Shibuyan Knights is an RPG inspired by the Powered by the Apocalypse (PbtA) and Forged in the Dark systems to play light-hearted wuxia adventures. If you’ve watched or read the original Dragon Ball series, that’s a perfect fit for Shibuyan Knights. The game book lists a few inspirations including One Piece, Princess Mononoke, Alita Battle Angel, and The Fast and the Furious. The PCs are people living within the mega city of Shibuya, inspired by the real Shibuya neighborhood of Tokyo. It’s just like the real city except for magic, monsters, and experimental tech gadgets being all over the place. Similar to New York City in the Marvel Cinematic Universe.

As a PbtA game, Shibuyan Knights uses 2d6 for a partial success system. Whenever a PC does something that might not succeed, they roll 2d6 and add any relevant stats or modifiers. On a result of 6 or less the PC failed and suffers a consequence. On a result of 10 or more the PC succeeded and gets what they wanted. On a 7-9 the PC gets a partial success. They get what they wanted, but they ALSO suffer a consequence. In the simplest sense, a consequence can be damage, but it’s more interesting to introduce new barriers in the story.

Characters in Shibuyan Knights have access to a few customization options. There are single use brews that can be used once per adventure. Gadgets that provide more permanent bonuses. Spells which require spending the game’s health resource of Stress. And there are feats, the playbook moves of Shibuyan Knights. The game is a bit different that other PbtA games by having very few points for the basic moves, but huge bonuses from the items. Notably, if you are a homicidal lunatic, acid provides a +4 (enormous for PbtA) to a Fight move.

Despite acid being a common fighting tool Shibuyan Knights claims to be a more lighthearted system. The players are meant to be solving crimes like Scooby Doo and not engaging in titanic struggles like Attack on Titan. I can’t say that the system really supports a lighthearted game, but it does seem to be made for a smaller kind of hero. You could do a Scooby Doo adventure with Shibuyan Knights, but you could also do something more mature in tone like Trigun or Full Metal Alchemist.

I don’t think Shibuyan Knights is the right system for my China game though. It’s a grab-bag of anime tropes on top of a simple PbtA design. It’s not even close to being about China and it’s barely about real Japan. So much of its inspiration comes from a mishmash of different anime and manga stories that the game doesn’t have much identity of its own. What it does have is so heavily connected to Tokyo that it feels difficult to play without ever having been to the city. Plus, no wuxing magic (there is zodiac magic though!).

Shibuyan Knights is not the right game for me, but if you’d like to check it out for yourself you can snag a copy at DriveThruRPG.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG) Setting the Stage, Campaigns for D&D and Other RPGs

Our guests today are Jay and Sandra from the 3RPG podcast. Their podcast is a talk show, typically with three hosts. Unfortunately the third host Chris was unable to make it.Jay and Sandra are working on a RPG product dubbed The Balance of Aksio. It's a new narrative fantasy TTRPG system with point buy character creation. The world within Balance of Aksio grew out of games that Jay and Sandra have been playing together since high school. Lots of history from important characters over the in-game centuries they have been playing. Balance of Aksio comes with numerous storytelling aids to help with character decision making, generational play, and how to cover long gaps between adventures.Balance of Aksio also introduces a unique idea for running your NPCs. Rather than make all the decisions yourself, Jay and Sandra recommend outsourcing the NPC actions to people you know outside of the campaign. Give those people a profile of the NPC and the decision they are facing. Then let those people decide what the NPC would do without your own biases as a GM entering the equation. Quite a clever way to introduce new developments in your game that even you can't predict!There's a 3RPG Podcast website and the show itself is available on all major podcast platforms.I guested on the 3RPG podcast for episode 61. Check it out!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  2. 87 – Adapted Azeroth D&D (Flare and Akridon)
  3. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  4. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  5. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)