Previous: The Days of Kruk-Ma-Kali Part 8

The hobgoblin army pushed towards Jipangu. Kruk-Ma-Kali’s orc and kobold allies had mostly deserted after Nomingburg. All that remained was his loyal goblinoids. Against them stood the Humans and Dwarves of Jipangu along with the Dominarie Dwarves. The allied defenders offered no battle in the open field. Instead they burned their crops to deny them to the hobgoblins as they retreated to the safety of Jipangu’s plateau. With food in short supply, Kruk-Ma-Kali resolved to take the city quickly by force.

The plateau of Jipangu made regular approach a suicidal proposition. Kruk-Ma-Kali built a dozen metal covered wagons to protect his people from missile attacks. These wagons were brought to the base of the plateau and parked. A group of sappers set to work beneath the wagon roofs. The sappers aimed to build a tunnel into the center of Jipangu. Unfortunately, the seers of Jipangu predicted the tunnel’s egress point. As the sappers broke through they were greeted by large cauldrons of boiling oil poured down the whole of the shaft.

Kruk-Ma-Kali ordered an attack through the tunnel despite the defenders’ preparation. The Dwarves of Dominarie held the tunnel mouth for hours, but it soon became clear that the tunnel attack was just a diversion. Kruk-Ma-Kali had used the distraction to move an enormous ram up to the city gates. The people of Jipangu refocused their forces, but it was too late. The ram broke the gate and the Hobgoblins flowed into the city. The diversionary attack caused enormous losses for Kruk-Ma-Kali’s army, but Jipangu was now his.

The majority of Kruk-Ma-Kali’s casualities were inflicted by dwarves. Kruk-Ma-Kali ordered the execution of all dwarves in Jipangu and served their bodies to his army as a victory feast. The king put General Lohk-Ho-Nor in charge of an occupation force. Kruk-Ma-Kali’s next conquest would be those who had bloodied his nose. The Dominarie Mountains would feel the might of Kruk-Ma-Kali.

Next: The Days of Kruk-Ma-Kali Part 10

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)