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With his large army Kruk-Ma-Kali struck outwards. He marched through the Orc Lands in a display of force to forestall any raids while his army was abroad. The parade did more than intimidate the orcs. Many of the tusked people joined the army, hoping for spoils in the coming invasion. After the orcs, Kruk-Ma-Kali’s soldiers fell upon the Valor Forest Elves in an avalanche of steel and fire.

The sylvan people had retreated from public life in Cimmeria after the Dragon War. The hobgoblin attack took them off guard and penetrated deep into the heart of the forest. With their inner culture threatened, the elves rallied. They erected powerful magic wards against the goblinoids. Their safe zone erected, the elves began pushing back against Kruk-Ma-Kali’s forces. His goblin troops could not proceed further into Valor Forest, so Kruk-Ma-Kali released captive Giuran owlbears into the forest to cross the elven wards. Behind the owlbears he set fire to the forest and had his mages use wind magic to blow the blaze towards the elves. If Kruk-Ma-Kali could not have Valor Forest, he would not permit the elves to have it either.

Kruk-Ma-Kali led his army out of the woods carrying the treasure and slaves they’d taken. The elves were the strongest force in Eastern Cimmeria and they were now neutralized. No credible force stood between Kruk-Ma-Kali and the cities of the east. He turned the hobgoblin people south along Talon’s Bed towards Fangaroot, Dalleer, and Bradel Fields.

Next: The Days of Kruk-Ma-Kali Part 7

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)