Previous: The Days of Kruk-Ma-Kali Part 11

Kruk-Ma-Kali’s assassination and his “last will and testament” led to immediate infighting amongst his generals. They were unified by Kruk-Ma-Kali’s hidden telepathic influence. As that power disappeared, those who used to be friends became bitter enemies. The generals occupying Bradel Fields and Jipangu decamped the cities to make a play for the imperial throne. A series of civil wars engulfed the Hobgoblin Lands for several decades.

Although dead, Kruk-Ma-Kali’s psionic soul endured. As he died he transferred his ethereal consciousness into Kharad-khor. The black sword was taken by Kruk-Ma-Kali’s loyal generals, Khuz-kukk-ghor and Vokh-jrozzhul, to his birthplace within the Great Valley of Shacklack Desert. The two generals oversaw the construction of a great trap-filled tomb and many false tombs in honor of Kruk-Ma-Kali’s final words. His true heir would inherit his sword, his treasure, and his consciousness, but only if they conquered the trials of the tombs.

One of the elven mages that Kruk-Ma-Kali captured in Valor Forest assisted with the construction of the tombs. This elf, Sahamathrian, had helped Kruk-Ma-Kali at Nomingburg with the teleportation wormhole ritual. Now, under the influence of the diabolic goblins his magical interests had drifted towards necromancy. Sahamathrian created hundreds of undead creatures to help defend the tomb of Kruk-Ma-Kali. After two decades of building, his final act was to kill the two generals, Khuz-kukk-ghor and Vokh-jrozzhul. Their devotion to Kruk-Ma-Kali extended into the afterlife. Sahamathrian raised them into willing undead warriors, eternal servants of Kruk-Ma-Kali’s will.

After completing the tomb, Sahamathrian killed all those who had worked on it or knew of its location. Without a master, the elf was finally free. He researched a method of turning his own body into an immortal undead creature. He found the answer in the ritual of the lich at Crux. After his transformation he returned to the Shacklack Desert as the Bane of the Lich Shade.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)