Previous: The Days of Kruk-Ma-Kali Part 4

Kruk-Ma-Kali concocted a plot to discredit Lork-Bran-Dron with the soldiers. He planted the idea of a frontal assault in the king’s mind. Kruk-Ma-Kali was conservative with his men during the attack, saving many of their lives while others died in droves. The failed attack and useless death angered the soldiers. At that point, Kruk-Ma-Kali suggested a night attack not on either of the dual cities, but on the Cableway. The ferry was abandoned at night, making landing easy. From there Kruk-Ma-Kali’s force climbed along the cable into both cities. As dawn rose they opened the cities’ gates, letting in Lork-Bran-Dron’s army. North and South Tomak’nax were swiftly taken.

As Lork-Bran-Dron entered the city to proclaim his victory, Kruk-Ma-Kali interrupted him. The young hobgoblin raised Kharad-khor over his head and challenged Lork-Bran-Dron to single combat. The king was weak and led many soldiers to their deaths, while Kruk-Ma-Kali’s plan had succeeded with minimal loss of life. Kruk-Ma-Kali insisted that he would be the better king. Lork-Bran-Dron accepted the challenge and lost. Kruk-Ma-Kali’s black sword struck Lork-Bran-Dron’s head from his body and then he placed the fallen crown upon his head. Kruk-Ma-Kali was king now.

Kharad-khor fueled Kruk-Ma-Kali’s ambitions beyond anything he’d ever dreamed of as an outcast child. King of Lork-Bran-Dron’s little country was not enough. Kruk-Ma-Kali rallied his army as well as the people fighting for Tomak’nax. His psionic suggestions brought even his former enemies into his ranks. With Trung Town as his operations center, Kruk-Ma-Kali conquered the whole of the Hobgoblin Lands in a mere two years. Some people joined him willingly. Others required a slight push from Kruk-Ma-Kali’s brain. Others folded after a show of force. A few required the application of Kruk-Ma-Kali’s boots as he crushed them before the massive war machine he had created.

With Kruk-Ma-Kali’s army assembled there was only one choice. He aimed his people at the rest of Cimmeria with the goal of world conquest.

Next: The Days of Kruk-Ma-Kali Part 6

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)