A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.
A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.

Previous: An Overview of Gurutama Part 3

I’ve described the merfolk and avians in Gurutama in broad strokes. I’d like to talk about the humans next.

The humans in Gurutama are similar to humans in the real world.

Gurutama humans originated in one area and spread out from there, just like humans originated in Africa on Earth and spread out from there.

There are now several different human nations in Gurutama. Today, I’ll focus on Najar, the first nation and the origin point of the human race in Gurutama.

When we started the Dawn of Worlds game we had an idea for four different races each embodying one of the four elements.

Merfolk are water and avians are air. Humans are fire and later I’ll talk about dwarves which are the earth in the quartet.

Humans in their early stages were rather primitive. They had a tribal structure within the northern forests and had little if any development towards typical civilized culture. I’d compare early Gurutama humans to the people living in Germany and France before the Romans got involved.

The humans did not slowly develop civilization in Gurutama, but were gifted it rapidly when the Najar Volcano erupted.

The eruption of the volcano scorched the Najar Valley below it, but it also signaled a great and terrible event.

The demon prince, Navillus, came up out of hell through the volcano and began to influence the human people.

He named the Najar people as his mouthpiece and set them forth to rule all humans.

Most of the primitive humans converted willingly, but one tribe resisted.

Chieftan Bwolark Bwolo of the Bwarlor Skull-Dog Tribe fought against the demon worshipers.

The Skull-Dogs could not resist forever against the multitudes charged with the Black Prince’s power.

The Bwarlor people were forced to flee in boats for the islands in the Maw.

They set up colonies along the shore of the islands.

The merfolk living by the islands saw the islands as theirs, even if they did not inhabit them.

Conflict between the merfolk and the Bwarlor never escalated into war, but small skirmishes have taken place from the founding of the colonies on til today.

That’s probably enough information for one blog. There are still several more different human civilizations in Gurutama that I’ll describe in a later post.

-Mister Ed

Next: An Overview of Gurutama Part 5

2 responses to “An Overview of Gurutama Part 4”

  1. An Overview of Gurutama Part 3 | GoCorral Avatar

    […] An Overview of Gurutama Part 4 […]

  2. An Overview of Gurutama Part 5 | GoCorral Avatar

    […] An Overview of Gurutama Part 4 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)