Previous: The Days of Kruk-Ma-Kali Part 4

Kruk-Ma-Kali concocted a plot to discredit Lork-Bran-Dron with the soldiers. He planted the idea of a frontal assault in the king’s mind. Kruk-Ma-Kali was conservative with his men during the attack, saving many of their lives while others died in droves. The failed attack and useless death angered the soldiers. At that point, Kruk-Ma-Kali suggested a night attack not on either of the dual cities, but on the Cableway. The ferry was abandoned at night, making landing easy. From there Kruk-Ma-Kali’s force climbed along the cable into both cities. As dawn rose they opened the cities’ gates, letting in Lork-Bran-Dron’s army. North and South Tomak’nax were swiftly taken.

As Lork-Bran-Dron entered the city to proclaim his victory, Kruk-Ma-Kali interrupted him. The young hobgoblin raised Kharad-khor over his head and challenged Lork-Bran-Dron to single combat. The king was weak and led many soldiers to their deaths, while Kruk-Ma-Kali’s plan had succeeded with minimal loss of life. Kruk-Ma-Kali insisted that he would be the better king. Lork-Bran-Dron accepted the challenge and lost. Kruk-Ma-Kali’s black sword struck Lork-Bran-Dron’s head from his body and then he placed the fallen crown upon his head. Kruk-Ma-Kali was king now.

Kharad-khor fueled Kruk-Ma-Kali’s ambitions beyond anything he’d ever dreamed of as an outcast child. King of Lork-Bran-Dron’s little country was not enough. Kruk-Ma-Kali rallied his army as well as the people fighting for Tomak’nax. His psionic suggestions brought even his former enemies into his ranks. With Trung Town as his operations center, Kruk-Ma-Kali conquered the whole of the Hobgoblin Lands in a mere two years. Some people joined him willingly. Others required a slight push from Kruk-Ma-Kali’s brain. Others folded after a show of force. A few required the application of Kruk-Ma-Kali’s boots as he crushed them before the massive war machine he had created.

With Kruk-Ma-Kali’s army assembled there was only one choice. He aimed his people at the rest of Cimmeria with the goal of world conquest.

Next: The Days of Kruk-Ma-Kali Part 6

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)