Previous: Cimmerian Timeline Part 16

882BCE: Gorwinua’s wild nature made her unsuited for helping to construct the Orbs’ defenses. She began writing an epic poem that detailed the Heroes’ exploits during the Dragon War.
As work on the defenses for the Dragon Orbs continued, Tentineh and realized that no matter how well-constructed their protections were, they would eventually be breached. Tentineh suggested a solution. Each of the Heroes of the Dragon War would bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. The other Heroes approved of the idea and Tentineh began designing the complicated spell that would put each of the Heroes in stasis when they were ready to “die.” In this stasis each would await the breaking of the Orb their soul protected.

880BCE: Tentineh completed his work on the stasis spell to protect the Orbs of Dragonkind. Tracy entered the hibernation stasis as soon as Tentineh prepared it. She was an old woman ready for sleep. She would reawaken when the Blue Orb was destroyed. Cecilia entered hibernation with Tracy. Cecilia was bored with her retirement. Stasis was a way of skipping to the next great adventure, the breaking of the Dragon Orbs. She would reawaken when the Black Orb was destroyed.

878BCE: Tentineh and Bigby built a dungeon beneath the sands of the Shacklack Desert. They built many magical traps and created golem and plant creatures to guard the dungeon forever. Additionally they used magic to appear as gods before various tribes that lived in the desert. With their disguises they gave divine commands to the tribes to keep outsiders away from the area above the dungeon. This dungeon would house the Blue Orb.

877BCE: Shratalanda finished building a hidden dungeon deep within the Aractrashan Jungle. She set psionic guardians and traps around the dungeon which would drive people away by trickery or by force. This dungeon would house the Brass Orb.
Danar finished a dungeon in the Underdark beneath his kingdom of Sheerzen. The dungeon had no entrances, only being reachable by passing through hundreds of feet of solid rock. He achieved this with the help of Rhinston, the earth elemental that had given Danar his bronze eye. Rhinston gave Danar a troop of earth elementals to guard the dungeon. In addition to these protectors, the draconic king enchanted many of his full-blooded dragon cousins to guard the dungeon for all time. This dungeon would house the Bronze Orb.

876BCE: Gorwinua completed her epic poem, the Dracononica. After doing a recitation tour of Cimmeria and leaving physical copies with various scribes, Gorwinua went into hibernation. She would reawaken when the White Orb was destroyed.

869BCE: Toffoun and Jovy coordinated with the Dwarven Kings to build a dungeon at an unknown location within the Terror Mountains. While many dwarven nobles were involved in the dungeon’s construction, none of them ever revealed a single clue about the dungeon’s location or its defenses. All took the secret to their graves. This dungeon would house the Gold Orb.

866BCE: Amalgami designed an aquatic dungeon in the swamps of Demeter’s Garden. The entire dungeon existed in the muck and slime beneath the surface of the vast marsh. Amalgami worked with the other Heroes and incorporated elements from each of the other dungeons in the defense of his dungeon. Additionally, he protected the final chamber with a set of doors that could only be opened by a few riddles of Amalgami’s own creation. His dungeon would house the Copper Orb.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
  2. 70 – Sensei Suplex and Project Aurora
  3. 69 – Siix and Godstorm
  4. 68 – John and Tahlvaen
  5. 67 – John and Blittle League Blaseball