable proficiency.

Kruk-Ma-Kali tasted all the disciplines of psionic magic. His experience with psychokinesis for pure energy conjuration, clairsentience for scrying, and metacreativity for conjuring physical matter. While the usefulness of those disciplines was clear, Kruk-Ma-Kali sought a measure of direct control over himself and others. The budding psion experimented with psychometabolism to make himself stronger and psychoportation to make himself faster. Unfortunately the powerful techniques that he desired were too difficult to perform. Frustrated with his failures, Kruk-Ma-Kali turned to the sole study of his natural talent, telepathy. Kruk-Ma-Kali perfected his inborn abilities and slowly rose to the status of journeyman within the Shacklack School for Psions.

As Kruk-Ma-Kali’s control over his psionic mind grew he found himself longing for more than just magical knowledge. He left the Shacklack School for Psions after six years and returned to his mother and his village. His reunion was short. A platoon and an officer of the hobgoblin king, Lork-Bran-Dron, came to the village looking for conscripts a month after Kruk-Ma-Kali returned. Every hobgoblin between the ages of fifteen and twenty-five was drafted by the officer. Kona-Ranor begged Kruk-Ma-Kali to twist the officer’s mind and escape, but her son refused. Kruk-Ma-Kali was enthralled by the prospect of the army. He would finally have a place in hobgoblin society and a chance to prove his worth outside of his community. Kruk-Ma-Kali left with the others to join the army.

Next: The Days of Kruk-Ma-Kali Part 4

The Days of Kruk-Ma-Kali Part 2

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Kruk-Ma-Kali was born never knowing who his father was. His impoverished mother, Kona-Ranor, claimed that his sire was Pallas, the Titan of war and the husband of the River Styx. Pallas despaired of his punishment in Tartarus. His rage built for centuries until he freed his bonds and escaped. He blew past the minor demons of Tartarus and swam through his wife’s waters to freedom. Once on the surface world he engaged in sins of gluttony, lust, and debauchery. One of Pallas’s nights of freedom was spent with Kona-Ranor. At the height of their copulation she uttered the name of Zeus who looked down from the heavens at the mention of his name. Zeus saw Pallas and flung him back into Tartarus, but Kruk-Ma-Kali was already conceived. Pallas’s betrayal of the River Styx with Kona-Ranor ensured he would never escape again.

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Cimmerian Timeline Part 36

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821BCE: The Gish Trio let the githyanki and blue dragons wear themselves down against each other. Tracy and Tereman worked on a banishment spell to throw the Lich-queen back to the Astral Plane. Galandir and Blendegad forged new magical equipment using the metal of the githyanki’s silver swords.

820BCE: Blendegad noticed a peculiar resonant quality to the silver sword material. He began work on a panoply of armor, shield, and sword that would enhance each other when worn together.

819BCE: Tracy and the Gish Trio’s work was complete. They had the best gear they could manufacture and a spell guaranteed to throw the Lich-queen out of the Material Plane permanently. The heroes waited for the best time to strike. Fortunately, the Draco-Gith War gave them plenty of opportunities. The Lich-queen was weakened after a battle with the blue dragons and the Gish Trio chose that time to strike. Their plan proved successful, but not without cost. Tereman banished the Lich-queen to the Astral Plane, but Tracy’s soul was ripped from her body and consumed during the fight rendering her eternally dead.
The Draco-Gith War continued after the Lich-queen’s banishment, but without her direct presence. The Gish Trio fought on without Tracy, eliminating powerful githyanki wherever they could.

818BCE: Blendegad’s guilt over the death of Tracy drove him to alter the shield of the combined panoply he’d made with Galandir and Tereman. With Shratalanda’s notes and his gathered knowledge of the githyanki, Blendegad changed the nature of the resonant power of the panoply. Now when all three were worn together they would transform the bearer into an immortal being. Blendegad completed his work and donned the gear and he changed into a new breed of immortal, a vampire.
Blendegad noticed the drawbacks of his new nature quickly and hid the effects from Galandir and Tereman. He drank from the githyanki they killed when his allies’ backs were turned.

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Cimmerian Timeline Part 35

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826BCE: Bavastatner’s escaped demon experiments became a problem for the githyanki controlled communities. Bavastatner continued his work, actually pleased that he was inadvertently harming his supposed allies.
The Gish Trio traveled to the Shacklack School for Psions that Shratalanda established prior to her slumber. The masters of the school tested the Gish Trio’s mind, body, and soul and the heroes passed. They were given access to Shratalanda’s notes on the nature of immortality and oaths. They returned to Shalerton with the information.

825BCE: Bavastatner’s accelerated breeding program yielded a result, a new draconic variety known as the abyssal drakes. Bavastatner hoped to sacrifice hundreds of them in a necromantic ritual to capture the soul of the Styx. He began the necessary work to create these hundreds.

823BCE: Bavastatner’s experiments with the abyssal drakes were pointless and would not tie his soul to the Styx. He released the hundreds of stored drakes from captivity in the Shacklack Desert. The savage dragons ravaged Eastern Cimmeria and greatly frustrated the Lich-queen in the process.
Tracy saw her chance to strike at the alliance. Using her contacts in Greshendale she sold a copy of Shratalanda’s notes to Blue Dragon Cultists. The information on how to entwine two souls made its way to Bavastatner. If the physical threads were retrieved from the Temple of the Fates on Crete, then the mixing of fates was as simple as rebraiding a string.

822BCE: Bavastatner sent his cultists to Crete to steal the threads for his immortal life and that of the River Styx. With the strings in hand he connected them and bound his soul to the River of Erebos. This act freed Bavastatner from his oaths on the Styx. He recalled his offspring to the Shacklack Desert to prepare for war against the Githyanki, their previous allies. The furious Lich-queen came to the Material Plane herself to lead the assault against the blue dragons. All the resources and manpower of her interdimensional empire came bearing down on the Shacklack Desert. Bavastatner’s children defended their home alongside their patriarch’s demon experiments. The Draco-Gith War had begun.

Next: Cimmerian Timeline Part 36