Korjak

Korjak

Korjak is a half-orc and is the vessel for the Nordic god, Baldr. Korjak was a sergeant in the Rebellion army and he nominally led the four dragovinian mortals, Gregor, Sivirdm, Stanton, and Wu, during their quest to reclaim the lost pieces of the Druid’s Prophecy. He grew to like his traveling companions more than the Rebellion leadership. After the completion of their quest he resigned his command and left with Gregor and the others to reunite the orc tribes in the east.

Korjak grew up a half-orc outcast in human lands. Once he was of age he headed west, hoping people there would be more accepting of his orkin blood. Traveling out of Cimmeria, his hopes were dashed by the prevailing racism of the human tribes in Denmark. The local Geats forced Korjak to join the social pariahs of their land as well. While living among the other outcasts, young Korjak got frustrated and slew a human in a fight. The town guard would’ve arrested Korjak if his newfound power had not revealed itself. Korjak had absorbed the soul of Baldr, Norse god of plants and immortality, from the man he killed. He used Baldr’s power to escape the town guard before heading back east to Cimmeria.

Korjak finally found acceptance in Xoria. As an outcast he gravitated towards the unsavory parts of urban communities. It was there that he joined the Rebellion against Xoria. He moved quickly through the ranks due to Baldr’s assistance. Soon he found himself commanding one of the most important squads in the history of the Rebel army, the converted dragovinians.

Korjak is a gruff tactician. While he initially distrusted the converted dragovinians in his band he learned that he could count on them in a pinch. He protected them from threats as he was able on their quest to reclaim the Druid’s Prophecy. Korjak is a skilled combatant on his own, but when the power of Baldr flows through him he literally becomes an unstoppable god. While this power is potentially limitless he is still learning to master it.

During his journey Korjak became enamored with Gregor’s vision of a land for free and united orc peoples. Knowing that he would have a place in that country at Gregor’s side, Korjak left the Rebellion to help his friend realize his dream to unite the Orcs of Eastern Cimmeria.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)