Previous: The Days of Kruk-Ma-Kali Part 11

Kruk-Ma-Kali’s assassination and his “last will and testament” led to immediate infighting amongst his generals. They were unified by Kruk-Ma-Kali’s hidden telepathic influence. As that power disappeared, those who used to be friends became bitter enemies. The generals occupying Bradel Fields and Jipangu decamped the cities to make a play for the imperial throne. A series of civil wars engulfed the Hobgoblin Lands for several decades.

Although dead, Kruk-Ma-Kali’s psionic soul endured. As he died he transferred his ethereal consciousness into Kharad-khor. The black sword was taken by Kruk-Ma-Kali’s loyal generals, Khuz-kukk-ghor and Vokh-jrozzhul, to his birthplace within the Great Valley of Shacklack Desert. The two generals oversaw the construction of a great trap-filled tomb and many false tombs in honor of Kruk-Ma-Kali’s final words. His true heir would inherit his sword, his treasure, and his consciousness, but only if they conquered the trials of the tombs.

One of the elven mages that Kruk-Ma-Kali captured in Valor Forest assisted with the construction of the tombs. This elf, Sahamathrian, had helped Kruk-Ma-Kali at Nomingburg with the teleportation wormhole ritual. Now, under the influence of the diabolic goblins his magical interests had drifted towards necromancy. Sahamathrian created hundreds of undead creatures to help defend the tomb of Kruk-Ma-Kali. After two decades of building, his final act was to kill the two generals, Khuz-kukk-ghor and Vokh-jrozzhul. Their devotion to Kruk-Ma-Kali extended into the afterlife. Sahamathrian raised them into willing undead warriors, eternal servants of Kruk-Ma-Kali’s will.

After completing the tomb, Sahamathrian killed all those who had worked on it or knew of its location. Without a master, the elf was finally free. He researched a method of turning his own body into an immortal undead creature. He found the answer in the ritual of the lich at Crux. After his transformation he returned to the Shacklack Desert as the Bane of the Lich Shade.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
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