Location

The water races live within the Caspian and Aral Seas of Cimmeria. Many of them live around the edges of the water near the land and islands. The deeper areas belong to locathah and scrags that can survive at those depths. A few of the water races live in the ruins of Phoenix after the Second Alliance War. The Delain River leading to the city from the Caspian Sea is also occupied by a few water race villages.

Relations with Other Races

Many water races wish to be left alone by the other races of Cimmeria. The top of the seas is shared, but below the surface belongs to the water races. As long as that territory is respected, the water races have no issues. Some of the subraces have different views on this matter. Famine can strike below the sea as well, causing sahuagin to attack ships for food. Locathah and scrags have also been known to kidnap surface dwellers to sacrifice in rituals to revive banished gods. Merfolk and tritons rarely cause issues to surface dwellers.

Common Deities

As the new god of the sea, Zelus is first and foremost for the water races, especially sahuagin and merfolk. However, many are still loyal to Poseidon and Amphitrite even after their lord was cast down. Cults have formed seeking the return of their lost lord, particularly among the tritons who lost their position of power in Poseidon’s court. These groups mix with even older cults still loyal to Oceanus and Tethys who rule the ocean outside of Cimmeria.

Place in Adventuring

The water races live separate from the rest of Cimmeria. Water race adventurers on the surface are rare, but they do exist below the water’s surface. These adventurers face the threats of the deep to keep their underwater settlements safe from sea monsters.

Each water subrace favors different classes. Tritons are typically paladins or clerics due to their closer connection to the gods of the sea. Merfolk are typically sorcerers or fighters. Locathah are typically rogues or druids. Scrags and sahuagin both favor the barbarian class but sahuagin also occasionally train in the druid way. Water races are rarely rangers or wizards. The fighting style of a ranger doesn’t work below the waves and the writing required for wizards is difficult underwater as well.

The water races occasionally feature as threats for the surface world of Cimmeria. When surface dwellers violate convoluted peace treaties the water races strike back. It falls to adventurers to reestablish peace. Bands of sahuagin, scrags, and locathah also occasionally fall into more violent habits that result in conflict between the surface world and the underwater world. The aquatic environment requires that more experienced adventurers take on these challenges, simply because more powerful magic is required just to breath, move, and survive for long periods underwater.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG) Setting the Stage, Campaigns for D&D and Other RPGs

Our guests today are Jay and Sandra from the 3RPG podcast. Their podcast is a talk show, typically with three hosts. Unfortunately the third host Chris was unable to make it.Jay and Sandra are working on a RPG product dubbed The Balance of Aksio. It's a new narrative fantasy TTRPG system with point buy character creation. The world within Balance of Aksio grew out of games that Jay and Sandra have been playing together since high school. Lots of history from important characters over the in-game centuries they have been playing. Balance of Aksio comes with numerous storytelling aids to help with character decision making, generational play, and how to cover long gaps between adventures.Balance of Aksio also introduces a unique idea for running your NPCs. Rather than make all the decisions yourself, Jay and Sandra recommend outsourcing the NPC actions to people you know outside of the campaign. Give those people a profile of the NPC and the decision they are facing. Then let those people decide what the NPC would do without your own biases as a GM entering the equation. Quite a clever way to introduce new developments in your game that even you can't predict!There's a 3RPG Podcast website and the show itself is available on all major podcast platforms.I guested on the 3RPG podcast for episode 61. Check it out!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  2. 87 – Adapted Azeroth D&D (Flare and Akridon)
  3. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  4. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  5. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)