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Kruk-Ma-Kali’s return to Trung Town was met by month long celebration. Captive slaves fought in mock battles to reenact the army’s victories. The food of Eastern Cimmeria was freely available to all. Kruk-Ma-Kali dispersed a purse of silver to every goblinoid that came to the city for the celebrations. The whole of the Hobgoblin Lands joined in honoring Kruk-Ma-Kali and his accomplishments.

The party also brought to light the deficiencies of Trung Town as a capital for the Hobgoblin Empire. Kruk-Ma-Kali decided to keep Trung Town as his capital and improve it. Several huge building projects were started simultaneously. The large structures included a royal palace, a massive arena, a huge bath structure, and several temples to the Animal gods. The population of Trung Town exploded, requiring the expansion of the city dwellings, business fronts, and storage for food and goods. The sound of construction filled Trung Town for many years after Kruk-Ma-Kali’s return.

Kruk-Ma-Kali began the sobering prospect of administrative reform. A new currency was minted from the precious metal treasures of the Conclave races. Kruk-Ma-Kali ordered the laws of the Hobgoblin Lands to be unified and codified. He provided generous subsidies for agriculture. Those who had served in the great campaign were given 25 acres of land each to start a farm or sell to fund a business. New recruits to the army were promised the same if they served well. The sun seemed to be shining bright on the future of Kruk-Ma-Kali’s empire.

As Trung Town and the Hobgoblin Empire took shape, Kruk-Ma-Kali began to get restless. He called his generals together and began plans for another campaign. This time they would attack the cities of Northern Cimmeria and the dwarves within the Terror Mountains. As preparations were made, tragedy befell the hobgoblin people. Kruk-Ma-Kali was stabbed by a goblin wielding a poisoned dagger. Whether this was a lone actor or part of a larger conspiracy was never discovered. Kruk-Ma-Kali died a few hours after the stabbing. On his deathbed he declared the heir of his empire. He willed the throne, “To the strongest.”

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)