Previous: An Overview of Gurutama Part 11
I lied! There was one more Gurutama Overview of Races post left.
Dawn of Worlds has a slightly different game definition of what a fantasy race is.
In D&D a fantasy race is any genetic group similar to humans in shape, intelligence, and power (no angels or demons).
In Dawn of Worlds a fantasy race is a construct for influencing the world.
A Dawn of Worlds race doesn’t even strictly need to be people. It could be something like a combination of computer programs.
What this means is that some of the typical fantasy races in D&D were not created in our Dawn of Worlds game.
Orcs, halflings, gnomes, gnolls (dog people), etc, were not created as official races in the Dawn of Worlds game that created Gurutama.
That doesn’t mean those races don’t exist in Gurutama!
All that means is that we decided the world’s history already had enough forces influencing it with the races we had created.
So what place do the other races have in Gurutama?
It depends on which race you’re asking about.
Halflings and gnomes exist in Western Hearthland, the dwarven continent.
The halflings and gnomes are also buddies with centaurs that live in that area.
Goblins (smaller versions of hobgoblins) live all over the place, but have a large concentration within the Turashtegal Jungle.
Orcs live all over the place too.
We’ve been discussing the placement of other races within Gurutama such as gnolls and bugbears, but nothing concrete has been decided yet.
My plan is to hammer out the timeline over my next few posts on Gurutama and then get into the specifics of other parts of the fantasy world.
I just wanted to let you all know that the other races were not left out. They were just not heavy-hitters in our Dawn of Worlds baseball game.
One thought on “An Overview of Gurutama Part 12”