Somewhere there is a door.

Today’s guests are Emma and Maia, the creators of the Yeldplay actual play podcast which was nominated for a 2024 CRIT award. Yeldplay is the official podcast of the Yeld RPG to showcase the system’s unique mechanics and style of play. The Yeld RPG lets your roleplay as children that find a door to the Magical Land of Yeld. The children can explore Yeld and return home, but eventually the door locks behind them on one of their journeys. Now they are trapped and must find seven keys to unlock the door. If they don’t escape before they turn thirteen they will turn into one of the monsters of Yeld and be forever trapped.

Yeld is a heavily structured RPG with seven boss dungeons (plus a bonus final dungeon) that already exist within the rule book. But don’t worry, there’s plenty of space to make up adventures of your own outside of the boss dungeons. Combat takes place on an 8×8 grid like a chessboard. Combat actions are fairly simple, stack as many dice on an action as possible, roll all the dice and add them up. The GM does the same thing for the enemies and whoever has the highest total succeeds. The game discourages killing enemies though as their ghosts will haunt you in the next adventure you and your friends embark on.

Yeld has a rotating GM structure. Everybody that is playing has a PC and each adventure is designed by one of the players for all the PCs to go through. At the end of that adventure a new player is encouraged to come forward to GM the next adventure. The whole experience can be as collaborative or as singular as desired by a group. You could potentially have a single GM without a PC if you wanted. Or you could have everyone working together on all the adventures if that was a process you enjoyed. The important thing is that Yeld works with collaboration or with individual creation of adventures, but in the assumed design there is a rotation of responsibility.

If you’d like to give Yeld a try you can check it out on Yeld’s website. The 1st edition of the game is free!
The Yeldplay podcast can be found on your favorite podcast app.
The Modest Medusa webcomic that has developed alongside Yeld and Yeld’s art is available online.

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One response to “Setting the Stage Episode 50 – Emma & Maia and Yeldplay”

  1. Applying TTRPG Customer Profiles to the Setting the Stage Podcast – GoCorral Avatar

    […] others. 34 – Maura and Spire, 40 – Kevin and Wing Women, 48 – Udy and Pendragon, 50 – Emma & Maia and Yeld, 53 – Maia and Pinehurst Academy, and 70 – Sensei Suplex and Project Aurora might be […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
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