Previous: The Days of Kruk-Ma-Kali Part 8

The hobgoblin army pushed towards Jipangu. Kruk-Ma-Kali’s orc and kobold allies had mostly deserted after Nomingburg. All that remained was his loyal goblinoids. Against them stood the Humans and Dwarves of Jipangu along with the Dominarie Dwarves. The allied defenders offered no battle in the open field. Instead they burned their crops to deny them to the hobgoblins as they retreated to the safety of Jipangu’s plateau. With food in short supply, Kruk-Ma-Kali resolved to take the city quickly by force.

The plateau of Jipangu made regular approach a suicidal proposition. Kruk-Ma-Kali built a dozen metal covered wagons to protect his people from missile attacks. These wagons were brought to the base of the plateau and parked. A group of sappers set to work beneath the wagon roofs. The sappers aimed to build a tunnel into the center of Jipangu. Unfortunately, the seers of Jipangu predicted the tunnel’s egress point. As the sappers broke through they were greeted by large cauldrons of boiling oil poured down the whole of the shaft.

Kruk-Ma-Kali ordered an attack through the tunnel despite the defenders’ preparation. The Dwarves of Dominarie held the tunnel mouth for hours, but it soon became clear that the tunnel attack was just a diversion. Kruk-Ma-Kali had used the distraction to move an enormous ram up to the city gates. The people of Jipangu refocused their forces, but it was too late. The ram broke the gate and the Hobgoblins flowed into the city. The diversionary attack caused enormous losses for Kruk-Ma-Kali’s army, but Jipangu was now his.

The majority of Kruk-Ma-Kali’s casualities were inflicted by dwarves. Kruk-Ma-Kali ordered the execution of all dwarves in Jipangu and served their bodies to his army as a victory feast. The king put General Lohk-Ho-Nor in charge of an occupation force. Kruk-Ma-Kali’s next conquest would be those who had bloodied his nose. The Dominarie Mountains would feel the might of Kruk-Ma-Kali.

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)