Previous: Cimmerian Timeline Part 43

Earlier in the events of my tabletop campaign I made a set of small adventures around the small village of Harbinston. They revolved around the past exploits of Sherlock, Burne, Sherry, and a fourth unnamed party members. That adventuring party had been active twenty years previously, but split up due to… something. Well, now I’ve finally decided what the something was!

466BCE: Sherlock finished his training at the Mages Guild in Phoenix. He hired some guards and bought some trained dogs. He used his magic, the guards, and the dogs to raid monster lairs east of Phoenix. Sherlock intensely studied the magical items they found in the lairs.

464BCE: Sherlock found a stone tablet with a puzzle map. The tablet described the location at the map’s end as a tower of infinite height with access to absolute power within. The map spoke of terrible guardians at the tower as well. Sherlock knew his dogs and mercenaries would be no match for the tower’s defenses. He signed on a warrior, a priest, and a scout to help him. The warrior was named Burne, the priest was named Sherry, and the scout was named Egon.

463BCE: Following Sherlock’s puzzle map proved difficult. The adventuring band took many months to decipher the clues and find their next step along the path. While traveling together Burne and Sherry started a romantic relationship.

462BCE: Sherlock, Egon, Burne, and Sherry finally found the tower. It was not infinite, but as they entered they discovered it was larger on the inside. After defeating the tower’s guardians and examining the surroundings they learned that the tower’s power could only be activated from a separate location. Sherlock and Egon stayed at the tower while Burne and Sherry went to the other location.
As the quartet activated the tower, Sherlock’s awareness expanded. Of the two pairs, one in each pair would die. The other would be granted infinite knowledge or perfect being. Sherlock took infinite knowledge for himself while Burne became the stronger than any other mortal. In the process, Egon and Sherry died.
Burne swore vengeance against Sherlock and attacked the tower. Unfortunately, the tower granted Sherlock infinite magical power as long as he stayed within it. Burne retreated and settled in the nearby village of Harbinston.

450BCE: Burne turned to banditry with others in Harbinston.

442BCE: Terroc’s adventuring party came to Harbinston with medicine for a endemic plague. Due to a mistaken identity they accidentally engaged Burne’s bandits in combat. Burne was slain in the fighting.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)