Sivirdm

Sivirdm Deephome was a masterful Deep Halfling assassin who served as one of King Jevaninada II‘s Enforcers. He was honored with dragovinian status, but lost it during a raid on Bigby’s Forest. Major Dactirian tasked Sivirdm with recovering the pieces of the Druid’s Prophecy along with the other former dragovinians. He succeeded and claimed his freedom from the Rebellion. Sivirdm went on quest to claim the perfect weapon for himself, Korm. With the dagger in his hand he disappeared into the chaotic mess of Nomingburg.

Sivirdm grew up in the Underdark beneath Xoria. As a young adult his home was affected by the slave raids during Queen Regent Anajakaze‘s reign. Sivirdm joined the other defenders of his home. He became adept at hunting the slavers in the dark, taking them out one by one. Sivirdm’s particular skills were well recognized in the Deep Halfling community. He began to accept commissions to assassinate other Underdark denizens. Soon, this work was all he did as it proved far more lucrative than defending his homeland.

Sivirdm’s work brought him financial success, but he wished for more than just money. He wanted power and a challenge. He saw his chance to gain both by working for the Xorian King. All the power he could ever want and the hardest targets he could ask for. Sivirdm came up with an unusual method to gain King Jevaninada II’s attention. He snuck into the King’s bedchambers, held a dagger to the royal throat, and said, “Would you like to hire me to hold this knife upon your enemies’ instead of you?” Jevaninada accepted Sivirdm’s offer and he was turned into a dragovinian.

Sivirdm worked as one of Xoria’s Enforcers. With other Enforcers he hunted down Rebels and dissidents to bring them to justice. Sivirdm killed when necessary, but he preferred to take his targets alive. His living captives would be brought before Blendegad for execution and consumption. Sivirdm’s greatest challenge was finding the Rebellion’s base in Bigby’s Forest. He entered the woods with Gregor, Stanton, and Wu Lang Li. Rather than exposing the Rebellion, they were captured. Apollo performed a miracle and they were returned to their mortal states, but without any memories of their previous lives. Sivirdm was no longer an Enforcer. Instead he was drafted into special service with the Rebellion army.

Sivirdm reluctantly worked for the Rebellion for a few months. They collected the missing pieces of the Druid’s Prophecy that could restore health to a poisoned god. Sivirdm served the Rebellion, but not without malice and mischief. Everywhere he turned he looked for ways to disrupt the world around him. His sadism was blunted only by the rationality of the other former dragovinians.

Sividrm’s old life as a dragovinian caught up to him when Tagenadi and Amalius ambushed the former dragovinians. They sought revenge on Stanton for his past crimes. Amalius brought Korm to assist his vengeance and Korm saw the perfect wielder in Sivirdm. The dagger manipulated the little halfling to create an obsession in its mind. Sivirdm lunged for the dagger, but Amalius destroyed his left hand in response. Sivirdm survived, but the unnatural desire for Korm remained.

Soon the former dragovinians completed their task of finding the pieces of the Druid’s Prophecy. Done with their work, they left the Rebellion and headed east. Sivirdm split off to search for Korm. Hiring spies and diviners, he eventually tracked it down to the Orc Lands. Sivirdm went east to find the weapon he was destined to possess. To his surprise the weapon was in the hands of Gregor who had reformed his Orkin Kingdom. Sivirdm offered his services in exchange for the dagger. Gregor accepted Sivirdm’s help in capturing his nephew, Josetan, who had attempted to kill him. Sivirdm succeeded and was rewarded with Korm. The halfling remained in Gregor’s court for a few weeks before heading back west to make use of his new prize in his work as an assassin.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

80 – Dynamic RPG Countries (Travis and Tetara) Setting the Stage, Campaigns for D&D and Other RPGs

Travis tells us about his world of Tetara. Travis runs Tetara as a paid game on StartPlaying. Each group's campaign runs in a different region of Tetara. As the campaign progresses that group gets to shape their region through their actions. After a region has been molded through play, Travis tends to run a second campaign in that region to explore the consequences of the first campaign.Here's a map of Tetara: https://gocorral.wordpress.com/wp-content/uploads/2026/04/tetara_world.jpgIf Tetara sounds interesting to you, Travis runs Tetara campaigns on StartPlaying: https://startplaying.games/gm/travisthegingergmIf you want to check out Travis's book series, Sanctum of Aevum, its available on Amazon: https://www.amazon.com/stores/T.C.-Bieda/author/B07ZWX4MC5Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/p97dfEauFjSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 80 – Dynamic RPG Countries (Travis and Tetara)
  2. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  3. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  4. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)
  5. 76 – Flying Island Worlds (Alan and Fractus)