The Grez inhabit or threaten any place covered by ice.
The Grez inhabit or threaten any place covered by ice.

Previous: An Overview of Gurutama Part 10

And I’m finally on the last race to cover in Gurutama, the grez.

The grez are the destroyers of the Trimurti theme we had for races in Dawn of Worlds, but in the traditional way we think of destruction.

The grez don’t tear down buildings, or set people on fire, or wreck art of any kind.

The grez are wraith-like beings that live in the frozen north and all they want is to expand their ice-covered territory.

The ice in the north started spreading out of the grez’s home in the mountains of Glacierstone and as you can see, it now covers a decent amount of the top half of the Gurutama map.

The grez can only live in extremely cold places. The grez wish to expand where they can live, but in doing so they make territory uninhabitable for all other races.

The grez are similar to the Walkers from Game of Thrones. They are cold beings from the north, expanding south using undead servants.

The grez are ruled by a god figure called Reesrevo.

The grez have come into conflict with the humans and the dwarves.

The grez attack whenever a country looks weak, taking advantage of that weakness to add to their territory.

The grez present an obvious villain in our Dawn of Worlds campaign. Everything they do is evil, even if it is necessary for them to do such things to reproduce/live.

Unfortunately, no nation has come forward in opposition to the grez. They continued to expand south in the Dawn of Worlds game up until the very end.

The grez also had a unique naming convention for their cities and the race itself.

Grez is zerg backwards.

For those who have played Starcraft a lot of stuff probably clicked just now.

The ice is creep. Reesrevo is overseer backwards and he is the Overmind from Starcraft. The undead servants are infested Terrans. You get the idea.

The cities, Reesrevoton, Ksilartlu, and Ksilardyh are not overseer, ultralisk, and hydralisk spelled backwards.

The grez while a functional race in Dawn of Worlds are unlikely to be a PC race once Dawn of Worlds starts functioning as a campaign world in my group’s D&D campaigns.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)