Previous: Gurutama Timeline Revising Part 11

This post is all about the initial backlash the dwarves suffer for the curse they laid upon the Bwarlor. The initial descriptions went into a lot of detail about the new subrace of dwarves born from Human parents. I’ve removed as much as I could while attempting to preserve the core of the new culture within the timeline. Also, there’s some not nice words in this post, just to warn you.

I plan to write more about each race and subrace in the future. The information on the culture of the Bwaloran Dwarves will be moved out of the timeline and into that section.

346 NA: For many years dwarf-children were slaughtered by the Bwarlor, their deaths meant to purge the wombs of Bwarloran women. As the years passed the killings slowed and the dwarf-children found a place within Bwarloran society. A horrifying existence, forever a second class, beaten and abused by their own parents. Hatred grew in the hearts of these dwarves, not for their abusers but for those who cursed them. Guided by the passion of the humans and tempered by towering hatred for dwarvenkind, the Bwarloran Dwarves formed an order, the Bastards of the Tattered Book.

The guiding mantra of the Bastards of the Tattered Book is, “We are bastards left on another’s door step.” Abandoned by the Metal Dwarves that cursed them they now intend to destroy the Metal Dwarves, tear up the Books of Prophecy, and become the true DWARF. They are the servant rebelling against their master, creation destroying their creators, sons killing their cruel fathers. They are the Bastards of the Tattered Book, and dammit, they mean business.

349 NA: The merfolk took notice of the curse now that the first Bwarloran Dwarves had reached adulthood. The merfolk offered to help ship the dwarves born to the humans to the Dwarven Kingdom. The Bastards quickly rejected the notion that they wished to be reunited with their “original families.” The merfolk seers, still unsatisfied, looked to Drolfo for guidance as to why this terrible curse had befallen the Bwarlor lands. Drolfo answered, “A curse from the dwarves. You must attack the dwarves for there will be no peace with them.” The merfolk began marshalling their armies.

352 NA: The race of rana rose from the waters of Tonsil Lake. Some say that they are descended from the stars, riding gossamer strands of heavenly beauty. Amphibious and humanoid, they seem to radiate goodness. They settled in the Tonsil and frolicked, peaceful and happy, little aware of the chaos of the world.

360 NA: After many skirmishes the Landers took Cynelle. The merfolk returned control of the city to the Najar. The merfolk learned from this experience and gained advanced knowledge of how to fight inside cities.

366 NA: The grez froze the Northern Sea to make one solid line of ice.

371 NA: The wraith people built a city in the middle of the New Ice, Ksilardyh.

-Mister Ed

Next: Gurutama Timeline Revising Part 13

2 responses to “Gurutama Timeline Revising Part 12”

  1. Gurutama Timeline Revising Part 11 | GoCorral Avatar

    […] Gurutama Timeline Revising Part 12 […]

  2. Gurutama Timeline Revising Part 13 | GoCorral Avatar

    […] Gurutama Timeline Revising Part 12 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)