Subraces

The water races are varied in visual appearance, but all are able to swim and live anywhere within the waters of Gaia. The different subraces do not typically live in the same communities besides those around Cecilia.

Locathah: Locathah have humanoid bodies with webbed limbs and the head of a fish. They live in the deeper areas of the Caspian, far from the sun’s light. In the deep waters they practice dark rituals to ancient gods. It is no secret that some locathah seek the return of the Titans. Mortals are offered in sacrifice to give power to the Titans so that they can break their bonds in Tartarus. The locathah raid the surface, capturing mortals to sacrifice and to find locations to perform their rituals while their victims are still alive.

Merfolk: Merfolk have the upper body of a human and the lower body of a fish. Their great fish tails allow them to swim quickly while their upper body allows merfolk to have more peaceful relations with the surface world. A familiar appearance breeds familiar attitudes. Merfolk live on the edges of the Caspian, particularly around port cities. They act as merchants for the rest of the water races, exporting the sea’s bounty to the surface world while importing commodities from above to help the rest of the Caspian’s people.

Sahuagin: Sahuagin are a hybrid version of a shark and a humanoid. They have claws, a vicious bite, and a strong sense of smell in the water. Their affinity for sharks extends to husbandry as well. Sharks are kept as pets and mounts by sahuagin. Sahuagin also adapt the shark mindset to the rest of the world. They are the most violent of the water races. If a ship is attacked in the open water, its likely a sahuagin raid.

Some sahuagin are born with four arms. These mutants are amazingly strong. Sahuagin society is organized around a hierarchy of physical might. That organization allows sahuagin mutants to rise to positions of political power. The leaders of sahuagin tribes are mutants more often than not.

Scrags: Scrags are the underwater version of trolls. The aquatic environment provides a notable benefit to scrags as fire is an impossibility below the water’s surface. Without fire their regenerative capabilities are unrestrained. Scrags raid the surface world for food and valuables before retreating into the water to heal their injuries. Once they’ve collected enough food for a year, a community of scrags will descend into the deep waters of the Caspian until the next year.

Tritons: Tritons look like elves with blue skin. They’re able to breath water and air. They have no webbing between their digits or fins of any kind. Regardless, tritons are able to move through the water easily due to their magic. They push water through their feet and hands to propel themselves through the sea.

Tritons were the favored people of Poseidon while he was the god of the sea. Poseidon’s first son is named Triton and his descendants inherited his name for their race. Along with the divine name came divine powers. Tritons have power over the water and can also magically command fish and other animals that live within the sea. Their magical power and ancestry gives tritons a feeling of superiority over the rest of the water races. While Poseidon reigned, this feeling was reinforced with a superior position within the sea’s hierarchy. This arrangement is set to be disrupted with Zelus as the new god of the sea. He does not favor the tritons in the same way that Poseidon did.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)