Previous: Cimmerian Timeline Part 16

882BCE: Gorwinua’s wild nature made her unsuited for helping to construct the Orbs’ defenses. She began writing an epic poem that detailed the Heroes’ exploits during the Dragon War.
As work on the defenses for the Dragon Orbs continued, Tentineh and realized that no matter how well-constructed their protections were, they would eventually be breached. Tentineh suggested a solution. Each of the Heroes of the Dragon War would bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. The other Heroes approved of the idea and Tentineh began designing the complicated spell that would put each of the Heroes in stasis when they were ready to “die.” In this stasis each would await the breaking of the Orb their soul protected.

880BCE: Tentineh completed his work on the stasis spell to protect the Orbs of Dragonkind. Tracy entered the hibernation stasis as soon as Tentineh prepared it. She was an old woman ready for sleep. She would reawaken when the Blue Orb was destroyed. Cecilia entered hibernation with Tracy. Cecilia was bored with her retirement. Stasis was a way of skipping to the next great adventure, the breaking of the Dragon Orbs. She would reawaken when the Black Orb was destroyed.

878BCE: Tentineh and Bigby built a dungeon beneath the sands of the Shacklack Desert. They built many magical traps and created golem and plant creatures to guard the dungeon forever. Additionally they used magic to appear as gods before various tribes that lived in the desert. With their disguises they gave divine commands to the tribes to keep outsiders away from the area above the dungeon. This dungeon would house the Blue Orb.

877BCE: Shratalanda finished building a hidden dungeon deep within the Aractrashan Jungle. She set psionic guardians and traps around the dungeon which would drive people away by trickery or by force. This dungeon would house the Brass Orb.
Danar finished a dungeon in the Underdark beneath his kingdom of Sheerzen. The dungeon had no entrances, only being reachable by passing through hundreds of feet of solid rock. He achieved this with the help of Rhinston, the earth elemental that had given Danar his bronze eye. Rhinston gave Danar a troop of earth elementals to guard the dungeon. In addition to these protectors, the draconic king enchanted many of his full-blooded dragon cousins to guard the dungeon for all time. This dungeon would house the Bronze Orb.

876BCE: Gorwinua completed her epic poem, the Dracononica. After doing a recitation tour of Cimmeria and leaving physical copies with various scribes, Gorwinua went into hibernation. She would reawaken when the White Orb was destroyed.

869BCE: Toffoun and Jovy coordinated with the Dwarven Kings to build a dungeon at an unknown location within the Terror Mountains. While many dwarven nobles were involved in the dungeon’s construction, none of them ever revealed a single clue about the dungeon’s location or its defenses. All took the secret to their graves. This dungeon would house the Gold Orb.

866BCE: Amalgami designed an aquatic dungeon in the swamps of Demeter’s Garden. The entire dungeon existed in the muck and slime beneath the surface of the vast marsh. Amalgami worked with the other Heroes and incorporated elements from each of the other dungeons in the defense of his dungeon. Additionally, he protected the final chamber with a set of doors that could only be opened by a few riddles of Amalgami’s own creation. His dungeon would house the Copper Orb.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)