D&D Races

Previous: An Overview of Gurutama Part 11

I lied! There was one more Gurutama Overview of Races post left.

Dawn of Worlds has a slightly different game definition of what a fantasy race is.

In D&D a fantasy race is any genetic group similar to humans in shape, intelligence, and power (no angels or demons).

In Dawn of Worlds a fantasy race is a construct for influencing the world.

A Dawn of Worlds race doesn’t even strictly need to be people. It could be something like a combination of computer programs.

What this means is that some of the typical fantasy races in D&D were not created in our Dawn of Worlds game.

Orcs, halflings, gnomes, gnolls (dog people), etc, were not created as official races in the Dawn of Worlds game that created Gurutama.

That doesn’t mean those races don’t exist in Gurutama!

All that means is that we decided the world’s history already had enough forces influencing it with the races we had created.

So what place do the other races have in Gurutama?

It depends on which race you’re asking about.

Halflings and gnomes exist in Western Hearthland, the dwarven continent.

The halflings and gnomes are also buddies with centaurs that live in that area.

Goblins (smaller versions of hobgoblins) live all over the place, but have a large concentration within the Turashtegal Jungle.

Orcs live all over the place too.

We’ve been discussing the placement of other races within Gurutama such as gnolls and bugbears, but nothing concrete has been decided yet.

My plan is to hammer out the timeline over my next few posts on Gurutama and then get into the specifics of other parts of the fantasy world.

I just wanted to let you all know that the other races were not left out. They were just not heavy-hitters in our Dawn of Worlds baseball game.

-Mister Ed

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

82 – Tarot Ghosts (George and Fears & Fortunes) Setting the Stage, Campaigns for D&D and Other RPGs

George tells us about his D&D actual play called Fears and Fortunes. The campaign follows the adventures of Sly, granddaughter of the Seer of Bearuport. Sly accidentally releases a bunch of ghosts from her late grandmother's tarot deck. She and her band of companions must find the fourteen ghosts that escaped and imprison them within the deck once more.The campaign is sponsored by Forgotten Adventures, the battle map company. The show has an amazingly high production value with great maps, character art, music, and effects. Cool stuff to watch! And all the visual tools used in the show are available to you from Forgotten Adventures.You can watch the actual play yourself on the Fears & Fortunes YouTube channel.All the cool maps and assets of Fears and Fortunes are available on the Forgotten Adventures website.Or on the Forgotten Adventures Patreon.If you're interested in more of George's projects you can find them by Googling his screen name, GloriousGe0rge. That's with a zero in Ge0rge.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
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