Previous: Cimmerian Timeline Part 3

1070BCE: Human raids into Eastern Cimmeria discovered that the orcs now staunchly defended the goblins.

1068BCE: The Conclave declared war against the orcs and their new goblin allies. Halfling slingers and humans riding chariots brought the Conclave victory in set-piece battles. The Conclave sold prisoners of war into slavery, both goblin and orc alike.

Hades marched upon Colchis once more. Aeëtes fought the undead off with a combined army of trained soldiers and goblin slaves used as shock troops.

1065BCE: The human attacks pushed the orcs and goblins further east. Meanwhile, the goblins integrated into the orc tribes and switched from their old pantheon to worshiping the Olympians alongside the orcs.

1050BCE: Time passed and the borders between the Conclave, the orcs, and the independent goblins stabilized. One hundred years of war resulted in the defeat of the Goblin gods and their absorption through syncretism into the Hellenic pantheon. The Olympians began to entertain themselves with their new sandbox full of people.

1049BCE: The Olympians longed for the exciting times prior to the Trojan war. What was so great about the Heroic Age? Monsters! The Olympians dredged up all sorts of monsters from Tartarus. Trolls, sea serpents, krakens, giants, chimeras, basilisks, beholders, lycanthropes, dinosaurs, and even dragons! All of these beasts and more were set upon the mortals of Cimmeria.

1047BCE: The new dragons of Cimmeria found the spartoi soldiers that sprouted from their planted teeth severely weakened in form but extremely loyal to the dragons themselves. These new soldiers were dubbed kobolds.

1046BCE: A red dragon named Kenderax attacked Fangaroot along with thousands of kobold soldiers. Kenderax incinerated Karnafaust in the initial attack, preventing any organized defense against the draconic invasion. Without leadership the dwarven citizens fled south.

1045BCE: The new sea monsters in the Caspian all but ended the fishing industry. Certain death awaited any ship that goes more than a few dozen feet from shore.

1044BCE: Orc culture always promoted physical combat as a rite of passage for the young. After the end of the Goblin War young orcs had started fighting each other to prove their worth. The elders of the tribes saw the self-destructive path this would lead the orc race down. They directed the violent energy of the orc youth outwards instead of inwards, specifically towards the Shacklack Desert. Many orcs traveled into the Shacklack to slay the myriad of monsters there.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island) – Setting the Stage, Campaigns for D&D and Other RPGs

Hem returns! Our previous guest from Episode 83 back with another BRP horror game. This time about zombies taking over Iceland. Three brave family members receive a special package that might put an end to the Endtimes. They just have to get the package off the island and into the hands of some researchers. Hem plans on releasing a new episode every day through October as part of the spooky season.The title of the show is "VARÚÐ! Dead Ísland" with Varúð pronounced like Vahr-ooth. You can learn more on the VARÚÐ RPG website.This is Hem's first video show, so you can watch VARÚÐ! Dead Ísland on YouTube as well as listen to it on your podcast app.All other associated info is available on the VARÚÐ RPG Linktree.For other shows produced by Hem check out Blighthouse Studio's website.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  2. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  3. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  4. 87 – Adapted Azeroth D&D (Flare and Akridon)
  5. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)