The Grez inhabit or threaten any place covered by ice.
The Grez inhabit or threaten any place covered by ice.

Previous: An Overview of Gurutama Part 10

And I’m finally on the last race to cover in Gurutama, the grez.

The grez are the destroyers of the Trimurti theme we had for races in Dawn of Worlds, but in the traditional way we think of destruction.

The grez don’t tear down buildings, or set people on fire, or wreck art of any kind.

The grez are wraith-like beings that live in the frozen north and all they want is to expand their ice-covered territory.

The ice in the north started spreading out of the grez’s home in the mountains of Glacierstone and as you can see, it now covers a decent amount of the top half of the Gurutama map.

The grez can only live in extremely cold places. The grez wish to expand where they can live, but in doing so they make territory uninhabitable for all other races.

The grez are similar to the Walkers from Game of Thrones. They are cold beings from the north, expanding south using undead servants.

The grez are ruled by a god figure called Reesrevo.

The grez have come into conflict with the humans and the dwarves.

The grez attack whenever a country looks weak, taking advantage of that weakness to add to their territory.

The grez present an obvious villain in our Dawn of Worlds campaign. Everything they do is evil, even if it is necessary for them to do such things to reproduce/live.

Unfortunately, no nation has come forward in opposition to the grez. They continued to expand south in the Dawn of Worlds game up until the very end.

The grez also had a unique naming convention for their cities and the race itself.

Grez is zerg backwards.

For those who have played Starcraft a lot of stuff probably clicked just now.

The ice is creep. Reesrevo is overseer backwards and he is the Overmind from Starcraft. The undead servants are infested Terrans. You get the idea.

The cities, Reesrevoton, Ksilartlu, and Ksilardyh are not overseer, ultralisk, and hydralisk spelled backwards.

The grez while a functional race in Dawn of Worlds are unlikely to be a PC race once Dawn of Worlds starts functioning as a campaign world in my group’s D&D campaigns.

-Mister Ed

Next: An Overview of Gurutama Part 12

2 responses to “An Overview of Gurutama Part 11”

  1. An Overview of Gurutama Part 10 | GoCorral Avatar

    […] An Overview of Gurutama Part 11 […]

  2. An Overview of Gurutama Part 12 | GoCorral Avatar

    […] An Overview of Gurutama Part 11 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)