Mo’nyoq

Mo’nyoq is a small settlement on the southern coast of the Aral Sea. The town’s people are composed of 3,000 refugees from the Second Alliance War and growing all the time. Danar and Amalius founded the town after the war to provide homes and jobs for the thousands displaced from Bradel Fields, Greshen Dale, and Phoenix, among others. Danar has taken the lead on running the town while Amalius manages the administration of Jipangu and the Second Alliance. When Danar is called away, Amalius’s squire, Endi, takes over.

The basic necessities of Mo’nyoq are still under construction. Smithy, granary, town hall, and walls, as well as a reliable supply of food and water. The need for food has brought the people of Mo’nyoq into conflict with the indigenous orc and goblin populations. The locals are experts at fishing the Aral Sea, so Mo’nyoq relies on their cooperation, willing or not, to survive. Food is brought in from the west as well, but the supply lines suffer attacks from bandits and other monsters, making that resource unreliable. While Mo’nyoq is supported from the outside the citizens are building a fishing fleet and sowing their fields with grain for future years.

The people of Mo’nyoq come from all over Cimmeria, but the majority are humans from Eastern Cimmeria. Coming from a range of different cities, the locals have little in common besides their current situation. The settlement is a melting pot of cultures, cuisines, and social rules. As the city develops its own identity, arguments are common but so too are unions of unusual pairings. As a young settlement, Mo’nyoq is unique in having few children present. Many of the colonists either have none or left them in the care of relatives in other locations. This has created an adult or vulgar atmosphere in Mo’nyoq.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

91 – Turning Your Novel Into An RPG? (Susannah and Thornvale) – Setting the Stage, Campaigns for D&D and Other RPGs

Susannah tells us about her world, the Dragon Knight Universe! She's written books and published two podcasts set in the universe. It's an alternate history of Earth where magic and monsters are real, but hidden from most people behind a veil of secrecy. To fight the monsters, witches created the Dragon Knights, a group of people with magical powers similar to those of dragons. The Dragon Knights succeeded and the world is mostly safe now, but new threats are always lurking around the edges of reality.The Thornvale and Felhaven podcasts are available on all your favorite podcasts. You can learn more about them on the Thornvale Podcast website.And the book published for the Dragon Knight Universe, Deep Hollow, is available on Amazon.The Actual Playce Discord Server is a great place to discuss actual plays as a fan and as a creator.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  2. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  3. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  4. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  5. 87 – Adapted Azeroth D&D (Flare and Akridon)