A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.
A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.

Previous: An Overview of Gurutama Part 4

Last time I talked about the humans of Najar pushing the Bwarlor humans off the continent.

Today, I’d like to talk about a few of the other human tribes.

One of them got very little attention in the Dawn of Worlds game, the Alrador.

The Alrador lived in the eastern forests of the Great Valley.

When the Najar ascended to prominence with the help of Navillus, the Alrador were absorbed into the Najar tribe.

Another tribe, the Tylanor, lived to the west on the other side of the Western Red Peaks.

The Tylanor were never subjugated by the Najar and only became important later on in the history of Gurutama.

The Najar people formed an Empire that spread throughout the Great Valley and then eastward around the edges of the Maw.

Two other cities were colonized by the Najar, Farpoint in the shadow of Mount Solorum and Hykma.

Eventually the Najar Empire fell and Farpoint and Hykma declared their independence.

Farpoint remained a city-state for a long period, but Hykma had a different fate.

Hykma became a major economic player after the fall of the Najar Empire.

Hykman became synonymous with wealthy and Hykman influence spread far and wide.

The Hykman formed alliances and established colonies. Eventually a larger governing body was required to rule the many people that owed allegiance to the city.

The Hykman League spreads from Farpoint (a recent addition through conquest) and south and west all the way to New Prestounasi.

The Hykman League includes members of all races, merfolk, dwarves, elves, avians, hobgoblins, humans, halflings, gnomes, and rana (a frog race that live in Tonsil Lake in the east).

Events near the end of the Dawn of Worlds game induced revolts throughout the Hykman League.

The Hykman hold on territory south and west of the city is tenuous at best, but they still claim the region as their own.

That’s all for the first glimpse at the humans of Najar. Next up are the dwarves!

-Mister Ed

Next: An Overview of Gurutama Part 6

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
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