Kevin tells us about his setting and TTRPG, Orbis. It’s a crunchy mech combat game!

Central to Orbis is the Ion Tempest storm. It started long ago and afflicts the world with electrical storms, cold snaps, heat waves, and odd magnetic and gravitational fields. History of the world before the arrival of the Ion Tempest is lost. Some sort of apocalypse occurred to this science fiction civilization that destroyed everything and created the Ion Tempest. The storm also has sentient representations of it called Apostles. The chaotic wilderness is full of lucrative treasures from before the collapse of civilization. People known as ronin go out into the wilds with protective mechs known as armored gears to fight behemoth monsters, secure territory, and find loot. Some ronin are trained as voltweavers, able to use the energy of the Ion Tempest itself to perform magical feats.

On the system side, Orbis seeks to unify mech games that focus on the mechs with ones that focus on the pilots. Both your mech and your pilot are relevant and advance as you play the game. As you might imagine for a mech game, customization is rampant with tons of options, gears, levers, and nozzles to fiddle with for how your pilot and mech are setup. For action resolution you compare the score of your most relevant attribute and skill to a difficulty number. You gain a modifier on a d100 roll equal to the difference between your numbers and the difficulty number. Your target is always 50 after that modification. Critical successes occur whenever you a double on the D100 (11, 22, 33, etc).

Orbis is still early in development but there is enough material to start playing it if you’re interested. Join the Discord for rule files and to connect with Kevin. Or follow Kevin’s BlueSky account for the latest updates.
Orbis Discord
Orbis BlueSky

And one of our previous guests, Peter from Tales From Elsewhere, is crowdfunding his first TTRPG book, Clockworld. Check out the Kickstarter!

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

80 – Dynamic RPG Countries (Travis and Tetara) Setting the Stage, Campaigns for D&D and Other RPGs

Travis tells us about his world of Tetara. Travis runs Tetara as a paid game on StartPlaying. Each group's campaign runs in a different region of Tetara. As the campaign progresses that group gets to shape their region through their actions. After a region has been molded through play, Travis tends to run a second campaign in that region to explore the consequences of the first campaign.Here's a map of Tetara.If Tetara sounds interesting to you, Travis runs Tetara campaigns on StartPlaying.If you want to check out Travis's book series, Sanctum of Aevum, its available on Amazon.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 80 – Dynamic RPG Countries (Travis and Tetara)
  2. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  3. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  4. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)
  5. 76 – Flying Island Worlds (Alan and Fractus)