Previous: The Days of Kruk-Ma-Kali Part 8

The hobgoblin army pushed towards Jipangu. Kruk-Ma-Kali’s orc and kobold allies had mostly deserted after Nomingburg. All that remained was his loyal goblinoids. Against them stood the Humans and Dwarves of Jipangu along with the Dominarie Dwarves. The allied defenders offered no battle in the open field. Instead they burned their crops to deny them to the hobgoblins as they retreated to the safety of Jipangu’s plateau. With food in short supply, Kruk-Ma-Kali resolved to take the city quickly by force.

The plateau of Jipangu made regular approach a suicidal proposition. Kruk-Ma-Kali built a dozen metal covered wagons to protect his people from missile attacks. These wagons were brought to the base of the plateau and parked. A group of sappers set to work beneath the wagon roofs. The sappers aimed to build a tunnel into the center of Jipangu. Unfortunately, the seers of Jipangu predicted the tunnel’s egress point. As the sappers broke through they were greeted by large cauldrons of boiling oil poured down the whole of the shaft.

Kruk-Ma-Kali ordered an attack through the tunnel despite the defenders’ preparation. The Dwarves of Dominarie held the tunnel mouth for hours, but it soon became clear that the tunnel attack was just a diversion. Kruk-Ma-Kali had used the distraction to move an enormous ram up to the city gates. The people of Jipangu refocused their forces, but it was too late. The ram broke the gate and the Hobgoblins flowed into the city. The diversionary attack caused enormous losses for Kruk-Ma-Kali’s army, but Jipangu was now his.

The majority of Kruk-Ma-Kali’s casualities were inflicted by dwarves. Kruk-Ma-Kali ordered the execution of all dwarves in Jipangu and served their bodies to his army as a victory feast. The king put General Lohk-Ho-Nor in charge of an occupation force. Kruk-Ma-Kali’s next conquest would be those who had bloodied his nose. The Dominarie Mountains would feel the might of Kruk-Ma-Kali.

Next: The Days of Kruk-Ma-Kali Part 10

2 responses to “The Days of Kruk-Ma-Kali Part 9”

  1. The Days of Kruk-Ma-Kali Part 8 | GoCorral Avatar

    […] Next: The Days of Kruk-Ma-Kali Part 9 […]

  2. The Days of Kruk-Ma-Kali Part 10 | GoCorral Avatar

    […] Previous: The Days of Kruk-Ma-Kali Part 9 […]

Leave a Reply

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

91 – Turning Your Novel Into An RPG? (Susannah and Thornvale) – Setting the Stage, Campaigns for D&D and Other RPGs

Susannah tells us about her world, the Dragon Knight Universe! She's written books and published two podcasts set in the universe. It's an alternate history of Earth where magic and monsters are real, but hidden from most people behind a veil of secrecy. To fight the monsters, witches created the Dragon Knights, a group of people with magical powers similar to those of dragons. The Dragon Knights succeeded and the world is mostly safe now, but new threats are always lurking around the edges of reality.The Thornvale and Felhaven podcasts are available on all your favorite podcasts. You can learn more about them on the Thornvale Podcast website.And the book published for the Dragon Knight Universe, Deep Hollow, is available on Amazon.The Actual Playce Discord Server is a great place to discuss actual plays as a fan and as a creator.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  2. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  3. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  4. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  5. 87 – Adapted Azeroth D&D (Flare and Akridon)