A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.
A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.

Previous: An Overview of Gurutama Part 4

Last time I talked about the humans of Najar pushing the Bwarlor humans off the continent.

Today, I’d like to talk about a few of the other human tribes.

One of them got very little attention in the Dawn of Worlds game, the Alrador.

The Alrador lived in the eastern forests of the Great Valley.

When the Najar ascended to prominence with the help of Navillus, the Alrador were absorbed into the Najar tribe.

Another tribe, the Tylanor, lived to the west on the other side of the Western Red Peaks.

The Tylanor were never subjugated by the Najar and only became important later on in the history of Gurutama.

The Najar people formed an Empire that spread throughout the Great Valley and then eastward around the edges of the Maw.

Two other cities were colonized by the Najar, Farpoint in the shadow of Mount Solorum and Hykma.

Eventually the Najar Empire fell and Farpoint and Hykma declared their independence.

Farpoint remained a city-state for a long period, but Hykma had a different fate.

Hykma became a major economic player after the fall of the Najar Empire.

Hykman became synonymous with wealthy and Hykman influence spread far and wide.

The Hykman formed alliances and established colonies. Eventually a larger governing body was required to rule the many people that owed allegiance to the city.

The Hykman League spreads from Farpoint (a recent addition through conquest) and south and west all the way to New Prestounasi.

The Hykman League includes members of all races, merfolk, dwarves, elves, avians, hobgoblins, humans, halflings, gnomes, and rana (a frog race that live in Tonsil Lake in the east).

Events near the end of the Dawn of Worlds game induced revolts throughout the Hykman League.

The Hykman hold on territory south and west of the city is tenuous at best, but they still claim the region as their own.

That’s all for the first glimpse at the humans of Najar. Next up are the dwarves!

-Mister Ed

Next: An Overview of Gurutama Part 6

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
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