Previous: Gurutama Timeline Revising Part 10

This update details the dwarven invasion of Najar. Since this section was so dry, I hardly needed to update the language at all.

I also attempted to continue my Spore inspired strategy for converting enemy cities. It still failed. We reasoned that the missionary schools were likely unable to compete with the established pedagogy tradition in Najar or the established demon worshipping religion. The dwarven religion of The Books is for dwarves. They can teach the tenets of the religion, but the humans they teach it to will always be viewed as inferiors because they are not dwarves.

299 NA: The dwarves touched down at Cynelle. The city’s walls were strong, but nothing bests a dwarven catapult. The walls fell and the citizen militia defending the city surrendered.

300 NA: The elven fleet sailed on through the Maw. The elvish craftsmen built a supply center between the hills and the forest. They traded with merfolk merchants for food, water, weapons, armor, and munitions. The elves packaged the goods up and shipped them on to the dwarves. A dwarven army marched from Cynelle to guard the new elven town of Cyflenwi from attack.

301 NA: The remaining dwarven legions split. Three went to the mountain fortress of Syluk. The three other armies marched on to Alixria, Alrdia, and Farpoint, to take each town in turn.

302 NA: The dwarves took Alixria.

303 NA: The Siege of Syluk ended after two years. Many dwarves died in the assault, but eventually the Najaran army gave out and the city was occupied.

304 NA: The dwarves conquered Alrdia.

306 NA: Farpoint fell to the dwarven invasion.

308 NA: The dwarven conquerors established missionary schools in each of the occupied cities to better help the humans in their transition to rule without the vile machinations of Navillus. The invasion stalled as the dwarves struggled to manage their new empire.

315 NA: It became abundantly clear that the humans would not quickly accept dwarven leadership. The traditional Najaran schools were favored over the parochial dwarven schools. The traditional schools were outlawed, but they only move into hiding to avoid detection. The dwarves fought a constant battle to keep the subject population under control.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
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